karri, on Tue Nov 17, 2009 2:55 AM, said:
I was going to work on a 2x512KB version of Harry's loader next week, but I guess that's fairly useless at this point.
Jess Ragan, on Tue Nov 17, 2009 5:05 AM, said:
Also, I'd be lying if I said I didn't wish that there were a Game Boy Advance version of Zaku. I have a Lynx in my collection but the screen is so milky. What I wouldn't give for a little TFT action on this system! Has anyone ever attempted to update the hardware? The system would be fantastic if it were only smaller, lighter, more power efficient, and had a better screen. As it is, it's awfully hard to go back to it after eight years of handhelds with small form factors and razor-sharp displays.
As for design tools, it depends upon what you mean by "easy." Most of the work on Zaku was done in Paint and Notepad, just transferring designs on paper into pixels and code. But I think the Lynx is a very easy machine to work with.
I can definitely understand your gripe about LCDs, though. We tried to design much of the artwork to accommodate for the Lynx's screen, but you can only do so much














