José Pereira Posted November 7, 2009 Share Posted November 7, 2009 José Pereira. Quote Link to comment Share on other sites More sharing options...
Cebus Capucinis Posted November 7, 2009 Share Posted November 7, 2009 Whoa! Lookin' good! Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 12, 2009 Author Share Posted November 12, 2009 José Pereira. Quote Link to comment Share on other sites More sharing options...
oky2000 Posted November 12, 2009 Share Posted November 12, 2009 José Pereira. Does anyone know if there is a single large JPG/PNG of each level showing all of Last Ninja as one giant image? I couldn't find it on the lemon host LN archives talked about. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 12, 2009 Author Share Posted November 12, 2009 José Pereira. Does anyone know if there is a single large JPG/PNG of each level showing all of Last Ninja as one giant image? I couldn't find it on the lemon host LN archives talked about. Complete Maps of all levels Last Ninja 1&2 on gamefaqs.com Jose Pereira. Quote Link to comment Share on other sites More sharing options...
oky2000 Posted November 13, 2009 Share Posted November 13, 2009 Thanks, as I thought when trying to make one the screens don't always match up because I just tried to make one myself today. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 13, 2009 Author Share Posted November 13, 2009 Thanks, as I thought when trying to make one the screens don't always match up because I just tried to make one myself today. Hello all. But that Maps as I remember are condensed to strange screen size. I use Gifs you can see in lastninja.lemon64.com in Walkthrough sections, screens catched using VICE Emulator and also on Last Ninja Archives, in LN Engines you can download Soa's Engine version 9... and have almost all the screens of Levels 2,3,4,5,6 (not 1) from Last Ninja 1 (and all the Enemys frames and some objects). By the way I want some help, a little one. If someone good at artistic/pixels designing can do this things to me: Re-design this (2:1 resol. - 160mode) like "Level 1,2,3,4,5,6" with "The Wasteland,The Wilderness, The Palace Gardens, THe Dungeons, The Palace, The Inner Sanctum" using two colours. Size (2:1): 32 Horizontal x 36 Vertical. The "Level" and Number word using this type of Letters: Thanks for your help. Greetings, José Pereira. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 13, 2009 Author Share Posted November 13, 2009 Thanks, as I thought when trying to make one the screens don't always match up because I just tried to make one myself today. Hello all. But that Maps as I remember are condensed to strange screen size. I use Gifs you can see in lastninja.lemon64.com in Walkthrough sections, screens catched using VICE Emulator and also on Last Ninja Archives, in LN Engines you can download Soa's Engine version 9... and have almost all the screens of Levels 2,3,4,5,6 (not 1) from Last Ninja 1 (and all the Enemys frames and some objects). By the way I want some help, a little one. If someone good at artistic/pixels designing can do this things to me: Re-design this (2:1 resol. - 160mode) like "Level 1,2,3,4,5,6" with "The Wasteland,The Wilderness, The Palace Gardens, THe Dungeons, The Palace, The Inner Sanctum" using two colours. Size (2:1): 32 Horizontal x 36 Vertical. The "Level" and Number word using this type of Letters: Thanks for your help. Greetings, José Pereira. I wanted to say: "using this type of letters": Sorry, José Pereira. Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 13, 2009 Share Posted November 13, 2009 I forget the link but there's a site with lots of old Fonts ripped from old 8/16 bit games. These are close, some work needed for extra colour and 3D effect. 16x16a.bmp Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted November 13, 2009 Share Posted November 13, 2009 I forget the link but there's a site with lots of old Fonts ripped from old 8/16 bit games. Its the Pickford Bro's site :- http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php The fonts are from the games they released back in the day. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 13, 2009 Author Share Posted November 13, 2009 Thank you for the fonts. I am trying later. I'm doing some LN1 screens conversion to A8. The Master screen is intended to be something like this (Letters change latter on...): A new weapon to redesign: New weapons catctch/found system: No more floor weapons pick it up. It will be in your battle against an Enemy. If you kill him you'll get his weapon. Diferent kind of enemys and places. Everytime you play it's diferent!... More soon... José Pereira. ninja new weapon_400%.bmp Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 13, 2009 Author Share Posted November 13, 2009 OBJECTS: New features: - Holding - Three possible uses: 1.- CHANGE an object with a Player/Buda/... 2.- USING - Use object (normal, like C64) 3.- Continue with that object. Objects can be found in normal way (ground, trees,...), change object with something on screen (Buda, a man,...) or using it to pick another (like glove to pick up the Rose). All this untill now is done with 1charset in each line. And free nº of chars than necessary for Ninja & Enemy Soft Sprites. All Prioritys & game design designed. I will continue, now with the screens. I won't reveal any technical information untill I have something like 2/3 of the total LN1 screens redone to A8. I don't know how long it will take and when this nº of screens are O.K. it will be time to know if someone wants to take the coding. My ideas are simple and can be changed into the programmers needs. I know now how I can manage the priorities between the Players. I also know how to interact PMs. on playing area with this ones you see on the right status area (The change from Black to Lightest Gray on the Paper colour is intentional and not only a matter of taste. Also are this new Objects/Weapons features...),... It took me months but I did it. Hope to give more as soon as possible... Greetings, José Pereira. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 13, 2009 Author Share Posted November 13, 2009 P.S. - Sorry, I inverted the objects. It's Rose on "Found" area and the Glove in the "Holding" area. But you get the idea... José Pereira. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 14, 2009 Author Share Posted November 14, 2009 P.S. - Sorry, I inverted the objects. It's Rose on "Found" area and the Glove in the "Holding" area. But you get the idea... José Pereira. Fixed some places/chars on screen. "Level" letters later (not important right now...): Hope to post to first redone screen today. Untill there... José Pereira Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 14, 2009 Author Share Posted November 14, 2009 Here I am again. I know it's probably the most simply one to convert, but I have to start... And this is the START screen of the game from LN1: I'll be back soon with more (I hope...)!... José Pereira. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 14, 2009 Author Share Posted November 14, 2009 Some rework to do on the great stone: Now I think it's almost... perfect!... José Pereira. Quote Link to comment Share on other sites More sharing options...
+skr Posted November 15, 2009 Share Posted November 15, 2009 You´re doing an amazing job! Keep on going. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 15, 2009 Author Share Posted November 15, 2009 You´re doing an amazing job! Keep on going. Thanks. I'll always try to do my best!... Thanks for your support/comments. José Pereira. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 16, 2009 Author Share Posted November 16, 2009 A new screen (todays work...): Change the ground floor (always want to change from Lightest Gray into more "terrain" like, but was always thinking of the rocks... and need that colour there.) But I can. Greetings, Josén Pereira. Quote Link to comment Share on other sites More sharing options...
WIZZARD77 Posted November 17, 2009 Share Posted November 17, 2009 This looks great. Can't wait to try the out the beta. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 17, 2009 Author Share Posted November 17, 2009 Hello all. Todays work: Level5_Screen START: (Using Atari800WinPLus Emultor). Hope you enjoy. More to come tomorrow!... Bye now, Jose Pereira. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 18, 2009 Author Share Posted November 18, 2009 Hello all. This night I redone little things of the last screen posted (Level 5 screen START). I changed ground floor colour and some diferent colours on the plants (I think it is better now!...): A8bit version: C64 version: Greetings, José Pereira. Quote Link to comment Share on other sites More sharing options...
analmux Posted November 18, 2009 Share Posted November 18, 2009 Looks interesting. But anyhow I wonder if it would be easy to add the (software-)sprites now. Won't you need some PM underlays for the sprites? Quote Link to comment Share on other sites More sharing options...
analmux Posted November 18, 2009 Share Posted November 18, 2009 (edited) --oops, double post-- Edited November 18, 2009 by analmux Quote Link to comment Share on other sites More sharing options...
+Stephen Posted November 18, 2009 Share Posted November 18, 2009 Looking good José. Good luck with this project. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
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