A few more suggestions:
- Could you allow the player to choose between clockwise and counter-clockwise rotation? At the moment, the game is "backwards" from what I'm used to.
- For one-player games, could you use player 2's (unused) line counter as an actual score for player 1? Without scoring, there's little incentive to risk clearing out multiple rows since you always get 1 point per row now matter how you clear them. Variable scoring, even just in the one-player games, would help. Even something as simple as double points for each row over 1 would work. (1 row = 1 pt., 2 rows = 4, 3 rows = 6, 4 rows = 8 )
- A sound effect when a row is cleared would be nice. Maybe make each tone slightly higher when clearing multiple rows, like going up a scale (so one note for one row, two notes for two, etc.).
Edited by Nathan Strum, Tue Jul 12, 2011 8:41 PM.















