I bet if someone did something EXACTLY along those lines, a step by step tutorial book:
Chap 1 - technicals
Chap 2 - tools & resources
Chap 3 - Make a playfield
Chap 4 - Make a sprite character
Chap 5 - Add control
Chap 6 - Add sounds
Chap 7 - Collision Detection
Chap 8 - Add foe's and AI
etc...
That would be a SUPERB tool for 7800 coders to get their feet wet and do a lot more games.
Curt
jaybird3rd, on Fri Dec 11, 2009 3:13 PM, said:
Gorf, on Fri Dec 11, 2009 7:35 AM, said:
wanting to resurrect the oldies but goldies...however, how many times does anyone actually play them once
they played through them? In gaming, we need a 'new drug' but I dont have much hope for that. After what
I've seen released over the past decade, Im not very hopefull. Fromt he classic systems and especially the
new over powered and greatly under used newer systems. As far as I am concerned, both Sony and Microsoft
can give away their new systems and I would not be intersted. Wii? A better attempt but really, besides
a different controller scheme that keeps you from gaining a fat ass, what have they done that is so special?
What is so valuable about the work that Curt and others have done is that it has provided the rich reservoir of knowledge that is needed to ignite the game development process: schematics, technical documentation, source code, the algorithms needed to sign game binaries for use with the stock 7800's protection scheme, development tools and libraries, etc. As more of these resources are rescued from oblivion and made available to the public, the barriers to entry are disappearing, and the easier it is becoming to learn the 7800 and to develop new games for it, both as a technical/intellectual exercise and as a means of artistic expression. Seeing all these resources, it's only natural for creative people to be inspired to do something with them.
As for me, I actually have this fantasy of using my technical writing background to organize all these various sources of knowledge into a book about homebrew game development, taking the reader from the basics of binary arithmetic all the way through the intricacies of MARIA and the 7800 architecture. I'd have to learn a lot more about the 7800 myself, and I'd want to get a few games under my belt first, but this is the kind of inspiration I'm talking about.














