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HSC Season 7 Week 12: Gyruss


30 replies to this topic

#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Wed Nov 4, 2009 1:14 AM

Important Note: This weeks competition is over and no further scores will be accepted.

Three billion miles is a long way from home. But there's no shorter route from outer Neptune to Earth. As if that weren't enough... it's got to be a shoot-out all the way. You alone in your rapid-firing spaceship, swirling in a circular flight pattern... orbiting to the right... arcing to the left... trying to mow down wave after wave of enemy plane formations, rocketing meteors and runaway satellites. Stops at Uranus, Saturn, Jupiter and Mars will mark your progression towards Earth. Each one's a short visit, though. Then it's off again to the next planet - and the next wave of enemies. Reach Earth in one piece and maybe you'll think twice about leaving home. Then again... maybe not!

Posted Image



Game Information
  • Game Name: Gyruss
  • Released By: Parker Bros, 1984
  • Left Difficulty: N/A
  • Right Difficulty: N/A
  • Game Mode: Default
  • Chosen By: Vectorman0

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday November 11th at 1:00 AM (CST).


Current High Scores
  • 428,500 (CebusCapucinis) [+11]
  • 358,400 (Carey85) [+10]
  • 357,100 (toymailman) [+9]
  • 351,100 (shadow460) [+8]
  • 219,500 (Zoyx) [+7]
  • 177,900 (roadrunner) [+6]
  • 169,700 (oyamafamily) [+5]
  • 162,300 (vjames) [+4]
  • 160,100 (darthkur) [+3]
  • 160,000 (aftermac) [+2]
  • 8100 (LoneWolfSeth) [+1]

Best Tips
    shadow460 [+2]

Challenges
    None yet

TwinGalaxies Top 3
(Game 1, Difficulty B)
  • 1,023,100 (Frankie Cardulla)
  • 960,700 (Todd Rogers)
  • 277,700 (Greg Troutman)
Current Standings
  • toymailman [105]
  • Atardi [84]
  • Deteacher [70]
  • Zoyx [67]
  • darthkur [67]
  • shadow460 [64]
  • Captain Beard [61]
  • godzillajoe [56]
  • vjames [54]
  • CebusCapucinis [43]
  • keilbaca [42]
  • Vectorman0 [29]
  • oyamafamily [27]
  • homerwannabee [26]
  • aftermac [25]
  • SpiceWare [24]
  • roadrunner [23]
  • devwebcl [13]
  • Nathan Strum [11]
  • LarcenTyler [9]
  • kote [8]
  • Hornpipe2 [7]
  • Animan [6]
  • Mister VCS [6]
  • 4Ks [5]
  • LoneWolfSeth [5]
  • Wickeycolumbus [4]
  • chuckwalla [3]
  • Shannon [2]
  • jeremysart [2]
  • vintagegamecrazy [2]
  • sloth713 [2]
  • jjd [2]
  • ChrisKoopa [1]
  • Impaler_26 [1]
  • Nati [1]
  • disjuakifa [1]






Scoring Points in Gyruss
  • Enemy plane - 100 points
  • Entire Formation - 1000, 1500, 2000, 2500 points
  • Satellite - 500, 1000, 1500 points (increased by 500 points with double fire)
  • During Chance Round:[list]
  • Enemy plane - 100 points
  • Entire formation - 500 + (500 * Round Number)
  • Super Bonus for all four formations - 10,000 points


Hints and Tips

The Manual

As always, you really should read the manual. In case you don't have a copy of it, AtariAge has a typed copy available online. Unfortunately, it doesn't provide any specific hints, but it explains some features of the game that you might not be aware of.

CebusCapucinis

This may seem pretty obvious, but a lot of time in this game is wasted when you don't wrap your head around the control scheme. Quadrant off the joystick when you play and consider each quadrant of the joystick the respective quadrant in the screen, rather than directional concentration. Your ship will almost always move to the quadrant your joystick points at with very, very few exceptions.

Also remember that each "wave" of baddies you kill gives you an additional 1,000 points. You should strive to kill as many complete waves as possible, as this is how the points rack up really quickly.

Always make sure you are shooting the bunch of grapes looking 3 purple ships. These give you 2 shots rather than 1 shot and spreads out your ability to cover ground, but also they give you tons of extra bonus points per ship shot if you already have the 2-shot ability. I think it was something in the range of 2,500 points per series of 3. Many, many additional points to be had on each level with that.

shadow460

In this game, you don't move the stick up down left or right, you rotate it to the point where you want your ship to go. This is one of the very few ports of Gyruss that I've found that works well without the stick it had in the arcade.

If you fail to wipe out more than one formation on entry, shoot about half the enemies in the remaining ones. You want to leave enough enemies so that the satellites appear. You miss out on the bonus points they offer if you kill all the formations.
Killing all four formations on entry gives you 7,000 points, whereas shooting all three satellites gives you 4,500 points. If you miss just one formation, you get 5,500. If you miss two you only get 3,500. The highest bonus (7,000) could be achieved by killing 3 complete formations and then not shooting until the satellites show up. This would give you 10,000 bonus points per stage.

You get 4,500 points for shooting them all if you already have the double shots. In the arcade, they will not appear unless at least 3 enemies are still in the formation. In this version, you must leave at least 6.
The downside to this is that you risk buying the farm during a stage when ordinarily you would have decimated every enemy as they approached.

--Zero

#2 LoneWolfSeth OFFLINE  

LoneWolfSeth

    Space Invader

  • 31 posts
  • Location:between moon & mars

Posted Wed Nov 4, 2009 2:35 PM

8100

Attached Thumbnails

  • Gyruss (1984) (Parker Bros)_1.png


#3 roadrunner OFFLINE  

roadrunner

    River Patroller

  • 4,142 posts
  • Da Funkasaurus

Posted Wed Nov 4, 2009 4:17 PM

177,900



#4 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Wed Nov 4, 2009 5:58 PM

131,800

Screen shot 2009-11-04 at 6.57.04 PM.png

#5 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Wed Nov 4, 2009 7:16 PM

1st game 107600

#6 vjames OFFLINE  

vjames

    Space Invader

  • 45 posts

Posted Thu Nov 5, 2009 3:29 PM

162,300

I'm assuming this is game one where we start with two lives in reserve vs game one where we would start with four lives in reserve?

Don't know why but this really made me want to go and listen to the music from "The Legend of Zelda"...

In your head now too? Sorry...

Attached Thumbnails

  • Gyruss (1984) (Parker Bros)_3.png


#7 Carey85 OFFLINE  

Carey85

    Moonsweeper

  • 399 posts
  • Get Innocuous!
  • Location:Cincinnati, Ohio

Posted Thu Nov 5, 2009 4:06 PM

I was able to do 173k on Stella, I think I can do better playing on a television with an honest to god joystick as opposed to a laptop keyboard.

#8 Carey85 OFFLINE  

Carey85

    Moonsweeper

  • 399 posts
  • Get Innocuous!
  • Location:Cincinnati, Ohio

Posted Thu Nov 5, 2009 9:00 PM

Gave it another shot after relaxing a bit and was able to pull this off.

Attached Thumbnails

  • gyruss.JPG


#9 toymailman OFFLINE  

toymailman

    Stargunner

  • 1,668 posts

Posted Thu Nov 5, 2009 10:44 PM

I'm on the board now too.

180,500
Gyruss1BB_HSC_7-12.jpg

#10 Cebus Capucinis OFFLINE  

Cebus Capucinis

    Unpaid Janitor

  • 6,517 posts
  • AtatiAge "New Life" Counselor
  • Location:Albuquerque, NM

Posted Thu Nov 5, 2009 10:55 PM

The monkey weighs in at:

229,700

Posted Image

My Tip:

This may seem pretty obvious, but a lot of time in this game is wasted when you don't wrap your head around the control scheme. Quadrant off the joystick when you play and consider each quadrant of the joystick the respective quadrant in the screen, rather than directional concentration. Your ship will almost always move to the quadrant your joystick points at with very, very few exceptions.

Also remember that each "wave" of baddies you kill gives you an additional 1,000 points. You should strive to kill as many complete waves as possible, as this is how the points rack up really quickly.

Edited by CebusCapucinis, Thu Nov 5, 2009 10:58 PM.


#11 toymailman OFFLINE  

toymailman

    Stargunner

  • 1,668 posts

Posted Sat Nov 7, 2009 7:04 PM

I'm over 200k now. :)

Fun game too!

235,400
Gyruss1BBx_HSC_7-12.jpg

#12 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Sat Nov 7, 2009 11:17 PM

153,400 first game

Doesn't look like I've got a book for this...

Up a little to 206,700. I'm just warming up.

I held the top score on this game at Q-Zar near Orlando Fashion Square for quite some time.

In this game, you don't move the stick up down left or right, you rotate it to the point where you want your ship to go. This is one of the very few ports of Gyruss that I've found that works well without the stick it had in the arcade.

If you fail to wipe out more than one formation on entry, shoot about half the enemies in the remaining ones. You want to leave enough enemies so that the satellites appear. You miss out on the bonus points they offer if you kill all the formations.
Killing all four formations on entry gives you 7,000 points, whereas shooting all three satellites gives you 4,500 points. If you miss just one formation, you get 5,500. If you miss two you only get 3,500. The highest bonus (7,000) could be achieved by killing 3 complete formations and then not shooting until the satellites show up. This would give you 10,000 bonus points per stage.

Edited by shadow460, Sun Nov 8, 2009 12:58 AM.


#13 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Sat Nov 7, 2009 11:19 PM

135,000 - score was higher, but the game reset when I put the controller down.

#14 Cebus Capucinis OFFLINE  

Cebus Capucinis

    Unpaid Janitor

  • 6,517 posts
  • AtatiAge "New Life" Counselor
  • Location:Albuquerque, NM

Posted Sun Nov 8, 2009 1:41 PM

Broke 300k playing today.

313,000

MY TIP#2:
Always make sure you are shooting the bunch of grapes looking 3 purple ships. These give you 2 shots rather than 1 shot and spreads out your ability to cover ground, but also they give you tons of extra bonus points per ship shot if you already have the 2-shot ability. I think it was something in the range of 2,500 points per series of 3. Many, many additional points to be had on each level with that.

P1010280.JPG

#15 oyamafamily OFFLINE  

oyamafamily

    Dragonstomper

  • 706 posts
  • Location:Curitiba, PR - Brazil

Posted Sun Nov 8, 2009 5:36 PM

First attempt: 106,600

Attached Thumbnails

  • Gyruss.JPG


#16 oyamafamily OFFLINE  

oyamafamily

    Dragonstomper

  • 706 posts
  • Location:Curitiba, PR - Brazil

Posted Sun Nov 8, 2009 5:51 PM

Final attempt for me:

169,700

Attached Thumbnails

  • Gyruss_final_attempt.JPG


#17 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Sun Nov 8, 2009 8:44 PM

157500 - finally got a pic

Gyruss-157500.jpg

#18 Carey85 OFFLINE  

Carey85

    Moonsweeper

  • 399 posts
  • Get Innocuous!
  • Location:Cincinnati, Ohio

Posted Mon Nov 9, 2009 6:51 PM

My protip. Don't die. I also find it funny that I've basically matched my Gyruss score on Xbox Live Arcade.

#19 Carey85 OFFLINE  

Carey85

    Moonsweeper

  • 399 posts
  • Get Innocuous!
  • Location:Cincinnati, Ohio

Posted Mon Nov 9, 2009 6:53 PM

Forgot to tag my screenshot to my last post.

Attached Thumbnails

  • gyruss.JPG


#20 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Mon Nov 9, 2009 11:12 PM

View PostCebusCapucinis, on Sun Nov 8, 2009 1:41 PM, said:

Broke 300k playing today.

313,000

MY TIP#2:
Always make sure you are shooting the bunch of grapes looking 3 purple ships. These give you 2 shots rather than 1 shot and spreads out your ability to cover ground, but also they give you tons of extra bonus points per ship shot if you already have the 2-shot ability. I think it was something in the range of 2,500 points per series of 3. Many, many additional points to be had on each level with that.

Attachment P1010280.JPG
You get 4,500 points for shooting them all if you already have the double shots. In the arcade, they will not appear unless at least 3 enemies are still in the formation. In this version, you must leave at least 6.
The downside to this is that you risk buying the farm during a stage when ordinarily you would have decimated every enemy as they approached.

Up to 216,100. It is late, and I'm not playing my best. Maybe on Wednesday I'll run down to the laundry and play it on an arcade cabinet, then post a screenshot of the score. I know it won't count, but it would be fun to do. :)

Edited by shadow460, Mon Nov 9, 2009 11:40 PM.


#21 toymailman OFFLINE  

toymailman

    Stargunner

  • 1,668 posts

Posted Tue Nov 10, 2009 10:29 AM

357,100

Gyruss1BB_HSC_7-12.jpg

#22 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Tue Nov 10, 2009 1:11 PM

292,900 and still climbing.

Up again to 327,000. I should have got into this one earlier so I could have over-practiced more. This may be my final score, I'm not sure yet.

Edited by shadow460, Tue Nov 10, 2009 4:02 PM.


#23 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Tue Nov 10, 2009 7:46 PM

160,000

Screen shot 2009-11-10 at 8.42.50 PM.png

#24 darthkur OFFLINE  

darthkur

    River Patroller

  • 2,577 posts
  • Traveler in time
  • Location:Western North Carolina

Posted Tue Nov 10, 2009 9:08 PM

160,100

2600 gyruss.jpg

#25 Cebus Capucinis OFFLINE  

Cebus Capucinis

    Unpaid Janitor

  • 6,517 posts
  • AtatiAge "New Life" Counselor
  • Location:Albuquerque, NM

Posted Tue Nov 10, 2009 9:14 PM

Ham the Chimp made it to Earth and all the way to Saturn.

428,500

P1010283.JPG




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