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The Tin Man


Zufolek

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I guess it is about done. My goal here was to create a huge game with a lot of items and enemies.

 

You have the base for a great game, but can you redo the sound? I have to be honest its . . . well intense to the point that I could only play it for a short time. Especially the first room, the tone just hurts the ears. I hope other will comment on this, it might just be me . . . . :ponder:

 

-Disjaukifa

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Yeah, my sound card is still not working, so turn down the vol for now if it's that bad. I need to fix a few other things as well, e.g. the end is supposed to be more difficult. Also there isn't much use for the pistol besides shooting rats, and that's not really an important part of the game....

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You can probably use the no_blank_lines kernel option to eliminate the playfield gaps.

 

This option makes missile0 unavailable, but you are not using missile1, so you can swap the two player objects and use missile1 instead of missile0 and the game will play pretty much the same.

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Thanks for the tip, batari. bB is pretty dang cool, btw. This would have taken me forever to program in only assembly.

 

Touching the walls is deadly because they are electrified for whatever reason. I'm not sure how it fits into the plot, but I was a bit inspired by Berzerk, one of my Atari faves. It makes navigating slightly more difficult.

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