ijor, on Sat Feb 20, 2010 9:26 AM, said:
Are you sure he said that about TOBL? I remember reading about that myself, but as I recall it was about the protection in Alternate Reality.
Regardless, I doubt very much he meant that the code on the actual disk is being modified. I think he meant that the code uses adaptive techinques, and it is modified while it is being played. But that only the in-memory loaded code is being modified, not on disk.
I linked the interview in my first post in this thread, but here's the relevant part (
linky):
Quote
How did "The Tail of Beta Lyrae" develop?
Since I only had 32K of memory and no floppy drive, the first game I wrote had to be an action game. I enjoyed side-scrolling arcade games the most, so I had decided to try creating one. Since I enjoy playing as well as writing, I used an infinite scrolling field and a probability engine to generate terrain and objects. I wanted the game to last; I hated playing a game where all I had to do was remember where all of the items were. I liked the future to be unpredictable, but with a degree of order. I also enjoyed surprises, so I made the game change after you had owned it for a while.
Now to me, it would seem that "after you had owned it for a while" would imply that he was changing the code on disk somehow. Or perhaps writing a counter as someone else mentioned. But I don't know, as I don't have a copy of the original.