Actually, a lot of this talk reminds me of the mid-late 90's, when people said making 2600 gmaes wasn't possible cause it was expensive, people would never see their money back on it, it was to hard, etc, etc, the list just went on and on. It was really just a cry from those people out there that wanted people to jump into making games for their SNES's or the new fangled 32 bit shit out there. And now, we got how many new games? I mean, seriously, since 2000, I think there's been over 100 titles for the 2600 alone (and that's not coutning all the hacks and homebrews that
didn't make it to cart form) True, it's still hard, I admire all those who can make new games (I'd be happy just hacking a game myself

) true there's not really money to be made (though I think AA could release it's own compilation Atari Anthology style, and hit a MUCH broader audience) And it's an expensive hobby, weather you go the programmer rout, the player rout or get your own prom burner and make your own stuff (unless you just emulate it) It can be damn expensive, there are several years since 2000, I've spent more on the 2600 than any other console I owned.
And, I don't regret it one bit. I play the games like crack, and it's a refreshing change of pace from Gran Turismo, or Halo or whatever.
The system will be just like the games, maybe we won't see one before 2010, but I figure within the next 5 years, thee will be an all new fully compatable 2600 made. And we'll be talking about "wouldn't it be cool if...." for something else.
The market is there, the knowhow is there, hell, even the money is there, once we get all the interested parties altogether. It's just a matter of time, that's all.