Posted Sun Apr 4, 2010 3:14 PM
Here are my times for this past week (March 29th through April 4th)...
The classic games (eligible for the Top 10):
Shamus (Atari 8-bit) 334 minutes in 3 sessions
Shamus (VIC-20) 149 minutes
Shamus (C-64) 54 minutes
I'm not sure if the following one should also be listed in the Top 10:
Shamus (Game Boy Color) 44 minutes
The non-classic games (non-eligible for the Top 10):
Pizza connection 2 (PC) 640 minutes in 3 sessions
Taberinos (Online game) 95 minutes
Turnellio (Online game) 16 minutes
I can hold my breath forever (Online game) 11 minutes
Deforest (Online game) 6 minutes
Tic Tac Game (Online game) 5 minutes
Emilio's flight (PC) 4 minutes
As you can see, I've tried several different versions of Shamus this week. I completed the Atari 8-bit version due to a bug in the program... sometimes if you get very far in the game (and I made it to the start of the red level), the speed doesn't get reset properly. In that condition, I changed the difficulty to "expert", and suddenly the speed dropped to about one frame per second. Well, with the help of frameskip (I don't have an Atari 8-bit, so I emulated it), I upped the speed to about 7 frames per second, which is much more comfortable to play, but still much slower than in normal mode. At that speed, I made it through to the end of the maze comfortably, although it took about 1 hour and 40 minutes, where normally it would only take about 40 minutes or less. However, after that the game gets ridiculously fast... it nor runs at 60 frames per second (normal speed is about 15, but raising with each level), and at that speed, you lose your lives pretty fast.
The C-64 version isn't as smooth as the Atari 8-bit one, and most of all it has an annoying bug where if you die by a robot running into you, you lose not one, but three lives at once. I tried to map out its second map, the "Holmes" map, but it's just too hard to do it.
The VIC-20 version has got a whole different maze with only 32 rooms in total, and also the game structure is somewhat different... it doesn't differentiate between "corridors" and "rooms" so much... on the VIC-20, some rooms have exits at the top or bottom, and some corridors have a shape which wouldn't ever appear in the other versions. Also, the enemies are all software sprites moving around freely on the screen while they are restricted to certain character positions in the other versions. Your character can shoot 3 bullets at once instead of 2, and the enemies are able to overlap... heavily, in part. Often when you enter the room, you can just make out a "bunch of enemies", but you can't make out what they are exactly.
I made it to complete the maze once, and after that comes "Level two" where the enemies fire at you much more often. I read somewhere that there is an ending after beating Level Two, but I didn't bother doing so.
The GBC version is actually very true to the original. I felt right at home with the mazes. But it's very easy... the enemies shots have been slowed down compared to the Atari 8-bit version, so they aren't much of a danger anymore. The only thing making the game a bit harder is that you can hit only one enemy with each shot, but the game is still very easy... I completed the map on only the second attempt. The maze structure is exactly the same as on the Atari 8-bit, although the levels have been renamed (there's a film studio, an underground complex and a hotel instead of Levels Blue, Green and Red) and some graphics and one special enemy type per level have been added... but that type doesn't behave much differently to the enemies we already know. What's remarkable is that the screen is scrolling... they made the room an estimated 24x32 characters big and show 18x20 of them at once on the GBC screen.
One funny thing is that the changed the scoring again... OK, so the scoring already seems to be different in each version. On the GBC, you only get 1 point for each enemy killed and 10 points for each room completed... and you don't get any points at all in any room you enter repeatedly. This matters at the end where it says that with 2500 points, the next level would be unlocked... I fell short of that by 100-200 points.
Other than that, I also played some more modern games this week, most of all "Pizza Connection 2", which is a pizza restaurant simulator. What's unique about this one is that it actually simulates the run of the day, where kids enter at times when they are out of school etc., and you also schedule your employees for 9-hour shifts each instead of for the whole day.
Taberinos is a billard-like game where you hit lines with a ball. If you hit them, they disappear, but your ball also gets reflected by them. Your goal is to hit all the lines on screen within a given number of shots. Later on in the game, there are pods which reflect the ball, oversize pods which shrink down if you hit them, and angry pods which generate new lines if you hit them.
Actually, this game has pretty simple graphics, and I think it should be nicely doable on an 8-bit machine with some kind of bitmap graphics and sprites or with multicolor graphics, like the C-64, the Atari 8-bit, the TI-99, MSX, Colecovision and so on. The display of the lines is basically monochrome, and on top of that the only moving object is your ball, other than that there are the pods which are fixed until they disappear. I think the game should even work on character based systems or the Odyssey^2, but then there would probably have to be some constraints concerning how the lines are allowed to run.
Turnellio is some kind of puzzle game with revolving objects, and "I can hold my breath forever" is an underwater adventure where you have to reach caves with air in it in 10 seconds time.
Deforest is some kind of simple Sim City. The Tic Tac game is a variation of Breakout where the lines slowly come down at you (reminds me a bit of "Alleyway", one of the Gameboy launch games for Austria).
Finally "Emilio's Flight" is a game where you have to survive in the middle of a swarm of 100 triangles. The nasty thing about this game is that it streams music from an Internet radio station, and the more intensive the music gets, the faster the triangles get!