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Jupiter Wars (wip)


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#1  

    Chopper Commander

  • 129 posts
  • Joined: 19-May 09
  • ATARI BASIC, QBASIC, C, C++, LUA, ASSEMBLY
  • Location:Some planet in another universe. The one next to yours...

Posted Thu Oct 22, 2009 11:04 PM

I dont have long to post this, but here I go:

I am working on a small space shooter, it is kinda fun... This is also my 1st try at making music in a VCS game. I will work on this later, but I am not only grounded but am busy with a stupid lil thing called SKOOL!

I plan on adding power ups n stuff.

btw those colorful things in the background are moons...

Attached Files


Edited by bongomeno, Thu Oct 22, 2009 11:07 PM.


#2  

    7800 Developer

  • 5,456 posts
  • Joined: 20-November 08
  • Busy bee!
  • Location:North, England

Posted Fri Oct 23, 2009 3:00 AM

Any screenshots?

#3  

    Stargunner

  • 1,978 posts
  • Joined: 21-April 09
  • I'm a guy... I just happen to like Sailor Moon.

Posted Sat Oct 24, 2009 11:16 AM

Looks nicely done so far. Here's my ideas of what i would do:

-Use A difficulty switch to set wether the enemy missile's follow you, or just go in straight lines.
-I find the background somewhat useless. Maybe make it affect the missile's, like you can't shoot through them, while at the same time they are scrolling? Or you could take the Space Invaders approach and be able to shoot through them, and after a while they re-spawn.
-Paddle support, anyone?

Again, these are my ideas, not yours. Do whatever you want. Keep up the good work.





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