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Gorilla Warfare


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Poll: Which is Kendallsoft's best game? (7 member(s) have cast votes)

Vote here (New: Gorilla Warfare game below)

  1. Gwobby (3 votes [42.86%])

    Percentage of vote: 42.86%

  2. Gorilla Warfare (2 votes [28.57%])

    Percentage of vote: 28.57%

  3. MITE (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Car Crash (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Runaway Van (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Gwobby Jr (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Flikin Footballs (0 votes [0.00%])

    Percentage of vote: 0.00%

  8. Bouncing Boneheads (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. Trolley Trouble (1 votes [14.29%])

    Percentage of vote: 14.29%

  10. Other (1 votes [14.29%])

    Percentage of vote: 14.29%

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#1 therealbountybob OFFLINE  

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Posted Fri Oct 30, 2009 5:33 AM

It's finally here folks! After Gorilla Warfare's resounding success in the abbuc software contest, 6th place out of erm 6... maybe it was too hard or lost something in translation :D

If you don't read the instructions there are some in game, just remember the game requires basic and to hold the joystick in position to move when playing, don't try and tap it!

I'm not permitted to post ATR or Zipped files here for some reason [public safety] so download the file here gwobby website

Looking forward to any feedback (scared) ;)

Have Fun!

Edited by therealbountybob, Fri Oct 30, 2009 5:34 AM.


#2 Velcro_SP OFFLINE  

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Posted Mon Nov 2, 2009 11:16 AM

Looks pretty darn interesting and impressive graphics for a BASIC game, though I have not played it yet.

Posted Image

#3 therealbountybob OFFLINE  

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Posted Sun Nov 15, 2009 6:11 AM

Thanks for the comments Velcro_SP, had anyone else had a go :?:

The version on the web-site is slightly updated from the one entered in the abbuc contest.

The graphics (GR.12) are more blocky on Atari800Win+ (screen-shots like the one above) than on a real atari, is that just my settings or an issue with the emulators in general :?:

I'm looking at player-missile graphics and turbo-basic for my next project and suprisingly am making some progress :)

Is there anyone else still doing much in basic/turbo basic :?:

Edited by therealbountybob, Sun Nov 15, 2009 6:13 AM.


#4 Philsan OFFLINE  

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Posted Sun Nov 15, 2009 6:17 AM

Days ago I was wondering why you don't use PMG instead of characters, at least for your player.
I don't like flickering!

I use Turbo-Basic XL with wonderful Analmux's Multipurpose PM engine.

#5 therealbountybob OFFLINE  

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Posted Sun Nov 15, 2009 6:27 AM

Thanks Philsan, I followed your posts on the engine and was going to take a look at some point, have you created a game using this yet?

I've tried PMGs a few times and always got stuck but for the last month or two I've worked through this book Atari Player Missile Graphics in Basic from the AtariArchives site and am really getting into it. The back of this book had a reasonable appendix of all the relevant registers/addresses and their values but it's not comprehensive. If anyone has a nice chart handy that I could use that would be appreciated :)

#6 Philsan OFFLINE  

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Posted Sun Nov 15, 2009 7:19 AM

View Posttherealbountybob, on Sun Nov 15, 2009 6:27 AM, said:

Thanks Philsan, I followed your posts on the engine and was going to take a look at some point, have you created a game using this yet?

I've tried PMGs a few times and always got stuck but for the last month or two I've worked through this book Atari Player Missile Graphics in Basic from the AtariArchives site and am really getting into it. The back of this book had a reasonable appendix of all the relevant registers/addresses and their values but it's not comprehensive. If anyone has a nice chart handy that I could use that would be appreciated Posted Image

I the last years I have tested many PMG routines, including the one you mention, but Analmux's one is the best.
With other routines you cannot have good multicolor players because they are not drawn in the same moment.
In my signature you can find the link to my last game Cookie Monster.
In AA topic you will see that for this educational game I have tried many routines before Analmux's one.
Now I am programming another game.
I will send to you a message with it attached so you can see how Analmux's routine works.

#7 bf2k+ OFFLINE  

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Posted Sun Nov 15, 2009 9:23 AM

View Posttherealbountybob, on Sun Nov 15, 2009 6:11 AM, said:

...
Is there anyone else still doing much in basic/turbo basic :?:

I wrote (and recently updated) all my HD Tools in BASIC and compiled them with the MMG Compiler.

#8 Mathy OFFLINE  

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Posted Sun Nov 15, 2009 11:30 AM

Hello guys

I wrote my CD player and CD reader software in Turbo-BASIC. But haven't done much with the Atari in a while.

greetings

Mathy

#9 therealbountybob OFFLINE  

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Posted Mon Nov 23, 2009 6:34 AM

View PostPhilsan, on Sun Nov 15, 2009 7:19 AM, said:

View Posttherealbountybob, on Sun Nov 15, 2009 6:27 AM, said:

Thanks Philsan, I followed your posts on the engine and was going to take a look at some point, have you created a game using this yet?

I've tried PMGs a few times and always got stuck but for the last month or two I've worked through this book Atari Player Missile Graphics in Basic from the AtariArchives site and am really getting into it. The back of this book had a reasonable appendix of all the relevant registers/addresses and their values but it's not comprehensive. If anyone has a nice chart handy that I could use that would be appreciated Posted Image

I the last years I have tested many PMG routines, including the one you mention, but Analmux's one is the best.
With other routines you cannot have good multicolor players because they are not drawn in the same moment.
In my signature you can find the link to my last game Cookie Monster.
In AA topic you will see that for this educational game I have tried many routines before Analmux's one.
Now I am programming another game.
I will send to you a message with it attached so you can see how Analmux's routine works.
Thanks for sending your WIP, I've had a look and will have to spend some time on this when I've got as far as I can with the book above. I have so far managed multicoulour players expanding on the routine used in this book, with animation, but I can see already that the speed (even under Turbo basic may not quite be enough if I want to move one position at a time) so I will probably need to use the m/c routine Analmux has provided! Good luck with your programming. I'll probably start a new thread soon as I've got a bunch of questions brewing ;)




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