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7800 - Happy Halloween!


96 replies to this topic

#1 GroovyBee OFFLINE  

GroovyBee

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Posted Sat Oct 31, 2009 8:30 AM

Here are some screenshots of a game I had hoped to get finished by today :-

_00.gif _01.gif
_02.gif _03.gif

Its still a WIP and will see binary releases for testing in a week or two. Many thanks to sh3-rg for lots of fantastic graphics :D.

The backstory :-

You play Van Allensings (pronounced Van Halen Sings geddit? ;)) the long lost and distant cousin to Van Helsing. You find yourself trapped in a spooky castle. The only way to escape is to collect the parts to the magic talisman. Sounds simple, apart from the fact that each talisman piece is guarded by none other than Dracula, Frankenstein and a Werewolf.

As you wander around the creepy old castle the spirits within have their fun by opening and closing doors in your path. The nastier spirits will manifest themselves in the room and charge at you. Luckily you have an infinite supply of throwing knives at your disposal.

You'll need to collect the keys, weapons and food to stay alive!

Now on to the technical stuff :-

This is another game developed using my 7800 "C" development system. After learning about the limitations of MARIA while getting Wasp! onto cart I realised the first version of the library wasn't going to be as flexible as I'd hoped :(. After a bit of a rethink I put more of MARIA's control into the game developers hands instead of my library. This game is the result. It was supposed to be a "mini game" but it soon spiralled into a much bigger game.

The game's engine is capable of displaying graphics with up to 64 colours on screen at once. Not a colour bar in sight! So no accusing me of cheating mmmmkay! :lolblue: That's the myth of the 7800 only being able to display 25 colours at once out of the window :D.

I know there are wasps as monsters but I just needed some "get me going" graphics. The first binary available will have all new monster graphics.

I'm hoping to get the game finished by the end of November and I'll be offering boxed and loose cart versions. I'm also hoping to add SaveKey support for the high scores.

#2 TrekMD OFFLINE  

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Posted Sat Oct 31, 2009 8:38 AM

Cool. Looking forward to the binary. I'll definitely want one of the boxed carts when out.

Edited by TrekMD, Sat Oct 31, 2009 10:36 AM.


#3 the.golden.ax ONLINE  

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Posted Sat Oct 31, 2009 8:42 AM

:lust: You know I'll buy anything you make, but wow... this is looking good!

AX

#4 Atari Dogs OFFLINE  

Atari Dogs

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Posted Sat Oct 31, 2009 8:50 AM

Sounds great. I will take one.

#5 save2600 OFFLINE  

save2600

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Posted Sat Oct 31, 2009 8:56 AM

Sweet, thanks for the holiday cheer! Something to look forward to :-)

#6 GroovyBee OFFLINE  

GroovyBee

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Posted Sat Oct 31, 2009 8:58 AM

View Postthe.golden.ax, on Sat Oct 31, 2009 8:42 AM, said:

:lust: You know I'll buy anything you make, but wow... this is looking good!
Thanks for the compliment and vote of confidence Ax. It looks even better on a TV because of the anti-aliasing (smoothing out) of the graphics. Its also PAL and NTSC in one binary image (just like my other releases).

#7 GroovyBee OFFLINE  

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Posted Sat Oct 31, 2009 9:02 AM

Thanks for the compliments so far :D.

#8 technicaltoast OFFLINE  

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Posted Sat Oct 31, 2009 9:15 AM

Looks Totally Sweet!!!!

#9 DaveD OFFLINE  

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Posted Sat Oct 31, 2009 12:50 PM

Looks very cool. Reminds me of Alcazar: The Forgotten Fortress for C-64.
Posted Image

#10 GroovyBee OFFLINE  

GroovyBee

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Posted Sat Oct 31, 2009 1:16 PM

View PostDaveD, on Sat Oct 31, 2009 12:50 PM, said:

Looks very cool. Reminds me of Alcazar: The Forgotten Fortress for C-64.
Posted Image
Thanks for that. I never saw that game back in the day. I found a YouTube video of it here :-



It looks very similar to my game but they are different in the way you play.

#11 gambler172 OFFLINE  

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Posted Sat Oct 31, 2009 1:31 PM

Hi Mark
Looks great.If it ever will be released,count me in for a cart.
greetings Walter :)

#12 MegaManFan OFFLINE  

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Posted Sat Oct 31, 2009 3:07 PM

I'd say kind of a cross between Alcazar and SmashTV but I do like the look of it. :D

#13 NML32 OFFLINE  

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Posted Sat Oct 31, 2009 5:51 PM

Looks great with a nice back story. I will buy a copy for sure.

#14 nonner242 OFFLINE  

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Posted Sat Oct 31, 2009 7:28 PM

Posted Image

#15 Mayhem OFFLINE  

Mayhem

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Posted Sat Oct 31, 2009 9:51 PM

I guess I must be the first British person to reply in this thread... it's Atic Atac isn't it Groovy Bee?! ;)

Looking mighty fine though...

#16 GroovyBee OFFLINE  

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Posted Sun Nov 1, 2009 5:44 AM

View PostMayhem, on Sat Oct 31, 2009 9:51 PM, said:

I guess I must be the first British person to reply in this thread... it's Atic Atac isn't it Groovy Bee?! ;)

Its Atic Atac style ;). It was one of my fav games back in the day.

#17 DracIsBack OFFLINE  

DracIsBack

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Posted Sun Nov 1, 2009 7:07 AM

Ooohh - that I sooo awesome! Between the 7800 and the horror movie theme (note my handle), I'm beyond excited and can't wait to play this!

#18 Trebor OFFLINE  

Trebor

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Posted Sun Nov 1, 2009 9:16 AM

Game looks great so far GroovyBee. I'm excited to play this as well.

So to get somewhat of a taste of what the gameplay is like, here is a link to a PC remake of Atic Atac:

http://retrospec.sgn.net/game/atic

-Trebor

#19 RayXambeR OFFLINE  

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Posted Sun Nov 1, 2009 2:40 PM

Awesome graphics!
Count on me for one boxed copy!

#20 Impaler_26 ONLINE  

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Posted Sun Nov 1, 2009 3:33 PM

Looks awesome so far! I'm looking forward to try the game in emulation! :)

#21 Shawn Sr. OFFLINE  

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Posted Sun Nov 1, 2009 6:38 PM

Wow, this game is good (the linked PC version). I can't wait!!

#22 thebiggw OFFLINE  

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Posted Sun Nov 1, 2009 7:37 PM

Is there a pre-order list going to take place on this game? Looks to good to pass up!!

Count me in for one!!

#23 GroovyBee OFFLINE  

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Posted Sun Nov 1, 2009 7:47 PM

Thanks for the compliments so far.

The preorder will start as soon as I'm confident that the game is good enough to go onto cart. E.g a good balance for the game play, no bugs, no crashes, no visual glitches and a good set of colours for PAL and NTSC. Because the game engine can handle lots of colours I want it to look good.

#24 jeffgamer OFFLINE  

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Posted Sun Nov 1, 2009 9:43 PM

View PostGroovyBee, on Sat Oct 31, 2009 8:30 AM, said:

I'm hoping to get the game finished by the end of November and I'll be offering boxed and loose cart versions. I'm also hoping to add SaveKey support for the high scores.

If you're taking preorders, please put me down for a boxed cart! :-)

Merci!

-- Jeff

#25 DracIsBack OFFLINE  

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Posted Mon Nov 2, 2009 5:24 AM

Any 64-color screens so far?




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