Zufolek Posted September 26, 2009 Share Posted September 26, 2009 I guess it is about done. My goal here was to create a huge game with a lot of items and enemies. TinMan.zip Quote Link to comment Share on other sites More sharing options...
disjaukifa Posted September 27, 2009 Share Posted September 27, 2009 I guess it is about done. My goal here was to create a huge game with a lot of items and enemies. You have the base for a great game, but can you redo the sound? I have to be honest its . . . well intense to the point that I could only play it for a short time. Especially the first room, the tone just hurts the ears. I hope other will comment on this, it might just be me . . . . -Disjaukifa Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 27, 2009 Share Posted September 27, 2009 Yep, there is a constant, irritating, high-pitch noise. Quote Link to comment Share on other sites More sharing options...
disjaukifa Posted September 27, 2009 Share Posted September 27, 2009 Yep, there is a constant, irritating, high-pitch noise. Yeah if I turn off the sound I can play it for a while, I still haven't beaten it, but I would advise you to revisit the sounds. -Disjaukifa Quote Link to comment Share on other sites More sharing options...
Zufolek Posted September 27, 2009 Author Share Posted September 27, 2009 Yeah, my sound card is still not working, so turn down the vol for now if it's that bad. I need to fix a few other things as well, e.g. the end is supposed to be more difficult. Also there isn't much use for the pistol besides shooting rats, and that's not really an important part of the game.... Quote Link to comment Share on other sites More sharing options...
Zufolek Posted September 29, 2009 Author Share Posted September 29, 2009 Here is the latest version which fixes the sound and ending. TinMan.zip Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 30, 2009 Share Posted September 30, 2009 Why does touching the walls have to be fatal? Quote Link to comment Share on other sites More sharing options...
disjaukifa Posted September 30, 2009 Share Posted September 30, 2009 Why does touching the walls have to be fatal? I was just about to ask that as well!!! -Disjaukifa Quote Link to comment Share on other sites More sharing options...
+batari Posted September 30, 2009 Share Posted September 30, 2009 You can probably use the no_blank_lines kernel option to eliminate the playfield gaps. This option makes missile0 unavailable, but you are not using missile1, so you can swap the two player objects and use missile1 instead of missile0 and the game will play pretty much the same. Quote Link to comment Share on other sites More sharing options...
Zufolek Posted October 3, 2009 Author Share Posted October 3, 2009 Thanks for the tip, batari. bB is pretty dang cool, btw. This would have taken me forever to program in only assembly. Touching the walls is deadly because they are electrified for whatever reason. I'm not sure how it fits into the plot, but I was a bit inspired by Berzerk, one of my Atari faves. It makes navigating slightly more difficult. Quote Link to comment Share on other sites More sharing options...
Zufolek Posted October 12, 2009 Author Share Posted October 12, 2009 Here finally is the latest version lol. TinMan.zip Quote Link to comment Share on other sites More sharing options...
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