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Nokia N-Gage


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#1 Austin OFFLINE  

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Posted Sat Jan 9, 2010 6:08 AM

The N-Gage launched in 2003 and was poised to take over the portable market with its unique features that weren't available in Nintendo's Game Boy line of units at the time. These capabilities included cell phone capabilities, MP3 and video playback, internet browsing, bluetooth wireless multiplayer, and a 100+ megahertz CPU that was able to provide fully 3D games without much of a hitch. This seemed like an excellent idea on paper, but unfortunately, as we all know, in the end, the plan to dominate the handheld market didn't exactly work out in Nokia's favor.

The system launched for $299. This was reasonable considering it also acted as a cell phone. However, reviews were lukewarm at best and the price point alienated anyone wanting to buy it simply as a portable gaming system. Ports of games people most-likely already owned on their home consoles wasn't enough to entice them into the steep price. The system's poor design choices also quickly spread like wildfire in the gaming world--the misplacement of its speaker, requiring the user to talk in an odd manner, was a major one, and the inconvenience of having to remove the back casing and taking the battery out to put in a new game wasn't looked kindly upon, either. These problems aside, the mix-mashed launch titles also helped give the system a poor reputation. Playstation ports including Tomb Raider and Pandemonium were solid, but they were both lacking their original full motion video and--even worse--their soundtracks, two aspects of these games that really gave them their edge (or in Pandemonium's case, charm). Sega also helped out by supporting the system with Super Monkey Ball and Sonic-N (a port of Sonic's first outing on the GBA), both of which were solid games. Puyo Puyo, however, while as basic as it is, was a so-so port that should have been much more impressive given the hardware it was running on. Unfortunately, the rest of the games on the system were poor excuses for "games" or "ports", none even being as good as "borderline-mediocre"--They were just downright bad, lending the system one of the most inconsistent launch lineups ever, and unfortunately, when it comes to gaming, the bad usually outshines the good, the N-Gage being no exception: Puzzle Bobble VS, a popular 2D puzzler that should have been a flawless port (and even upgraded), shockingly ran at two frames per second, and Nokia's own Baseball game ran so poorly it was unplayable. Tony Hawk's Pro Skater, by far the most "complete" title available, featuring the soundtrack, smooth framerate, full-3D visuals and solid gameplay of its Playstation counterpart, didn't hit stores until a week after launch, at which the console's popularity was already (and very quickly) waning.

Software trickled in slowly through the holidays, with EA pledging support with their solid line of sports games. Decent ports of Game Boy Advance games like Splinter Cell and Rayman 3 were also brought over, to mild fanfare. However, games that could have been the system's "saviors"--Red Faction, a portable-exclusive in The Elder Scrolls series, Sega's popular Virtua Tennis, and lastly, Moto GP, all unfortunately shared the same poor qualities of some of the worst of the launch titles. The solid titles that there were and the inconsistency of the others were not enough to convince people to pay the hefty buy-in price for the unit, and with only one or two titles released in the first few months of 2004, the N-Gage had essentially been deemed a failure by this point by the press at large.

Nokia hadn't given up, though, and eventually got their act together and did what should have been done to begin with--They completely re-vamped the system and fixed its mistakes. An external cartridge slot for easy game swapping was added, the speaker was flipped to the front of the system for "normal" talking, the unit was re-designed to look like a sexy beast, and they dropped the price to at least a less than a hundred dollars than it was before (with some even better deals offered if you signed up for a cell phone plan). With the re-launched N-Gage QD in mid-2004 and and the promise of new, quality, long-overdue titles, Nokia was hoping to penetrate the market in a bigger way than before. With solid unit reviews this time around, it was looking like they might actually do so. Unfortunately, their competition was even stiffer than before with the recently released (and excellent) Nintendo DS on the market and Sony's Playstation Portable just around the corner (If it wasn't already out by then).

Unless you were into sports games, N-Gage titles until the holiday season of 2004 were unfortunately mostly rushed and/or simply average. Bomberman, still a fun game via multiplayer, unfortunately looked like it was first developed as a Java or Symbian 60 game, then quickly slapped into a N-Gage case (Much like the launch titles Puzzle Bobble VS and Puyo Puyo). It couldn't hold a candle next to its counterparts released ten years prior, let alone the excellent GBA version which had already been out years before it. Operation Shadow, a 3D 3rd-person shooter that, despite being an enjoyable game, received mostly horrible reviews. Ashen, another game that was supposed to be a heavy hitter--a fully-3D first person shooter--also received mildly average reviews. Other solid games like Crash Nitro Cart, another fully-3D racer that showed the capabilities of the system, was given lukewarm reviews as well. The N-Gage's most highly-reviewed games up to this point were already available on other platforms (Tomb Raider, Monkey Ball, and The Sims: Bustin' Out). Even with the vastly-enhanced QD available, the platform was essentially dead by the end of 2004. It wasn't uncommon to walk into a game store then and hear associates talking badly about the system, or for one to be given rude comments about it when going to buy a new game for the system. Despite this, Nokia stuck by the system and released titles all the way into early 2006.

Those that stuck by the unit as well were able to experience the best games on the system, and a good reason to own one. Mediocre titles continued to be released up until the system's official demise, but several gems came along the way. In the holiday season of 2004, the N-Gage's "killer-app" had finally arrived in the form of "Pathway to Glory", a deep, realistic turn-based strategy game that even offered online multiplayer. Colin McRae Rally 2004 really showed off the system's 3D capabilities with a fast framerate, smooth visuals, and all-around excellent gameplay. Requiem of Hell was a solid Diablo-esque hack 'n slash that unfortunately went largely unnoticed. Pocket Kingdom, an online-multiplayer game (with a single player function) released by Sega, was another title to show that unique games can be had on the system. It can be best described as a pocket version of "Dragon Force". Lastly, Asphalt: Urban GT was another good reason to own a unit that also played games at the same time--It was an all-around beast of a game when it comes to arcade-style racing, and while not being as smooth as the DS version, it showed off what the system was capable of.

2005 saw a lot more support, and a much greater influx of quality titles: Pathway to Glory received a sequel, "Ikusa Islands;" Asphalt also received a follow-up; Snakes, a remake of the classic computer and cell phone game, was developed exclusively for the platform and released as a free download for N-Gage users, ending up being one of the most-enjoyable and addicting classic-remakes since Tempest 2000; The Roots, another American-style action-RPG with several different character classes and stat upgrades; Both X-Men Legends games, two action-RPGs that received good reviews; Mile High Pinball, a great twist on the pinball genre with colorful graphics, fun gameplay and a nice soundtrack; Glimmerati, a fun, top-down, lap-based arcade racer that meshed its fast framerate and smooth 3D visuals with a unique story; The Atari Masterpieces Collection: Volume I, a collection of near-perfect arcade ports of Atari titles, with a few 2600 games as unlockables; System Rush, a 3D futuristic racer with a smooth framerate and solid gameplay; High Seize, another strategy title created the Pathway to Glory developers; Splinter Cell: Chaos Theory was ported, and it showed that well-done 3D action games could be crafted on the system; The Rifts, a solid role-playing game based on the pen & paper game of the same name; Capcom even supported the system with a single title in "Catan", a board-game-esque title that was also more-recently released on XBOX Live Arcade; Nokia even released an add-on for the QD that replaced the back battery cover, giving users the ability to plug in two games at one time.

Early 2006 saw the final days for the N-Gage platform, with its last games released. These consisted of the Atari Masterpieces: Volume II collection, as well as a port of the popular PC game, Civilization. Since then, Nokia re-launched the N-Gage as a game distribution platform for their recent line of N-series phones. Unfortunately, yet again, it was too little, too late, as Apple's iPhone had already been dominating the market with its cheap, quality games in its ever-popular AppStore.

So, if you managed to make it this far, one thing that got me to write this up was re-discovering my N-Gage unit. I was one of the few that bought it on launch day, and I stuck with it until recently when I finally made the switch to the iPhone. While I love my iPhone as a general multimedia device, despite all the games I have on it, it just doesn't feel the same. I enjoyed playing console-style games with a d-pad an real buttons on my device. With that in mind, I eventually brought the N-Gage back out to bring it to work with me to use it as a game machine. While it was considered a disaster, for those that owned it and stuck around with it, it was a solid gaming platform with a lot of unique capabilities at the time--Java apps could be downloaded, programs and games could be multi-tasked (and closed at-will) like in Windows for easy convenience, and even Game Boy and Atari emulators could run at decent speeds, adding for a lot of capability in the device.

While looking at the newer (and doomed) N-Gage service's website, through a very particular section, I found a somewhat hidden link for an archived version of the original N-Gage.com site. Nokia has stored it here, and it can be visited for nostalgic purposes: http://www.n-gage.co...tgen/index.html . Unfortunately, while there is a full games list there, it looks like screenshots and videos of each game have been taken down..

Lastly, one of the reasons I wanted to post this is because I know there are a lot of collectors and curious gamers here. I thought I should point out some some tips for using the system for anyone curious in picking one up, and some thoughts for you collectors here:

For you curious gamers, you can actually boost performance in certain games (usually the 3D-heavy ones) by booting the system into "offline" mode. This essentially turns off the cell phone capabilities and frees up some resources. In certain games as well, turning off sound frees up resources, like on a PC. You may notice a small performance boost in these cases. With the original N-Gage, you can connect it directly to your PC via USB. If you buy a blank MMC card, you can install emulators and so forth. Standard home consoles don't work well like on a PSP, but if you stick with the Atari 2600, the original Game Boy, and light MAME roms, it works pretty well. The QD requires a bluetooth wireless adaptor on your PC to connect--there's no USB port on the device itself, making configuring PC connectivity a little more difficult (I've never been able to get mine to work properly, but apparently I'm just unlucky). Also, the QD doesn't play MP3s--not right out of the box, anyway. You can download an external Java program that will do it for you though (although there isn't much point these days, with iPods and iPhones out there). If you get a QD, if you get lucky, you may run into the MMC expander. Like I said above, it replaces the battery cover and enables you to house two MMC games in the system at one time. Nokia only had these available via mail-order (at least here in the US), and they don't offer any original n-gage items anymore, so they will be very difficult to come by. One other thing I wanted to note (that I don't think that even the gaming press has noted in the past) is that there are little plastic holders that come bundled in each mini-DVD-esque N-Gage game casing. These can actually house four games, and can then be folded in half. Each case a N-Gage came comes in can house two of these when folded up, allowing you to carry eight games in one case. Also, three games can be held in the clip-tray portion where your came comes brand-new by default. Very convenient if you want to bring a lot of games with you for a trip on the bus or at work, but don't want the annoying carrying cases of other portable platforms. Lastly, you can also change the casing of both systems if you want. There are cheap replacements in various colors on eBay. For the QD, you can also buy replacement rubber rings that wrap around the system, as with heavy use they may get loose or wear out.

For you collectors, I highly recommend keeping an eye out for N-Gage goods, particularly the stuff that was released in 2005 and onward. 2003 and most 2004 releases can be had on the cheap (as in $5 or $6 cheap). However, late '05 releases (and the two releases in '06) have been damn-near impossible to find. They also happen to be some of the best titles on the system. Putting two and two together, this usually equates out to something being pretty collectible down the road. The fact that many of them towards the end were only offered via mail order as well makes me think that Nokia only manufactured a few thousand copies of each, if that. So with that said.. Watch out for those!! I have also never recently seen the MMC expander on the web for sale. Units themselves don't seem to come up as often as you would think, either (Maybe they didn't really sell as many as Nokia claimed, afterall), and they seem to go between $50 and $100, loose, partially because you can still pop in a sim card for say, T-Mobile, and use it as a phone. If anyone wants any pictures uploaded here of add-ons, let me know and I can do so in a response.

Anyways, I hope this little (or big) write-up was interesting. So on an end note, what are everyone's general thoughts on this topic? Has anyone else here owned one of the N-Gage game decks, or am I alone here? Also, what are your thoughts on the current cell-phone/gaming combos? Has the iPhone replaced your PSP, or do you still need that other handheld to get you by? Do you think we will ever see a day where we will have general console-style games playable--comfortably--on phones?

Edited by Austin, Sat Jan 9, 2010 7:08 AM.


#2 Tom-Lynx OFFLINE  

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Posted Sat Jan 9, 2010 9:55 AM

I was intrigued by the idea of the N-Gage before it was launched and the magazines were printing all the hype. But when Nokia released the first version, it was the horrible taco phone. As a phone, it was horrible because you had to hold it sideways to your ear and it was too difficult to change game cartridges.

The games themselves were ok, but nothing you couldn't get for GameBoy Advance at the time.

Once Nokia re-released the N-Gage with the second version, it was too late. They never recovered from the initial bad reviews. In addition, gaming on Windows CE and Palm phones were much more convenient, and often free through shareware.

Any phone/PDA that needs games to be purchased on cartridge is going to fail. Who wants to not only carry their cell phone but a bunch of gaming cartridges around all the time?

Look at how successful the iPhone has been with its gaming model and the money Apple makes from its online App store. A much smarter business model.

#3 swlovinist OFFLINE  

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Posted Sat Jan 9, 2010 1:12 PM

View PostAustin, on Sat Jan 9, 2010 6:08 AM, said:


Anyways, I hope this little (or big) write-up was interesting. So on an end note, what are everyone's general thoughts on this topic? Has anyone else here owned one of the N-Gage game decks, or am I alone here? Also, what are your thoughts on the current cell-phone/gaming combos? Has the iPhone replaced your PSP, or do you still need that other handheld to get you by? Do you think we will ever see a day where we will have general console-style games playable--comfortably--on phones?

I own a complete US N-gage collection complete CIB with all the online games as well including Sega Rally. I also have a dual mounted kiosk, and several promotional items. You are not alone. The system was ahead of its time, and really had some great games. With that being said the system itself was stupidly designed, and it ultimately killed it. The future of great independant games is portables, the IPhone as an example. In the future, I see the cell phone systems being on par with gaming systems in terms of processing power. While I think there will always be room for both, the Iphone is an example of how you can be a crossover cell phone that does alot more. The plus side of a gaming system only is that it can usually have more complicated games, on a system that usually better contol, as well as the elimination of a monthly data plan charge:).

#4 Gabriel OFFLINE  

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Posted Sat Jan 9, 2010 1:28 PM

I remember saying only a total idiot would buy an N-gage. Then I made it my first cel phone. Of course, I got the N-Gage QD, not the original. The QD had some definite improvements like smaller size, easier game switching, and wasn't side-talkin'. (while that last criteria was big in the online world of mocking, I never saw much of an inherent drawback in side talkin')

As a starter cel phone it served me well.

In terms of games, I only ever bought 6: Civilization, System Rush, Rifts: Promise of Power, Pathway to Glory: Ikusa Islands, High Seize, and Warhammer 40K: Glory in Death. The latter three are all still in their shrinkwrap. The only one I played a lot of was System Rush. I had thought about buying the two Atari collections, but I determined playing them on the N-Gage's tiny screen would be unpleasant. I had been wanting to pick up the Taito collection, but, of course, it was cancelled. Another game I had wanted was Pocket Kingdom, but I didn't want to pay the extra money for the internet on my phone, and I figured as a MMORPG it would die quickly.

#5 nonner242 OFFLINE  

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Posted Sat Jan 9, 2010 3:40 PM

I love my N-gage(s)
And still use one as a cell phone & gaming device today. Everyday!
I think some of the games rock like Pathway to Glory,One & High Seize.
I wish I had some of the downloaded games for it back in the day.
But I have a pretty complete colloection...minus about 4 games.(Civilization, System Rush, Rifts: Promise of Power, Warhammer 40K: Glory in Death) and some cool not for resale games and blank game cards too (24-64mg) that I hear are the only cards that you can put copies of real games on.
If anyone has a box scan(insert) the can post for me of Catan & system rush that would be awesome.
Im also looking for links to homebrews/hacks.....and freeware since everytime I find something its undownloadable or the file is corrupt.
I will have top post some pics of my up to date collection since it really has grown.
Id love to see pics of others collections too.
And if anyone has any of my missing games they like to sell or trade hit me up.Posted Image



#6 GroovyBee OFFLINE  

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Posted Sat Jan 9, 2010 8:05 PM

Its a Symbian OS device. Have you visited All About Symbian?

http://www.allaboutsymbian.com

#7 Austin OFFLINE  

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Posted Sat Jan 9, 2010 10:45 PM

swlovinist - I'm glad to see there is someone else out there a bit like me, haha! Thanks to working at an EB back in the day, I was fortunate enough to be able to take home our N-Gage QD kiosk. Unfortunately, I didn't have much room at the time and I eventually had to get rid of it (Not after prying out both units however, as they could still be used as gaming machines).. I also had a copy of Sega Rally as well, but used it as bait (I suppose) when I sold my original N-Gage deck via eBay (No one wanted to play multiplayer, and I had the QD, so there wasn't much point in keeping the first system). Now that it's been a few years, I kind of wish I held on to it for collective purposes.

Gabriel - Feel free to sell me your games. ;) :D Also, regarding Pocket Kingdom, it's single-player as well. It never required the internet. So, it's still very cheap (under ten dollars), so it's never too late to check it out.

#8 nonner242 OFFLINE  

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Posted Sat Jan 9, 2010 11:45 PM

View PostAustin, on Sat Jan 9, 2010 10:45 PM, said:

Gabriel - Feel free to sell me your games. Posted Image Posted Image


Not if I get them first!Posted Image
If he would even sell them?
I have doubles and trips of alot of games if your looking?Posted Image

#9 Austin OFFLINE  

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Posted Sat Jan 9, 2010 11:56 PM

View Postnonner242, on Sat Jan 9, 2010 11:45 PM, said:

View PostAustin, on Sat Jan 9, 2010 10:45 PM, said:

Gabriel - Feel free to sell me your games. Posted Image Posted Image


Not if I get them first!Posted Image
If he would even sell them?
I have doubles and trips of alot of games if your looking?Posted Image

I've got just about everything (that's good, anyway) when it comes to the early games. It's primarily the late-'05/Early '06 games I'm missing, due to them be primarily mail-order only. Back in the Spring of '06 I was able to snag Mile High Pinball, One, and the Atari Masterpieces Collection Volume II, but I am missing Warhammer, The Rifts, Catan, Atari Masterpieces Volume I, High Seize, Civilization, X-Men Legends II and System Rush (Probably the one I want to play the most). I kind of wish I snagged those back then before they took down their site..

I just found out that apparently Payload was released via digital-download only.. So I guess I'll stop looking for that one.

Edited by Austin, Sun Jan 10, 2010 12:03 AM.


#10 Gabriel OFFLINE  

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Posted Sun Jan 10, 2010 11:49 AM

Nah. I'm not planning on selling any of my games at the moment. I'll get to playing them eventually unless the QD dies.

Plus, it gives me the warm fuzzies to finally have some collectible games. :)

#11 Austin OFFLINE  

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Posted Sun Jan 10, 2010 11:54 AM

View PostGabriel, on Sun Jan 10, 2010 11:49 AM, said:

Nah. I'm not planning on selling any of my games at the moment. I'll get to playing them eventually unless the QD dies.

Plus, it gives me the warm fuzzies to finally have some collectible games. :)

It's OK, I understand. I wouldn't sell them, either. :D

#12 nonner242 OFFLINE  

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Posted Sun Jan 10, 2010 12:48 PM

View PostAustin, on Sun Jan 10, 2010 11:54 AM, said:

View PostGabriel, on Sun Jan 10, 2010 11:49 AM, said:

Nah. I'm not planning on selling any of my games at the moment. I'll get to playing them eventually unless the QD dies.

Plus, it gives me the warm fuzzies to finally have some collectible games. Posted Image

It's OK, I understand. I wouldn't sell them, either. Posted Image

I do! Well trade rare for rares...depends on how much I want it.
The only untouchables in my collection is my Jaguar, 32X & 7800 since they have been completed.
Nagage is one of the last systems I think I really wanna try to complete since Im pretty close.

#13 swlovinist OFFLINE  

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Posted Sun Jan 10, 2010 1:14 PM

View PostAustin, on Sat Jan 9, 2010 10:45 PM, said:

swlovinist - I'm glad to see there is someone else out there a bit like me, haha! Thanks to working at an EB back in the day, I was fortunate enough to be able to take home our N-Gage QD kiosk. Unfortunately, I didn't have much room at the time and I eventually had to get rid of it (Not after prying out both units however, as they could still be used as gaming machines).. I also had a copy of Sega Rally as well, but used it as bait (I suppose) when I sold my original N-Gage deck via eBay (No one wanted to play multiplayer, and I had the QD, so there wasn't much point in keeping the first system). Now that it's been a few years, I kind of wish I held on to it for collective purposes.

Gabriel - Feel free to sell me your games. ;) :D Also, regarding Pocket Kingdom, it's single-player as well. It never required the internet. So, it's still very cheap (under ten dollars), so it's never too late to check it out.



Funny, working at an old gamestop, that is how I scored both of my dual N-gage Kiosks!. I kept one, and the other one helped me finish my N-gage set. I also have several gold kits of the later games. I am glad I was able to jump on that when I did. Looking back at collecting the system, it was totally worth it. As a portable, I feel that the QD is still a great system.

#14 godslabrat OFFLINE  

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Posted Sun Jan 10, 2010 10:37 PM

View PostAustin, on Sat Jan 9, 2010 6:08 AM, said:

Also, what are your thoughts on the current cell-phone/gaming combos? Has the iPhone replaced your PSP, or do you still need that other handheld to get you by? Do you think we will ever see a day where we will have general console-style games playable--comfortably--on phones?

I really appreciate your long and thoughtful writeup of this topic. I love it when people really get into the heart of the lesser-known consoles. I'm a huge Virtual Boy fan, if that helps you at all.

I really don't think we've seen a truly successful fusion of cell phones and game consoles. The N-Gage, for as much of a failure as it was, was probably the best ever Game-Console-That's-also-a-cell-phone. It played games first, and was a cell phone second. It failed, as you noted, because the game lineup was unimpressive for most of the system's life... and the reason for that is because the audience was so limited. If you were a game developer, why would you want to aim your product at the sliver of people who are buying both a game console AND a phone?

The iPhone, on the other hand, is the best ever Cell-Phone-That's-also-a-Game-Console. The console has been much more successful than the N-Gage, but that's only because the phone itself has been much more successful than the N-Gage. Leaving the issue of sales aside, the iPhone is fairly limited in the kinds of games it can play. Sure, it's good for puzzle games and driving games, but the touch/tilt controls do not lend themselves well to RPGs, fighters, or other popular genres. You still need a PSP or DS for those types of games. But, since the iPhone has done so well for the types of games that shine on it, it's now the benchmark for future cell phone/gaming combos.

And that's why I don't think we'll see a real fusion of gaming and cell phones in the near future. There's so much money to be made in cell phones, and so much money to be made in video games, but it just seems like the two customer bases never seem to want to spend money on the same things. Apple likes their touch controls and $1 apps, gamers are willing to spend a little more to get more variety in genre. It's not that a fusion couldn't be done, but it's not really in anyone's best interest right now.

#15 Austin OFFLINE  

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Posted Mon Jan 11, 2010 2:56 AM

View Postgodslabrat, on Sun Jan 10, 2010 10:37 PM, said:

View PostAustin, on Sat Jan 9, 2010 6:08 AM, said:

Also, what are your thoughts on the current cell-phone/gaming combos? Has the iPhone replaced your PSP, or do you still need that other handheld to get you by? Do you think we will ever see a day where we will have general console-style games playable--comfortably--on phones?

I really appreciate your long and thoughtful writeup of this topic. I love it when people really get into the heart of the lesser-known consoles. I'm a huge Virtual Boy fan, if that helps you at all.

I really don't think we've seen a truly successful fusion of cell phones and game consoles. The N-Gage, for as much of a failure as it was, was probably the best ever Game-Console-That's-also-a-cell-phone. It played games first, and was a cell phone second. It failed, as you noted, because the game lineup was unimpressive for most of the system's life... and the reason for that is because the audience was so limited. If you were a game developer, why would you want to aim your product at the sliver of people who are buying both a game console AND a phone?

The iPhone, on the other hand, is the best ever Cell-Phone-That's-also-a-Game-Console. The console has been much more successful than the N-Gage, but that's only because the phone itself has been much more successful than the N-Gage. Leaving the issue of sales aside, the iPhone is fairly limited in the kinds of games it can play. Sure, it's good for puzzle games and driving games, but the touch/tilt controls do not lend themselves well to RPGs, fighters, or other popular genres. You still need a PSP or DS for those types of games. But, since the iPhone has done so well for the types of games that shine on it, it's now the benchmark for future cell phone/gaming combos.

And that's why I don't think we'll see a real fusion of gaming and cell phones in the near future. There's so much money to be made in cell phones, and so much money to be made in video games, but it just seems like the two customer bases never seem to want to spend money on the same things. Apple likes their touch controls and $1 apps, gamers are willing to spend a little more to get more variety in genre. It's not that a fusion couldn't be done, but it's not really in anyone's best interest right now.

Thank you. Very interesting insight as well.. and I'm right there with you when it comes to the VB. :D

#16 RickHarrisMaine OFFLINE  

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Posted Sun Jan 17, 2010 8:41 PM

You know, I have the original N-Gage and a few games, and I quite like it....I use it as my everyday cell phone, and it's actually a very good phone once you get used to its little idiosyncrasies. My wife thinks its ridiculous looking, and my carpool partner laughs when he sees me talking on it. But it's certainly better than the Motorola piece of crap it replaces less than two years into it's T-Mobile contract.

I'll have to check out that "play it offline" trick to smooth out some of the issues with the games. Moto GP and SSX are pretty bad, while Super Monkey Ball is quite good in my opinion, as is Puyo Pop....both very addicting....

#17 Austin OFFLINE  

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Posted Mon Jan 18, 2010 10:17 AM

I don't think it helps Moto GP much, that one is beyond fixable.. ;) I do notice a minor speed boost in Ashen, though. Anyways, give it a shot though if you don't mind sacrificing your cell service while you play.

Edited by Austin, Mon Jan 18, 2010 10:18 AM.





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