Sky Jaguar was the second game I released for the CV. It was the first MSX port I did, and I actually started the project after I had started Pac-Man. I was a big MSX user during most of the 80s, and Sky Jaguar was the first game I got for my brand new HotBit, so it still holds a special place in my heart. Actually I still like SJ a lot because the difficulty level is perfect for my skills. But the decision to port the game came when a friend of mine in Brazil told me he was having a hard time trying to port Road Fighter (MSX version) for the CV. I decided to help him and noticed that Road Fighter was actually using 2KB of RAM, so a port would be kind of non-trivial task. He was also using some kind of software to do all the conversion automatically, and that wasn't working right either. So out of curiosity I started to check out if any MSX game was actually using a single KB of RAM and found out that a few Konami games were indeed using that little. And since SJ was one such game, I decided to start porting MSX games.

The other fun fact was that I kind overestimated the sales potential of MSX games and sent Albert 80 copies of Sky Jaguar to have the game released during some show I don't even remember the name (I produced the cartridges in a holiday marathon that almost killed me and my wife). I was expecting the game to be a complete sellout after the show, but Albert managed to sell like 15 copies or so. So that was kind of a disappointment. In my mind if Space Invaders could sell 100 copies almost in day 1, Sky Jaguar, a much more advanced game, should be able to do that at least as quickly. But that isn’t how things work in Colecoland. Anyway, it took a little more time than I had originally anticipated but the game is finally sold out.
Just like SIC, I hope to re-release Sky Jaguar soon, to take advantage of the super module features. In the meantime you can enjoy the game using any good CV emulator, like BlueMSX.