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The official "ColecoVision 2" thread


181 replies to this topic

#176 Jordiway73 OFFLINE  

Jordiway73

    Space Invader

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  • Location:Michigan

Posted Tue Jan 11, 2011 10:35 AM

Here is a Colecovision portable

Posted Image

you can read all about it here, this guy does all kinds of cool stuff

http://benheck.com/c...vision-portable

#177 Pixelboy OFFLINE  

Pixelboy

    River Patroller

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  • Location:Montreal, Canada

Posted Tue Jan 11, 2011 2:40 PM

View PostS1500, on Tue Jan 11, 2011 10:26 AM, said:

Okay I want to know more about that CV game pad. That looks 100 times more comfortable than the original. Sure, can't use overlays, but who cares?
It's one of doubledown's mods, if I remember correctly. Which controller did he use? I think it was from a japanese system, can't remember which one. But he rewired it to work with the ColecoVision.

#178 frank_c OFFLINE  

frank_c

    Chopper Commander

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  • Location:Cleveland

Posted Fri Jan 14, 2011 11:29 AM

i think it was a CD-I controller.

#179 Murph74 OFFLINE  

Murph74

    Stargunner

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  • Gotta get home to my ColecoVision!
  • Location:St. Louis, Missouri

Posted Sat Jan 15, 2011 11:05 AM

Hmm-- The CD-i game controllers I have all look like NES Dogbone controllers.

#180 ApolloBoy OFFLINE  

ApolloBoy

    Hosse Hosse Hosse

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Posted Wed Apr 27, 2011 7:06 PM

View PostPixelboy, on Tue Jan 11, 2011 2:40 PM, said:

View PostS1500, on Tue Jan 11, 2011 10:26 AM, said:

Okay I want to know more about that CV game pad. That looks 100 times more comfortable than the original. Sure, can't use overlays, but who cares?
It's one of doubledown's mods, if I remember correctly. Which controller did he use? I think it was from a japanese system, can't remember which one. But he rewired it to work with the ColecoVision.
That was a controller that came with the NTT Data modem for the Super Famicom.
Posted Image

#181 Wntermute OFFLINE  

Wntermute

    Moonsweeper

  • 460 posts
  • Location:Phoenix, AZ

Posted Sun Aug 7, 2011 11:29 AM

View PostApolloBoy, on Wed Apr 27, 2011 7:06 PM, said:

View PostPixelboy, on Tue Jan 11, 2011 2:40 PM, said:

View PostS1500, on Tue Jan 11, 2011 10:26 AM, said:

Okay I want to know more about that CV game pad. That looks 100 times more comfortable than the original. Sure, can't use overlays, but who cares?
It's one of doubledown's mods, if I remember correctly. Which controller did he use? I think it was from a japanese system, can't remember which one. But he rewired it to work with the ColecoVision.
That was a controller that came with the NTT Data modem for the Super Famicom.
Posted Image

I think it looks more like this one.. from the Nintendo Famicom Network System

Posted Image

#182 ten-four OFFLINE  

ten-four

    Dragonstomper

  • 568 posts
  • Here i am... again!
  • Location:Aalborg, Denmark.

Posted Mon Aug 8, 2011 4:10 PM

Hi :)

I don't think there should be joysticks with an upcoming CV2 from the start.

Use the original controllers from CV1, build some by your self or allowing third party to produce usable controllers.

It also opens up for joysticks, where you don't need the level of difficulty, so no number keypad, just player 1 and 2 Fire/Jump.

Many of the new games do not use the skill level anyway.

A new controller with numeric keypad may also need new overlays adapted to the new mummeric keypad.

Controllers to the upcoming CV2 will slow further and increase the price of the project.




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