Played through the game.
On the big scary controversial level, I did what I would have realy done if put in that situation. I fired shots and missed every innocent. In the mayhem I assumed nobody would notice how many kills I got. They didn't. In the end, there was some armed resistance. I had to take out a few of them and felt guilty about it.
On another note, the game is pure brilliance.
have games finally gone too far? *mw2 spoiler*
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Posted Sat Nov 14, 2009 2:23 PM
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Posted Sat Nov 14, 2009 5:26 PM
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Seob,
you hit the nail on the head. Here in America we are litigious, victim-society where suing over your own stupidity has become a means to an end. (hence your coffee lawsuit example). This has forced every company in this country to cover their asses in every possible way for fear of a giant lawsuit due to a stupid and/or greedy consumer who is ready to sue at the drop of a hat and accept NO responsibility for their own actions and/or lack of common sense. It is pathetic really, and one of the things that is slowly eroding the culture here. Glad to hear the level is skippable without penalty and that you can successfully complete the mission without having to take down civilians. I still worry about the state of mind of the gamer who is excited about making a civilian run, though... |
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Posted Sun Nov 15, 2009 8:36 AM
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Posted Sun Nov 15, 2009 9:15 AM
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Obviously cock-fighting allusions aside...
The true evil of the Pokemon craze is the overpowering message that children must "catch them all." This is a thinly-guised way to instill certain beliefs (stars with a C)in children that they must consume as much as possible if they are to be successful and that just having some Pokemon isn't enough. That said, I guess we give Pokemon a pass because they are cute, cuddy, and when they lose they are merely "knocked out" instead of killed. That and the fact that Pokemon are of the ephemera and not likely to be in a bunker somewhere plotting a way to kill millions of civilians. |
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Posted Sun Nov 15, 2009 7:10 PM
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Posted Sun Nov 15, 2009 7:57 PM
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Posted Fri Nov 20, 2009 7:24 PM
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Posted Sun Nov 22, 2009 2:01 PM
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Seob, can you routinely delineate between reality and video games? Does killing those pixels that represent innocent people make you happy? Does the fact that they are innocents enhance the experience?
These are the questions that matter, not whether or not you play a game with such features. |
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Posted Sun Nov 22, 2009 2:14 PM
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Since they are pixels, they do not represent any real life persons, i have never see anyone walking around yelling a crazy line over and over again. So i just can't see them as innocent representative of human beings. They are pixels. And it does make me happy killing them.
But i still would wish that there where more games like gta that let's you decide if you want to go play with the law or against the law. Like a gta where you start as a police requite and work you're way up to a head officer. |
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Posted Sun Nov 22, 2009 3:36 PM
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You might like Crackdown then, it's got that "your a cop on the very edge of the law" thing going on.
My friend rented this game (COD) and I have to say, it's a pretty average FPS imo, at least in gameplay, as for length, it's one of the shorter ones I've played. I heard how people said it was all ultra realistic, but you heal? WTF is with that shit in every game now? I could take it, if you had to find a health pack or something, but just stand by and healfor no reason, that's getting old as hell. As for killing the innocent, are they? Obviously not, as you are NOT permited to kill your own temmates (the precieved "goodguys") so I'd have to say no, since you can blast away and not get kicked back to the last checkpoint, like you would if you shot one of your own dudes in the back. Now for me, I play violent games for stress relief, I played the hello out of games from Doom to ODST, but for some reason, I enjoy the ones where your fighting monsters and aliens more than the ones where everyone is human. Maybe that's my conscious or something (bastid, go away) but anyhow, I still do lots of thing sI shouldn't do in games, mostly because it is a game. There are rarely consequence3s for it, and often it can be fun, or even funny to see what would happen. As for that one level in COD, well, I'd just play through it like the restof the game (If I could bring myself to bother with it to start with) I wouldn't think one way or the other about it. I actually applaude them for having the balls to put something like that in a game....but really, the only people that will have problems with it are the pussy moral activists that think everybody should be locked in padded cells to protect them from themselves cause obviously nobody can operate for themselves. I could take it or leave it, if it was in some other game, I might actually enjoy it, but since it's in COD and it's over all uninteresting looking, I'll pass. |
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Posted Mon Nov 23, 2009 7:53 PM
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Oh, no GTA isn't half bad at all. You know, you get to do things like beat the sense out of a trash truck driver, then use the trash truck to run over certain undesirables. You can pick up certain people in the trash truck, drive it into an alley, and ... stay there for a few minutes. Then when that person gets out, you can run them over and get your money back!
Don't like Grand Theft Auto? OK, let's go retro a bit with Goldeneye, where you can put proximity mines near all the spawn points, then go cut your opponent to pieces with a hunting knife and then shoot them in the face twenty times. As if that's not enough punishment, when they respawn, they will blow up spontaneously several times over while you sit there and laugh with glee. And what was that fighting game where you could cut their arms and legs off during the fight? Wasn't it Time Killers? They had to fight minus those limbs, too, and they didn't have much a chance to win that way. Ever sit and play Virtua Cop with unlimited lives and shoot only at civilians? Great fun! It's all just a game. Of course we are good enough parents to teach our kids not to behave that way in real life. |
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