ianoid, on Wed Aug 4, 2010 6:13 AM, said:
It reminded me a lot of Mass Effect. (No guns though!!)
Posted Wed Aug 4, 2010 11:06 AM
Posted Tue Aug 10, 2010 9:45 AM
Posted Wed Aug 11, 2010 9:48 AM
Posted Wed Aug 11, 2010 10:07 AM
ianoid, on Wed Aug 11, 2010 9:48 AM, said:
Posted Wed Aug 11, 2010 1:27 PM
Posted Wed Aug 11, 2010 1:41 PM
liveinabin, on Wed Aug 11, 2010 1:27 PM, said:
Posted Sat Aug 14, 2010 9:06 PM
Edited by ianoid, Sat Aug 14, 2010 9:07 PM.
Posted Sun Aug 15, 2010 12:07 PM
Posted Mon Aug 16, 2010 7:57 AM
Posted Sat Apr 9, 2011 2:36 PM
Posted Sun Apr 10, 2011 8:59 PM
Christophero Sly, on Sat Apr 9, 2011 2:36 PM, said:
Posted Mon Apr 11, 2011 8:18 AM
Christophero Sly, on Sat Apr 9, 2011 2:36 PM, said:
Edited by cimerians, Mon Apr 11, 2011 8:19 AM.
Posted Mon Apr 11, 2011 11:33 AM
moycon, on Sun Apr 10, 2011 8:59 PM, said:
cimerians, on Mon Apr 11, 2011 8:18 AM, said:
Posted Mon Apr 11, 2011 1:23 PM
Christophero Sly, on Mon Apr 11, 2011 11:33 AM, said:
Posted Mon Apr 11, 2011 7:13 PM
cimerians, on Mon Apr 11, 2011 1:23 PM, said:
Posted Mon Apr 11, 2011 8:28 PM
Christophero Sly, on Mon Apr 11, 2011 7:13 PM, said:
cimerians, on Mon Apr 11, 2011 1:23 PM, said:
Posted Tue Apr 12, 2011 5:23 AM
// Dragon Age controls using Wii Remote and Nunchuk var.ButtonFreezeTime = 250ms var.PointerBump = KeepDown(Pressed(wiimote.A),var.ButtonFreezeTime) or KeepDown(Pressed(wiimote.B),var.ButtonFreezeTime) Wiimote.Led1 = true //Wii Remote for Mouse movement if Sensor Bar is active if wiimote.PointerVisible but not var.PointerBump then mouse.x = wiimote.PointerX mouse.y = wiimote.PointerY end if //Control Stick for Mouse Movement var.s=10 //sensitivity mouse.DirectInputX+=nunchuk.JoyX*var.s mouse.DirectInputY+=nunchuk.JoyY*var.s Control+A = Wiimote.Left or Wiimote.Right //Select or Unselect Full Party // Use D-Pad Up or Down to Switch Party Members if pressed(Wiimote.Up) then var.Number-- if delta(var.Number) and var.Number < 1 then var.Number = 4 if pressed(Wiimote.Down) then var.Number++ if var.Number > 4 then var.Number = 1 F1 = delta(var.Number) and (var.Number = 1) F2 = delta(var.Number) and (var.Number = 2) F3 = delta(var.Number) and (var.Number = 3) F4 = delta(var.Number) and (var.Number = 4) endif //Use Plus or Minus to Cycle through Menus //Press 1 for Inventory or 2 for Map if pressed(Wiimote.One) then var.NumberB = 3 if pressed(Wiimote.Two) then var.NumberB = 1 if pressed(Wiimote.Minus) then var.NumberB-- if delta(var.NumberB) and var.NumberB < 1 then var.NumberB = 7 if pressed(Wiimote.Plus) then var.NumberB++ if var.NumberB > 7 then var.NumberB = 1 M = (delta(var.NumberB) and (var.NumberB = 1)) or Wiimote.Two J = delta(var.NumberB) and (var.NumberB = 2) I = (delta(var.NumberB) and (var.NumberB = 3)) or Wiimote.One C = delta(var.NumberB) and (var.NumberB = 4) P = delta(var.NumberB) and (var.NumberB = 5) K = delta(var.NumberB) and (var.NumberB = 6) Backslash = delta(var.NumberB) and (var.NumberB = 7) endif Escape = Wiimote.Home //Main Menu Mouse.LeftButton = Wiimote.A //Left Mouse Button Mouse.RightButton = Wiimote.B //Right Mouse Button Space = Wiimote.Nunchuk.Z //Pause Action H = Wiimote.Nunchuk.C //Hold Position or Move Freely Mouse.IsDragging = True
Posted Tue Apr 12, 2011 5:29 AM
// Dragon Age Controls for Xbox 360 Controller // Mouse Pointer Control Mouse.DirectInputX = Mouse.DirectInputX + 10*deadzone(XInput1.Joy1X) Mouse.DirectInputY = Mouse.DirectInputY - 10*deadzone(XInput1.Joy1Y) // Camera Control A = -2 < XInput1.Joy2X < -0.2 D = 2 > XInput1.Joy2X > 0.2 Home = -2 < XInput1.Joy2Y < -0.2 End = 2 > XInput1.Joy2Y > 0.2 Control+A = XInput1.LeftThumb //Select Full Party // Press Up or Down on D-Pad to Select Party Members if pressed(XInput1.Up) then var.Number-- if var.Number < 1 then var.Number = 4 if pressed(XInput1.Down) then var.Number++ if var.Number > 4 then var.Number = 1 F1 = delta(var.Number) and (var.Number = 1) F2 = delta(var.Number) and (var.Number = 2) F3 = delta(var.Number) and (var.Number = 3) F4 = delta(var.Number) and (var.Number = 4) //Use LeftShoulder or RightShoulder to Cycle through Menus //Press B for inventory or Back for map if pressed(XInput1.B) then var.NumberB = 3 if pressed(XInput1.Back) then var.NumberB = 1 if pressed(XInput1.LeftShoulder) then var.NumberB-- if delta(var.NumberB) and var.NumberB < 1 then var.NumberB = 7 if pressed(XInput1.RightShoulder) then var.NumberB++ if var.NumberB > 7 then var.NumberB = 1 M = (delta(var.NumberB) and (var.NumberB = 1)) or XInput1.Back J = delta(var.NumberB) and (var.NumberB = 2) I = (delta(var.NumberB) and (var.NumberB = 3)) or XInput1.B C = delta(var.NumberB) and (var.NumberB = 4) P = delta(var.NumberB) and (var.NumberB = 5) K = delta(var.NumberB) and (var.NumberB = 6) Backslash = delta(var.NumberB) and (var.NumberB = 7) Mouse.RightButton = XInput1.A //Right Mouse Buttton Mouse.LeftButton = XInput1.X //Left Mouse Button H = XInput1.Y //Hold Position or Move Freely Space = XInput1.LeftTrigger //Pause Action Slash = XInput1.RightTrigger //Switch Weapon Sets Escape = XInput1.Start //Main Menu Mouse.IsDragging = True
0 members, 1 guests, 0 anonymous users