matthew180, on Wed Sep 15, 2010 7:40 AM, said:
I don't play games much and when PITFALL! originally came out (in 1982) I could not get it because, well, I had a 99/4A and the game did not exist for the 99/4A until a few months ago.
Now that I have had to actually *play* the game to make sure the carts sold on the CHC store are good, I have to say Retroclouds' conversion is absolutely AWESOME! Admittedly I had not actually played the game prior - *hangs head in shame* - BUT I downloaded though, and looked at the title screen in Classic99!?!?
If you have not actually played the game, even a little, you really need to! I can't get over how smooth the whole thing runs, and now I'm going to have to go read the source code because he did things in the game that I don't know how I would do.
I just wanted to throw this out there and give my two cents on the game. It is fantastic! Retroclouds nailed it! Even if you don't like games very much, you should play it a little just to see what I'm talking about.
Matthew
Thanks, I'm really glad you like it
When I started looking for a game to port to the TI-99/4A, I checked several candidates.
In the end I picked Pitfall! because it looked easy to convert. I had to play it a lot to learn it has quite a few subtle tricks.
The one I like the best visually-wise, is how the rope swings between the tree leaves. If you look closely, you'll see how a few pixels
of the rope appear between the "holes" in the tree tops.
The colecovision programmers did a nice job there, overlaying sprites in a a clever way.
As far as the source code is concerned, there is plenty I would do differently now. First of all I think it's important to decide
what your "target" platform will be. Meaning, are you heading for a cartridge version that runs without memory expansion or are
you targetting a disk version with 32K memory expansion. I started from the disk version and shoehorned it to fit in the cartridge space.
That shows in the source code, but in the end I was pretty pleased with it.