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Jupiter Wars (wip)


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#1 bongomeno OFFLINE  

bongomeno

    Chopper Commander

  • 129 posts
  • ATARI BASIC, QBASIC, C, C++, LUA, ASSEMBLY
  • Location:Some planet in another universe. The one next to yours...

Posted Thu Oct 22, 2009 11:04 PM

I dont have long to post this, but here I go:

I am working on a small space shooter, it is kinda fun... This is also my 1st try at making music in a VCS game. I will work on this later, but I am not only grounded but am busy with a stupid lil thing called SKOOL!

I plan on adding power ups n stuff.

btw those colorful things in the background are moons...

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Edited by bongomeno, Thu Oct 22, 2009 11:07 PM.


#2 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,781 posts
  • Busy bee!
  • Location:North, England

Posted Fri Oct 23, 2009 3:00 AM

Any screenshots?

#3 Animan OFFLINE  

Animan

    River Patroller

  • 2,123 posts
  • I'm a guy... I just happen to like Sailor Moon.

Posted Sat Oct 24, 2009 11:16 AM

Looks nicely done so far. Here's my ideas of what i would do:

-Use A difficulty switch to set wether the enemy missile's follow you, or just go in straight lines.
-I find the background somewhat useless. Maybe make it affect the missile's, like you can't shoot through them, while at the same time they are scrolling? Or you could take the Space Invaders approach and be able to shoot through them, and after a while they re-spawn.
-Paddle support, anyone?

Again, these are my ideas, not yours. Do whatever you want. Keep up the good work.




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