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7800 - Happy Halloween!


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#1  

    7800 Developer

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Posted Sat Oct 31, 2009 8:30 AM

Here are some screenshots of a game I had hoped to get finished by today :-

Attached Image: _00.gifAttached Image: _01.gif
Attached Image: _02.gifAttached Image: _03.gif

Its still a WIP and will see binary releases for testing in a week or two. Many thanks to sh3-rg for lots of fantastic graphics :D.

The backstory :-

You play Van Allensings (pronounced Van Halen Sings geddit? ;)) the long lost and distant cousin to Van Helsing. You find yourself trapped in a spooky castle. The only way to escape is to collect the parts to the magic talisman. Sounds simple, apart from the fact that each talisman piece is guarded by none other than Dracula, Frankenstein and a Werewolf.

As you wander around the creepy old castle the spirits within have their fun by opening and closing doors in your path. The nastier spirits will manifest themselves in the room and charge at you. Luckily you have an infinite supply of throwing knives at your disposal.

You'll need to collect the keys, weapons and food to stay alive!

Now on to the technical stuff :-

This is another game developed using my 7800 "C" development system. After learning about the limitations of MARIA while getting Wasp! onto cart I realised the first version of the library wasn't going to be as flexible as I'd hoped :(. After a bit of a rethink I put more of MARIA's control into the game developers hands instead of my library. This game is the result. It was supposed to be a "mini game" but it soon spiralled into a much bigger game.

The game's engine is capable of displaying graphics with up to 64 colours on screen at once. Not a colour bar in sight! So no accusing me of cheating mmmmkay! :lolblue: That's the myth of the 7800 only being able to display 25 colours at once out of the window :D.

I know there are wasps as monsters but I just needed some "get me going" graphics. The first binary available will have all new monster graphics.

I'm hoping to get the game finished by the end of November and I'll be offering boxed and loose cart versions. I'm also hoping to add SaveKey support for the high scores.

#2  

    Stargunner

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Posted Sat Oct 31, 2009 8:38 AM

Cool. Looking forward to the binary. I'll definitely want one of the boxed carts when out.

Edited by TrekMD, Sat Oct 31, 2009 10:36 AM.


#3  

    The Axeman Cometh

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Posted Sat Oct 31, 2009 8:42 AM

:lust: You know I'll buy anything you make, but wow... this is looking good!

AX

#4  

    Stargunner

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Posted Sat Oct 31, 2009 8:50 AM

Sounds great. I will take one.

#5  

    Quadrunner

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Posted Sat Oct 31, 2009 8:56 AM

Sweet, thanks for the holiday cheer! Something to look forward to :-)

#6  

    7800 Developer

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Posted Sat Oct 31, 2009 8:58 AM

View Postthe.golden.ax, on Sat Oct 31, 2009 8:42 AM, said:

:lust: You know I'll buy anything you make, but wow... this is looking good!
Thanks for the compliment and vote of confidence Ax. It looks even better on a TV because of the anti-aliasing (smoothing out) of the graphics. Its also PAL and NTSC in one binary image (just like my other releases).

#7  

    7800 Developer

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Posted Sat Oct 31, 2009 9:02 AM

Thanks for the compliments so far :D.

#8  

    Moonsweeper

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Posted Sat Oct 31, 2009 9:15 AM

Looks Totally Sweet!!!!

#9  

    Chopper Commander

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Posted Sat Oct 31, 2009 12:50 PM

Looks very cool. Reminds me of Alcazar: The Forgotten Fortress for C-64.
Posted Image

#10  

    7800 Developer

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Posted Sat Oct 31, 2009 1:16 PM

View PostDaveD, on Sat Oct 31, 2009 12:50 PM, said:

Looks very cool. Reminds me of Alcazar: The Forgotten Fortress for C-64.
Posted Image
Thanks for that. I never saw that game back in the day. I found a YouTube video of it here :-



It looks very similar to my game but they are different in the way you play.

#11 ONLINE  

    River Patroller

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Posted Sat Oct 31, 2009 1:31 PM

Hi Mark
Looks great.If it ever will be released,count me in for a cart.
greetings Walter :)

#12  

    4068 9348 9129 3455

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Posted Sat Oct 31, 2009 3:07 PM

I'd say kind of a cross between Alcazar and SmashTV but I do like the look of it. :D

#13 ONLINE  

    Moonsweeper

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Posted Sat Oct 31, 2009 5:51 PM

Looks great with a nice back story. I will buy a copy for sure.

#14  

    River Patroller

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Posted Sat Oct 31, 2009 7:28 PM

Posted Image

#15  

    River Patroller

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Posted Sat Oct 31, 2009 9:51 PM

I guess I must be the first British person to reply in this thread... it's Atic Atac isn't it Groovy Bee?! ;)

Looking mighty fine though...

#16  

    7800 Developer

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Posted Sun Nov 1, 2009 5:44 AM

View PostMayhem, on Sat Oct 31, 2009 9:51 PM, said:

I guess I must be the first British person to reply in this thread... it's Atic Atac isn't it Groovy Bee?! ;)

Its Atic Atac style ;). It was one of my fav games back in the day.

#17  

    River Patroller

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Posted Sun Nov 1, 2009 7:07 AM

Ooohh - that I sooo awesome! Between the 7800 and the horror movie theme (note my handle), I'm beyond excited and can't wait to play this!

#18  

    Dragonstomper

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Posted Sun Nov 1, 2009 9:16 AM

Game looks great so far GroovyBee. I'm excited to play this as well.

So to get somewhat of a taste of what the gameplay is like, here is a link to a PC remake of Atic Atac:

http://retrospec.sgn.net/game/atic

-Trebor

#19  

    Star Raider

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Posted Sun Nov 1, 2009 2:40 PM

Awesome graphics!
Count on me for one boxed copy!

#20  

    Cookie Meister

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Posted Sun Nov 1, 2009 3:33 PM

Looks awesome so far! I'm looking forward to try the game in emulation! :)

#21  

    Quadrunner

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Posted Sun Nov 1, 2009 6:38 PM

Wow, this game is good (the linked PC version). I can't wait!!

#22  

    Moonsweeper

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Posted Sun Nov 1, 2009 7:37 PM

Is there a pre-order list going to take place on this game? Looks to good to pass up!!

Count me in for one!!

#23  

    7800 Developer

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Posted Sun Nov 1, 2009 7:47 PM

Thanks for the compliments so far.

The preorder will start as soon as I'm confident that the game is good enough to go onto cart. E.g a good balance for the game play, no bugs, no crashes, no visual glitches and a good set of colours for PAL and NTSC. Because the game engine can handle lots of colours I want it to look good.

#24 ONLINE  

    Star Raider

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Posted Sun Nov 1, 2009 9:43 PM

View PostGroovyBee, on Sat Oct 31, 2009 8:30 AM, said:

I'm hoping to get the game finished by the end of November and I'll be offering boxed and loose cart versions. I'm also hoping to add SaveKey support for the high scores.

If you're taking preorders, please put me down for a boxed cart! :-)

Merci!

-- Jeff

#25  

    River Patroller

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Posted Mon Nov 2, 2009 5:24 AM

Any 64-color screens so far?





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