analmux, on Thu Oct 29, 2009 1:08 PM, said:
José Pereira, on Thu Oct 29, 2009 12:22 PM, said:
Hello.
I take picture PeteD send and get this using AIS:
kid.png
It's 00424, the largets horizontal wide, and it's difficult to put using PMs.
What would you do?
PeteD: I discouver many .DAT on Integrator/Extractor from that site.
What you use to open .DAT files.
There I see, amongst others (Dungeons, Enemys,...)
Thanks.
Jose Pereira.
hmmm, just use 2 or 3 DLIs. Then only 1 or 2 PM might be needed, maybe even 1 player & 1 missile.
EDIT: Of course the best would be to use bitmapped screen in this case. No charmodes.
Hello people.
I think I have the solution, a simple one, for the Player and the Enemy:
Our Player ("Kid"):
You use PM0/1 to the "Kid" and PM2/3 to the Enemy in Multicolour mode.
Only use one colour on your Soft Sprite, Light Gray (PF0) for the clothe and the Sword. Then use PM0/1/3rd overlap colour on him. I create athe shirt as PM1, but you can put all the clothe as Light Gray. It's just a question of taste... Now, I have my "Kid" with 4colours.
ENEMY:
This is just a picture manage with AIS, with only PFs.
1st idea: Do the same as the "kid". Sword and Pants as Light Gray (PF0), Other clothes, Turbant and Arms PM2/3/3rd colour.
2nd idea: Like Analmux post above. With DLIs. you can probably have here two PM2/3/3rd colour. Any good artist around there (I'm not one...) could try this?
If this work with this "Kid" frame that is the largest horizontal one it must work with all the others.
About the screens, using the CPC version is not difficult, the main colours aren't more than 5+black, and from the post I sent to you yesterday you can have a 6th colour, using DLIs. on the Floor. I'am doing a shot to show you, but not finnish yet.
I've taken other versions screens to .MIC format, and the main graphics/colours can be ported.
I've come to a conclusion P.C. and Amstrad Underground (Rock) Levels are better to translate to A8. But I don't like the way they design the rocks on CPC.
I like more the ones from the P.C. version (I'll just adds some dither on the rocks). About the other screens (The Palace) I think the CPC it's better. I like the walls design and because this Levels have more graphic details the P.C./ST transfer aren't possible.
About the other screen graphics:
- Windows: You can use PM2/3 on them (different lines of the Enemy)
- Windows on the top of the screen: You can use the two PMs. or A DLIs., because no Players on this lines.
- Level doors: PM2/3, in this screens you don't have the Enemy.
- Top of that Left Doors on the Palace: You can use PMs. on that "Logo", no Players on this lines.
- Fire - Just put some pixels higher. The base can be PFs but the fire will be up the Players lines. Now you can use PMs. You also use PMs Yellow and Red+3rd colour. Now you only use one set of PMs (PM2/3 for example). One is On then off and the second one burns. A nice effect...
- Bottle - PM2/3 if not on Enemy's lines.
I'm trying to do a good screen(s) with all this ideas to show you that this can work, but I don't have many time now. I'm trying... By now you have some of my ideas.
Greetings.
José Pereira.