As long as I can edit this post, it will include any of my future hack projects alphabetically to avoid clutter and simplify finding them.
Adventure
Long-Term "Mystery" Project
I was hesitant to post about this because it's going to be a very long project due to my lack of time to work on it. I know there are already several great Adventure hacks and I didn't want to clutter the list. However, I decided to go ahead and share this teaser because it is at least a completely playable hack. At the moment, this is just a graphically enhanced hack of Adventure with a couple extra features, but the groundwork has been laid and it should give you an idea of where I want to go with this.
It uses Nukey Shay's new kernel which is just awesome. I borrowed the bat from one of Espire8's hacks. I think it's pretty clear what inspired the castle and the dragon sprites. One of the members here has been very helpful and patient with many questions I've had. I won't mention names yet, because I don't want to draw them into this at such an early stage, but once I'm further along I will give full credit and thanks that are due to anyone and everyone who helps & has helped along the way.
Below are screenshots of some of the changes:
Click the button for more:
Adventure Enhanced 3-5-11.bin 8K
122 downloadsBoxing
Color Edit
I always wanted a blue boxing ring, so here it is. In one version the players are Red & Blue, in the other they have Skin tones.
Zip file includes 3 versions: "Red vs Blue", "Skins", & "Blue Ring".
Boxing Hacks.zip 5.53K
50 downloadsCommando
Sprite & Color Edit
I've always loved Commando on the 2600. Maybe it was because I had never seen the arcade version when I first played this, but to me, it had great graphics and was fun to play so I would show it off to my friends (who were playing Nintendo at the time). Anyway, as great as I thought it was, there were just a couple of things I wished were different. I thought the player/enemy sprites leaned back too much instead of having a more aggressive stance, I wished the bridges in levels 2 & 3 were gray instead of orange & blue.
So... here's what I ended up with:
- Player/enemy sprites changed (adapted the 7800 version sprite to this)
- Enemy color changed to gray to match the arcade
- Fertilized those mounds in level 1 so now green "grass" grows on top
- Sandbag barriers now tan instead of green
- Grenade boxes now green instead of purple
- Extra lives sprite edited
- Orange and blue bridges in levels 2 and 3 changed to gray
- Green of level 2 / 4 changed to be a little less bright
- Ground of level 3 darkened a bit
- Detail (shading) added to fortresses
Be sure to unzip the file as it contains 2 variations -- first the standard...
Commando.zip 11.54K
33 downloads...and of course an "Airborne!" version.
Double Dragon: Arcade Style
Sprite & Color Edit
Here are the binaries for testing:
Note: The latest version will be highlighted below.
Click "Show" button for older versions:
Double Dragon Arcade (RC1).zip 10.38K
76 downloads*** New!!! ***
Double Dragon Arcade (Infinite Life).zip 10.35K
67 downloads Trained Version! Thanks to Nukey Shay.And here are maps of all screens so you can see what's been done. These are new (Tue June 22, 2010) updated to reflect changes in RC1.
History:
I started looking at Double Dragon to see what improvements could be made to make it more like the arcade. The game is already very good so there aren't many sprite alterations I care to do. However, some of the colors have always bothered me.
I have only made "slight" changes to the character sprites -- not complete redraws -- because I think the official ones are pretty good already. Here is the cast of characters, old and new:
Explanation:
Dragster
Color Edit
I always liked Dragster, but thought it might look better with more realistic colors. Here's the result of about 5 minutes of tinkering:
Dragster.zip 1.71K
46 downloadsI merged some of Atarius Maximus' Drag Race hack into the source & edited the car to come up with this:
Drag Race.zip 3.43K
23 downloadsZip file contains Blue and Red versions.
Electric Yo-Yo!
Title Screen Edit
I simply hacked the title screen of Elk Attack to say Electric Yo-Yo! as it may have looked had the game been completed for release.
Electric Yo-Yo.zip 4.97K
54 downloadsFront Line
Sprite & Color Edit
Front Line is a great game, but I wasn't satisfied with the player sprite. The arcade player has a boogie walk, so I tried several variations and settled on this one. There's not a whole lot you can do with the sprite, but here's my best effort at making the player look a bit more like the arcade. If you don't like it, blame it on the boogie.
- Changed the background at the beginging from gray to orange/brown
- Minor color changes to desert area, cacti, and rocks
- Changed colors of brick barriers
- Changed colors of title screen to imitate arcade
Front Line Arcade.bin 8K
20 downloadsGalaxian Arcade - Expanded
Gameplay, Sprite & Color Edit
Update!
My previous upload was a simple sprite and color hack of Galaxian to make it more like the arcade. I was hoping to add 2 colors to the player's ship, but Nukey took it far beyond anything I'd hoped for. Here is his tremendous work with my sprite and color arcade interpretations:
By Nukey:
- added startup animation and arcade-like score table
- added multiple colors per enemy
- added flagship sprite
- made player ship multicolor
- added sound when starting game
- heightened pitch of enemy diving sound
- added difficulty switch functionality (flip right switch to A for normal shots, B for wide shots)
- added pause (flip color/BW switch to hide player ship, effectively pausing action)
- added hidden bonus level
- probably more that I can't think of at the moment
- all new player ship sprite
- changed the enemy colors & sprites
- made new enemy and player explosion animations
- changed other colors and sprites to more closely reflect the arcade
- removed the border (actually, I removed it from the old version, Nukey removed it from the source in this version)
Be sure to unzip, as download includes stock and trained version with invincibility as well as the assembly file.
Latest Version:
Galaxian Arcade.zip 47.71K
74 downloadsOld Version:
Galaxian Arcade.zip 47.72K
117 downloadsGalaxian Vector
Sprite & Color Edit
neotokeo2001 started a Galaxian Vector hack back in 2004 but left a few things for others to finish. I just found his thread the other day and took him up on that offer.
- I changed the ship a little bit (the other was one pixel too tall)
- added the new explosions from my "Arcade" hack
- made everything green that wasn't before -- including enemy shots
- left the original title screen logo but changed the colors to shades of green
Galaxian Vector.zip 5.27K
70 downloadsPac-Man Arcade
Gameplay, Sprite & Color Edit
This is simply a sprite and color edit of Nukey Shay's Pac-Man Arcade Enhanced hack.
- rounded off Pac-Man and the ghosts
- made alternate style for the frills of the ghosts
- tweaked the ghosts' colors to more closely match the arcade
- changed the color of the pellets to match the arcade
- reversed direction of extra lives sprite to match arcade
- tweaked cherry sprite to more closely imitate arcade
- added detail to ghosts' eaten eyes
Zip file contains 2 versions as seen in the screenshots above: one with the alternate ghost frills and one with the original frills.
Pac-Man Arcade Enhanced.zip 11.71K
52 downloadsPete Rose Baseball
Color Edit
I've always loved Pete Rose Baseball on the 7800. It's about the only Baseball game where I can win with the little patience I have to play a baseball game. The 2600 version's gameplay mechanics are pretty much identical to the 7800 and IMO is an amazing visual accomplishment, but I've never spent much time playing it. I decided to mess with it a little yesterday and one thing that stood out to me was how much more green the grass is in the 7800 version. I decided to adjust the 2600 version to my taste and made a few other color changes while I was at it.
- Changed grass to more green color
- Changed dirt to light brown
- Added skin color to players faces in close view
- Added color to bat
- Added shading to dirt along wall in close and outfield views
- Added a touch of shading to players' uniforms
- Lightened blue wall and added a little more shading
- Made outfield grass darker than close view and infield
- Adjusted color of bases indicator at top of screen
Pete Rose Baseball.zip 20.11K
54 downloadsNote: Zip file includes 2 versions.
Rampage!
Sprite & Color Edit
I've always been very critical of Rampage on the 2600. I just couldn't get over the disappearing blocks when you punch a building. Due to a friend who really likes the game, I thought I'd give it another shot. I always did like the gameplay, but I decided my main issue with the game was still the buildings. I decided to try out different colors instead of "pink." Then I figured I'd see what I could do with the sprites. I got to this point and decided I really do like the game and it wasn't so much the blocks of the buildings that bothered me, but rather the pink color on some of the stages. So here's a hack with new sprites and a few new colors (no more pink!). It's probably not done, but it's good enough for now.
- George and Lizzie share the same sprites, so I tried to come up with something suitable for both. Ralph shares these as well for certain frames.
- George is a little more brown than before, $24 instead of $34, and Lizzie is one shade darker to help her stand out against the buildings.
- The color of Ralph on the selection screen now matches his color in-game.
- No more pink buildings, but I'm not quite satisfied, so more experimenting needs to be done.
- Helicopters are now a shade of green like the arcade instead of red. I went with a more blueish green than the arcade, just to give more color variation, since there's already so much green with Lizzie, the items, and some of the people.
- Some other minor color and sprite changes here and there.
Rampage v1.bin 16K
11 downloadsTomb Raider: Mystery of the Scarlet Dragon
Hack of Montezuma's Revenge
Original hack idea by StanJr. You can read his backstory here.
I got the idea from his hack in the link above. I used a 16k Montezuma's Revenge ROM and altered the sprites and colors. Some of the sprite edits are from StanJr, some are my own. For the Lara standing and walking sprite, I used StanJr's basic appearance and adjusted it to not get stuck on doors and also to be a bit more shapely. I kept the rolling/bouncing skulls and changed the static snakes to be grinding spikes. The spiders have been changed into snakes like in StanJr's, but with slightly more movement animation. The flares are similar to StanJr's, but have been correctly animated. Of course, the Scarlet Dragon sprites have been borrowed from StanJr's because he came up with an excellent backstory for the game that I did not want to alter.
The colors have been changed for Lara, the rooms, and some items. I tried to use colors that fit the environments from the early Tomb Raider series. If anyone would like to see the sprites or colors altered/improved in some way please speak up. I'd love to hear your feedback and ideas on how to make this better!
Below are 4 variants of the hack along with some cartridge mockups and level maps:
Tomb Raider (Classic).zip 5.92K
151 downloadsLara with with colors closer to the more recent games:
Tomb Raider (Modern).zip 5.92K
105 downloads
Tomb Raider (Underworld).zip 5.92K
122 downloads (This is an alternate "Modern" with some brown in the shirt and dark gray shorts)If you want the older version with the original Montezuma colors, download the one below:
Tomb Raider (Original Colors).zip 5.94K
117 downloadsLevel Maps:
Again, I'm always seeking advice and feedback. If you like something about a hack... please say so. If you don't like something about a hack... please say so. If you couldn't care less about a hack... why are you reading this?
Xenophobe
Sprite & Color Edit
Xenophobe on the 2600 has all the important gameplay elements, but I never understood the color choices. Here's my effort at making it look a little more like the arcade & other console versions.
- New Xeno sprites (& raised by a pixel since they are actually out of place in the original ROM)
- New sprites for weapons and most pickup items
- Mothership edited to be closer to arcade version
- Colors more visually appealing: Rooms now shades of gray, Xenos now shades of green, tweaks here and there
- Changed number font to match arcade
- Changed player sprite to more closely match arcade stance & walk animation
- Made variations for alternate characters
- Mr. M Brace
- Mr. EEz
- Dr. Kwak
- Mr. Fogg
- Dr. Zordirz
- Col Schickn
- Mr. M Brace
Latest version:
Xenophobe Arcade v4 (Multi).zip 62.15K
25 downloadsBe sure to unzip; archive contains all character variations.
Older versions:
Edited by KevinMos3, Yesterday, 12:36 PM.















