R.A.Rusk, on Sun Mar 21, 2010 9:58 AM, said:
I acquired "Tempest" and gave the controller a try to see this for myself.
After playing around with it I have come to the conclusion that my idea can't work. The reason is that the shooter can only move at a fixed rate of speed because of how the controls are.
The spinner on the MadCatz fakes a rotary controller but cannot make it go any faster than what is programmed for the buttons that it is hooked up to. If you you spin it real fast, just like you could on the real deal, all you're going to do is make it spaz in place because the game was not programmed for a real rotary controller - buttons only.
Even if you use the analog sticks you still move at the same fixed rate of speed.
And since the XBL version of "Tempest" is not programmed for a rotary, unlike "Tempest 2000" (Jaguar) which has the hidden option for one, then there is no way to make one work. And I doubt very seriously that the programmers had any foresight to replicate the hidden rotary option that was in T2K. Although I will probably send them an e-mail to ask about the game.
Well, that's probably more to do with the game itself than the controller. I'd be willing to bet the controller will actually pulse out Left Left+right Right Nothing as fast (or slow) as you spin it, but if the game isn't programmed to read it, it'll flake.
Now I won't swear, I haven't seen the controller (in person) but it could be hardware programmed to act at only a certain speed....and that would be just dumbass shit.