Jump to content

Zaku for the Atari Lynx: Official thread


286 replies to this topic

#151  

    Moonsweeper

  • 339 posts
  • Joined: 11-November 03
  • Jaja.
  • Location:United States

Posted Tue Nov 17, 2009 6:03 AM

View Postkarri, on Tue Nov 17, 2009 2:55 AM, said:

And finally the Lynx encryption is cracked! See the Programming thread for details.
Ah, very cool :)
I was going to work on a 2x512KB version of Harry's loader next week, but I guess that's fairly useless at this point.

View PostJess Ragan, on Tue Nov 17, 2009 5:05 AM, said:

I'd like to know how this was developed. C? ASM? Are there any reasonably easy design tools for the Lynx?

Also, I'd be lying if I said I didn't wish that there were a Game Boy Advance version of Zaku. I have a Lynx in my collection but the screen is so milky. What I wouldn't give for a little TFT action on this system! Has anyone ever attempted to update the hardware? The system would be fantastic if it were only smaller, lighter, more power efficient, and had a better screen. As it is, it's awfully hard to go back to it after eight years of handhelds with small form factors and razor-sharp displays.
The game was written in assembly, using a combination of Epyx's tools on the Amiga and some things from BLL. Some custom tools were written as well for things like building the game binary, etc.
As for design tools, it depends upon what you mean by "easy." Most of the work on Zaku was done in Paint and Notepad, just transferring designs on paper into pixels and code. But I think the Lynx is a very easy machine to work with.

I can definitely understand your gripe about LCDs, though. We tried to design much of the artwork to accommodate for the Lynx's screen, but you can only do so much ;) .

#152  

    Quadrunner

  • 6,339 posts
  • Joined: 23-May 02
  • Location:Jacksonville, Fl

Posted Tue Nov 17, 2009 6:17 PM

Wow, that looks AWESOME glad I noticed this, I had forgot all about this one :) so cool to see it finished. I will buy one as soon as I can! :)

#153  

    Dragonstomper

  • 992 posts
  • Joined: 13-August 02
  • Location:Espoo, Finland

Posted Tue Nov 17, 2009 11:35 PM

View PostTailChao, on Tue Nov 17, 2009 6:03 AM, said:

View Postkarri, on Tue Nov 17, 2009 2:55 AM, said:

And finally the Lynx encryption is cracked! See the Programming thread for details.
Ah, very cool :)
I was going to work on a 2x512KB version of Harry's loader next week, but I guess that's fairly useless at this point.

True. Wookie wrote a very small loader for me. It has no directory structure anymore. It justs loads in the first 512 bytes from the cart. The first 256 bytes are encrypted and the next 256 bytes are up to you. The execution starts at $0300 for your own 256 byte bootstrap.

So there is no startup sprite, no directory, no initialisation. The good thing is that 512 bytes fits into any cart as the smallest block size is 512 bytes.

I am going to write a Posix-like filesystem to cc65 with overloaded drivers for different memory devices like flash, rom, ram, eeprom...

But some assembly freaks can do whatever they like.

--
Karri

#154  

    Stargunner

  • 1,251 posts
  • Joined: 16-July 03
  • Location:Alzey/Germany

Posted Sun Nov 29, 2009 4:45 PM

Well,

I ordered Zaku some days ago and hope to get it soon.

By the way, does Paypal automatically give you my adress when you get some money from me ?!? I am asking, since I have not left an e-mail (nor a reply) with my postal adress...

-Andreas Koch.

#155  

    Moonsweeper

  • 320 posts
  • Joined: 16-March 05
  • Lynx me, baby!
  • Location:USA

Posted Sun Nov 29, 2009 11:14 PM

Hello, Andreas.

View PostCharlieChaplin, on Sun Nov 29, 2009 4:45 PM, said:

I ordered Zaku some days ago and hope to get it soon.

By the way, does Paypal automatically give you my adress when you get some money from me ?!? I am asking, since I have not left an e-mail (nor a reply) with my postal adress...

Your payment was received, thank-you. You were sent an e-mail confirmation when payment was received; it went to the e-mail address that you have on file with PayPal. A shipping confirmation e-mail will also be sent to this address.

It is standard for PayPal to send along your mailing address. We have it on file, to send out your copy of the game.

If you have any additional questions, please feel free to contact me directly by e-mail for the quickest response, or here at the forums.

Have a nice day.

#156 ONLINE  

    The Axeman Cometh

  • 9,349 posts
  • Joined: 28-February 08
  • I pity the fool...

Posted Mon Nov 30, 2009 1:55 AM

Got my copy! Can't wait for Christmas to play it :D

AX

#157  

    Dragonstomper

  • 682 posts
  • Joined: 26-April 02

Posted Thu Dec 3, 2009 7:24 PM

I really like the Zaku manual. 100% top quality. I like the fact that the game has a (somewhat weird) story. It adds to the retro feeling. Remember the first Lynx games that was released all had long written background storys in the manuals.

#158  

    Moonsweeper

  • 320 posts
  • Joined: 16-March 05
  • Lynx me, baby!
  • Location:USA

Posted Sun Dec 6, 2009 1:20 PM

Hello, everyone.

The Next Level published a review of Zaku on December 2nd. Check it out...

*** Zaku review by The Next Level ***

#159  

    Moonsweeper

  • 363 posts
  • Joined: 25-November 07
  • Location:North of Italy

Posted Sun Jan 10, 2010 5:54 AM

It would be nice to know how many copies of this great game called ZAKU have been sold at today, and the quantity for each country

#160  

    Moonsweeper

  • 320 posts
  • Joined: 16-March 05
  • Lynx me, baby!
  • Location:USA

Posted Sun Jan 10, 2010 10:57 PM

Hello.

View PostBattlezone, on Sun Jan 10, 2010 5:54 AM, said:

It would be nice to know how many copies of this great game called ZAKU have been sold at today

We are quickly nearing the 300 mark.

View PostBattlezone, on Sun Jan 10, 2010 5:54 AM, said:

and the quantity for each country

I haven't kept a running tally, but our top sales from overseas customers are coming from France and Germany (Merci ! Danke! :cool:). Zaku is also selling more units to customers in Japan than any of our previous commercial releases, something I am quite proud of.

If you have any additional questions, please don't hesitate to ask.

Also, there's a nice, interesting review of Zaku on MobyGames - Zaku reviewed on MobyGames.

Edited by Clean Larry, Sun Jan 10, 2010 10:58 PM.


#161  

    Moonsweeper

  • 363 posts
  • Joined: 25-November 07
  • Location:North of Italy

Posted Tue Jan 12, 2010 2:54 AM

Why do you not sell it on ebay too?

#162  

    Moonsweeper

  • 320 posts
  • Joined: 16-March 05
  • Lynx me, baby!
  • Location:USA

Posted Tue Jan 12, 2010 3:14 AM

View PostBattlezone, on Tue Jan 12, 2010 2:54 AM, said:

Why do you not sell it on ebay too?

For many reasons, that is not part of our business model. At the heart of those reasons is that I prefer to handle all customer service and interaction directly, to ensure the best possible experience for everyone who orders our products.

#163  

    River Patroller

  • 4,386 posts
  • Joined: 13-December 05
  • Atari rocks!
  • Location:British Columbia

Posted Wed Jan 13, 2010 9:47 AM

View PostBattlezone, on Tue Jan 12, 2010 2:54 AM, said:

Why do you not sell it on ebay too?
The simple answer is "Because eBay sucks!"

#164  

    Dragonstomper

  • 797 posts
  • Joined: 26-November 04
  • Location:Holland

Posted Thu Jan 14, 2010 2:14 PM

I ordered Zaku at the day it was available, but I never received it as it probably was lost with shipment (and I waited a loooooong time).
With the support of Brandon Cobb I ordered Zaku again, and this week it arrived at my home.

This game is GREAT!
I know that most has already been said, but I just had to say it again :)

TailChao and Super Fighter Team (and the ones I forgot :ponder: ), you did a great job.

Thanks!

#165  

    Star Raider

  • 59 posts
  • Joined: 13-January 10

Posted Thu Jan 21, 2010 1:45 PM

I wonder if they will release anything else?

#166  

    Stargunner

  • 1,453 posts
  • Joined: 03-September 07
  • Location:Coral Gables, FL

Posted Thu Jan 21, 2010 2:35 PM

I hope they do. Given the quality of this game, I'd likely buy any release they make.

#167  

    Star Raider

  • 59 posts
  • Joined: 13-January 10

Posted Thu Jan 21, 2010 3:28 PM

View PostTrekMD, on Thu Jan 21, 2010 2:35 PM, said:

I hope they do. Given the quality of this game, I'd likely buy any release they make.

REALy that good? as good as Rygan? thanks

#168  

    Dragonstomper

  • 682 posts
  • Joined: 26-April 02

Posted Mon Jan 25, 2010 6:29 AM

View PostArek, on Thu Jan 21, 2010 3:28 PM, said:

View PostTrekMD, on Thu Jan 21, 2010 2:35 PM, said:

I hope they do. Given the quality of this game, I'd likely buy any release they make.

REALy that good? as good as Rygan? thanks

Why don't you read all the comments in this topic. Or read all the reviews listed on Super Fighter Teams website. Or even better: why don't you buy your own copy and try the game yourself.

Edited by SwedenLynxer, Mon Jan 25, 2010 6:32 AM.


#169  

    Moonsweeper

  • 320 posts
  • Joined: 16-March 05
  • Lynx me, baby!
  • Location:USA

Posted Thu Feb 4, 2010 4:21 PM

Hello everyone.

I was recently featured on a listener request episode of the "RetroGaming with Racketboy" podcast, where I was interviewed about Zaku, Beggar Prince, the future of Super Fighter Team, and et cetera. My interview appears in the second half of the show.

*** Brandon Cobb interviewed on the RetroGaming with Racketboy podcast

Thanks for your attention.

#170  

    Star Raider

  • 94 posts
  • Joined: 14-January 10

Posted Wed Feb 10, 2010 3:46 PM

Okay, so here's an unusual question that I cannot avoid asking: I happen to hate "buggy" games, i.e. games where the enemies look like huge (or not so huge) insects and you have to either avoid them or kill them. Maybe it's arachnophobia or something else, but those kinds of games are unplayable for me. Case in point: Trevor McFur on the Jaguar. The bosses look like huge insects and there are also large spiders and eyeballs to deal with, and they're just kind of unsettling. (I had the same problem with Shadow of the Beast on the Lynx.)

Now, I see that all reviews of Zaku point out the large number of bosses to deal with. Do any of the bosses or ANY other on screen creatures look like insects? That question is probably the only thing standing between me and this game. I know some of you may think this question is kind of amusing but I'm asking those people who are familiar with this game and don't mind helping out a fellow Lynx fan. If you have any info related to this question, it is most appreciated. Thank you.

#171  

    Moonsweeper

  • 475 posts
  • Joined: 12-August 06
  • Location:Chicago's Far-West Suburbs, IL, USA

Posted Wed Feb 10, 2010 5:47 PM

View PostAtari forever!, on Wed Feb 10, 2010 3:46 PM, said:

Okay, so here's an unusual question that I cannot avoid asking: I happen to hate "buggy" games, i.e. games where the enemies look like huge (or not so huge) insects and you have to either avoid them or kill them. Maybe it's arachnophobia or something else, but those kinds of games are unplayable for me. Case in point: Trevor McFur on the Jaguar. The bosses look like huge insects and there are also large spiders and eyeballs to deal with, and they're just kind of unsettling. (I had the same problem with Shadow of the Beast on the Lynx.)

Now, I see that all reviews of Zaku point out the large number of bosses to deal with. Do any of the bosses or ANY other on screen creatures look like insects? That question is probably the only thing standing between me and this game. I know some of you may think this question is kind of amusing but I'm asking those people who are familiar with this game and don't mind helping out a fellow Lynx fan. If you have any info related to this question, it is most appreciated. Thank you.

I'll PM you a reply to this with what I've found. I was thinking about posting here, but I don't want to be griped at for posting spoilers. ;) :P

#172  

    Moonsweeper

  • 320 posts
  • Joined: 16-March 05
  • Lynx me, baby!
  • Location:USA

Posted Fri Feb 12, 2010 10:53 PM

View PostAtari forever!, on Wed Feb 10, 2010 3:46 PM, said:

Do any of the bosses or ANY other on screen creatures look like insects?

No.

#173  

    Moonsweeper

  • 320 posts
  • Joined: 16-March 05
  • Lynx me, baby!
  • Location:USA

Posted Fri Feb 12, 2010 10:53 PM

Hardcore Gamer recently published a review of Zaku. Check it out -

*** Zaku reviewed by Hardcore Gamer

#174 ONLINE  

    The Axeman Cometh

  • 9,349 posts
  • Joined: 28-February 08
  • I pity the fool...

Posted Sat Feb 13, 2010 9:03 AM

Would it be okay to post some Mp3 recordings of bg music (30 second or so clips) at some point? I've been enjoying some of the recent posts of classic lynx music. Seeing as how this is currently in production I thought I'd ask, but couldn't imagine that it would hurt anything. I'd only post the link on AA for fans.

AX

#175  

    Bratticus Maximus

  • 3,569 posts
  • Joined: 06-November 07

Posted Sat Feb 13, 2010 1:31 PM

I would love to have the music from Zarlor Mercenary, Roadblasters (especially the end music :love: ) and Double Dragon. None of them were done with those other rips.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users