GroovyBee, on Tue Dec 15, 2009 7:47 PM, said:
Heres a mad plan for ya... How about a completely new game for the 7800 instead? With all the new homebrews for the 7800 this year it'd be good to see what an old hand on the system could do.
I have actually been thinking about that as well. California Games comes to mind, since I do actually have source code for what I started doing, but never completed. I've been thinking of other ones as well, my son is 15, an avid "retro gamer", and would love to get his feet wet making a 7800 game. With a helping hand, some code cobbled together from IM or SG/WG, it would be rather easy to do.
jaybird3rd, on Tue Dec 15, 2009 8:50 PM, said:
As much as I'd like to see a new game, I'd really love to see this version of Impossible Mission completed first.
I have two questions for the programmer. The first is really a request: would it be possible to make a simple change to the title screen to visually differentiate this final version of Impossible Mission from the original? You could put your name on the screen (I'd say you deserve the honor for revisiting the project after all these years!), or call it "Impossible Mission: Developer's Cut", or anything else you like.
A second question: have you considered the possibility of doing a limited cartridge release? I'm sure a lot of collectors would love to have this game on cartridge for play on a real 7800. I would be happy to help with the production, if needed: I recently acquired several hundred brand new 7800 Jinks cartridges, which have the necessary 8K of onboard RAM and can easily be retrofitted with Impossible Mission ROMs.
1) Great idea. The version I am testing to fix the puzzle-piece bug already has my name in the opening screen, as well as Brian Richter who did start the initial conversion from C64 code to the 7800. If I recall correctly, I did have to do major work to everything to get it to work, especially with the limited time left after the Maria steals a lot of it, but he did start the project.
2) Yes, actually, I have considered that. I want to, and will definitely get "around" to it sooner rather than later. I'm thinking an initial bug fix and testing, the opening screen credits, and it should be good to go. I need an EPROM burner, which I can purchase from eBay for like $30 (a Christmas present from the wife, perhaps) and some EPROMs which I can grab from some boards I have laying around.