Hyper_Eye, on Fri Oct 30, 2009 8:57 AM, said:
I reject the whole premise. If it is as presented I think it is stupid. No agent from any agency is going to stand idly by while a bunch of innocent people in an airport are being killed. I don't care if their infiltration depends on it or not.
Let's play a fun uber fictional game of morals, which this game's storyline may or may not be like (but I bet I'm close):
Let's say you were making the final pickup of weapons grade uranium. They have been storing it and stockpiling it at an unknown location for months. After the pickup, you are finally trusted enough to be taken to that location. While picking up the last batch, the group you have infiltrated has decided to make a statement and kill civilians on the way to the pickup. Let's say the expected casualties of innocent civilians would be 50 to 100 people.
Blowing your cover would not lead you to the warehouse. Their operation goes off succesfully and they use dirty bombs to kill millions of people in the worlds most populated cities.
Keep your cover and you may have to kill civilians, but in the end you find the warehouse, get all the intelligence you need and call in a surgical strike to take out the entire operation.
What do you do?
Mr. Spock taught us that the needs of the many out weigh the needs of the few.
Jack Bauer and Tony Almeda do it all night long on 24.
The Departed is another movie that covers this as well.
Reservoir Dogs is another moral film about how far an undercover cop will go.
It's a moral question we see all the time in movies and television. Once it gets put into a video game everyone gets uptight?
This post has been edited by therealred5: Fri Oct 30, 2009 7:47 PM