Also changed MAPDRW to match the offset of >8357. Effect was even worse than before. I imagine I misunderstand the labels.
Edited by Opry99er, Sun Jul 25, 2010 10:47 PM.
Posted Sun Jul 25, 2010 10:38 PM
Edited by Opry99er, Sun Jul 25, 2010 10:47 PM.
Posted Sun Jul 25, 2010 10:50 PM
Opry99er, on Sun Jul 25, 2010 10:38 PM, said:
Posted Sun Jul 25, 2010 11:13 PM
Posted Mon Jul 26, 2010 2:11 AM
Opry99er, on Sun Jul 25, 2010 7:20 PM, said:
Posted Mon Jul 26, 2010 5:32 AM
Posted Mon Jul 26, 2010 5:38 AM
Opry99er, on Mon Jul 26, 2010 5:32 AM, said:
Posted Mon Jul 26, 2010 5:54 AM
Quote
Posted Mon Jul 26, 2010 8:24 AM
Posted Mon Jul 26, 2010 1:58 PM

Posted Mon Aug 9, 2010 7:30 PM

Posted Tue Aug 10, 2010 4:51 PM
Posted Fri Dec 10, 2010 1:02 PM
Posted Fri Dec 10, 2010 2:42 PM
Posted Fri Dec 10, 2010 3:09 PM
Posted Sat Dec 11, 2010 2:46 AM
Posted Sat Dec 11, 2010 2:55 AM
Vorticon, on Sat Dec 11, 2010 2:46 AM, said:
Edited by sometimes99er, Sat Dec 11, 2010 9:51 AM.
Posted Sat Dec 11, 2010 9:46 AM
Posted Sat Dec 11, 2010 9:56 AM
Opry99er, on Sat Dec 11, 2010 9:46 AM, said:
Edited by sometimes99er, Sat Dec 11, 2010 9:57 AM.
Posted Sat Dec 11, 2010 11:17 AM
Posted Sat Dec 11, 2010 4:50 PM
Posted Sat Dec 11, 2010 4:57 PM
Posted Sat Dec 11, 2010 5:20 PM
Posted Tue Jan 11, 2011 3:34 AM
Posted Wed Jan 12, 2011 3:17 PM
Documents *Blogs 1-5 *Beryl Reichardt history and story *Game Outline and development doc *Graphic Hex document DSK1 *New link programs -LOAD -XB PROGRAM -Object file for assembly linkup DSK2 *BATTLEBR (XB program simulating battle) *BRICKWALK (A small program showing pseudo scrolling--Karsten's bricks) *VIEW3 (Objectfile for Matthew Hagerty's scroller using the LAVA world graphics *view (the source for Matthew's scroller) FORESTOGGLE *A FIAD disk containing a toggle program I wrote... shows all the areas of the OLD Forest World.
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