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For my fellow newbs in 7800 programming
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Posted Mon Sep 14, 2009 9:48 PM
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Greetings all. I managed to compile the sprite demo by Dan Boris on my PC and get it to run. I have Windows 7 (64bit release candidate). I used DASM (the assembler) as was indicated in the source code. Since DASM will not run on Windows 7, I downloaded and installed DOSBOX. The "Make" file would not run, but I was able to compile the source code with the following:
C:\DASM>dasm 78db.s -f3 -o78db.bin -l78db.lst "78db.s" is what I called the source file that I downloaded from Dan Boris's 7800 tech page. I don't know exactly the significance of the "-f3", but the "-o78db.bin" results in an output file "78db.bin" that can be loaded into the 7800 Prosystem emulator. I also don't know if it is necessary to type the "-l78db.lst" part or not. I know the veterans are probably chuckling at this, but my programming experience is limited to C/C++ and various flavors of BASIC, and it has been ages since I have done any of that. |
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Posted Tue Sep 15, 2009 3:39 AM
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Posted Tue Sep 15, 2009 4:53 AM
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Posted Tue Sep 15, 2009 5:13 AM
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Hmm, C development system for the 7800. That sounds very interesting. Is it available for public use? Can you elaborate a bit? My first homebrew game Wasp! was written using it. The announcement is here :- http://www.atariage....w-with-a-twist/ It was also used to make Harry's Hen House (which is still a work in progress and needs to be completed). Originally both of those games would only work in the emulator but that problem has long been solved and they both work on real hardware using my CC2. The dev system is not available yet because I need to write some demo applications to show developers how to write a game framework using it. There is no documentation apart from header files either It will also come with a graphics conversion tool that takes windows bitmap files and converts them into 160A, 160B and 320A display formats. |
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Posted Tue Sep 15, 2009 5:18 AM
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Posted Tue Sep 15, 2009 5:35 AM
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Posted Tue Sep 15, 2009 5:45 AM
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Posted Tue Sep 15, 2009 6:34 AM
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Posted Tue Sep 15, 2009 6:39 AM
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Hmm, C development system for the 7800. That sounds very interesting. Is it available for public use? Can you elaborate a bit? My first homebrew game Wasp! was written using it. The announcement is here :- http://www.atariage....w-with-a-twist/ It was also used to make Harry's Hen House (which is still a work in progress and needs to be completed). Originally both of those games would only work in the emulator but that problem has long been solved and they both work on real hardware using my CC2. The dev system is not available yet because I need to write some demo applications to show developers how to write a game framework using it. There is no documentation apart from header files either It will also come with a graphics conversion tool that takes windows bitmap files and converts them into 160A, 160B and 320A display formats. That sounds really cool. I look forward to checking it out. I'm somewhat familar with Wasp! (I ordered a copy tjb |
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Posted Wed Sep 16, 2009 10:40 AM
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Posted Wed Sep 16, 2009 10:45 AM
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Posted Wed Sep 16, 2009 6:55 PM
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Posted Wed Sep 16, 2009 6:58 PM
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Posted Wed Sep 16, 2009 7:28 PM
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Posted Wed Jan 13, 2010 1:32 PM
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