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YAPO (2600)


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#1 bizarrostormy OFFLINE  

bizarrostormy

    Combat Commando

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Posted Sat Dec 12, 2009 10:29 AM

Some years ago Andrew Davie suggested this idea in his programming tutorial. It seemed like an interesting idea, so I worked up an implementation. Here is a newer revision than the one I posted over there.

To-do list:
1. Fix speedup mechanism so that it doesn't eventually roll over and become very slow
2. Randomize column speeds and starting lengths
3. Score and game-over
4. Sound
5. Paddle control

Attached Files

  • Attached File  ooze.zip   821bytes   118 downloads


#2 Devin OFFLINE  

Devin

    Moonsweeper

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Posted Sun Dec 13, 2009 1:21 PM

Wow. The ooze effect is excellent! ... and kinda gross! :)

#3 KevinMos3 OFFLINE  

KevinMos3

    Dragonstomper

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Posted Mon Dec 14, 2009 12:46 AM

I can't get this to play in Z26x on the Xbox. :/

#4 bizarrostormy OFFLINE  

bizarrostormy

    Combat Commando

  • 8 posts

Posted Mon Dec 14, 2009 10:54 AM

View PostDevin, on Sun Dec 13, 2009 1:21 PM, said:

Wow. The ooze effect is excellent! ... and kinda gross! :)

Thanks! I am happy with the results on that front, especially as the speed starts to pick up. I thought one-line resolution was important for this one.

KevinMos3: I'll check it on z26-Linux. That will be the closest I can get for now.

#5 Nathan Strum OFFLINE  

Nathan Strum

    River Patroller

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Posted Mon Dec 14, 2009 4:16 PM

Nice start! :thumbsup:




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