AtariProtos Update It's Time For Bouncin' Baby Bunnies!
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Posted Tue Nov 17, 2009 7:12 AM
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Posted Tue Nov 17, 2009 12:54 PM
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Posted Tue Nov 17, 2009 2:21 PM
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Posted Tue Nov 17, 2009 11:27 PM
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Great work as always Tempest!!!!
BTW, I am holding an artwork contest for the game......hope some of you participate... LINK: http://www.atariage....0&#entry1880342 Thanks and good luck!!! |
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Posted Thu Nov 19, 2009 8:56 PM
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Posted Fri Nov 20, 2009 2:29 AM
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Posted Fri Nov 20, 2009 6:24 AM
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Posted Fri Nov 20, 2009 1:43 PM
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There is also a new version of Ms. Pac-Man:
http://www.atariage....ms-pac-man-wip/ If you want to review it, I can scan it for you |
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Posted Fri Nov 20, 2009 2:01 PM
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There is also a new version of Ms. Pac-Man: http://www.atariage....ms-pac-man-wip/ If you want to review it, I can scan it for you Yeah I can add it to the site, but it doesn't look like there's much difference: Quote After taking byte-shifting into account...there's really only about 160 bytes that differ (and most of those appear to be garbage values that are never used). Notable differences are the bit masks (for flicker?) right at the top, and some extra code (bugfixes?) in the final that's not part of the WIP...at $F143 & $F58F. Sounds like you don't really see any differences since it's all behind the scenes. Tempest |
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Posted Fri Nov 20, 2009 2:05 PM
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There is also a new version of Ms. Pac-Man: http://www.atariage....ms-pac-man-wip/ If you want to review it, I can scan it for you Yeah I can add it to the site, but it doesn't look like there's much difference: Quote After taking byte-shifting into account...there's really only about 160 bytes that differ (and most of those appear to be garbage values that are never used). Notable differences are the bit masks (for flicker?) right at the top, and some extra code (bugfixes?) in the final that's not part of the WIP...at $F143 & $F58F. Sounds like you don't really see any differences since it's all behind the scenes. Tempest I think the only visual difference is that Ms. Pac Man takes a slightly different path in the attract mode. |
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Posted Fri Nov 20, 2009 9:19 PM
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Did you see the God mode hack that Art posted for 7800 IM? I think there were a few more 7800 protos that were slightly different than the final version that I sent you. Hmm, and I don't think you ever got to the XE Tower Toppler alt version for which Curt posted the sources. Mitch Yeah, I might have to use that. Still, IM is a complex game and it will take time. Actually now that you mention it there were some 7800 games that I forgot to do. They were either final versions or slight differences IIRC. I'll get around to them eventually, but I've been so busy lately. New version of Tower Toppler? I missed that. Got a link? Tempest Yeah, I know you were getting married so you are forgiven. Tower Toppler thread link. Mitch |
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Posted Mon Nov 23, 2009 5:59 AM
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Posted Mon Nov 23, 2009 11:06 AM
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