RevEng, on Mon Feb 22, 2010 8:22 PM, said:
Yeah, stella is a sticking point. I'm kind of hoping that the 2-button hack thread prods Stephen into updating stella.
As a workaround until he does, you can skip the detection stuff in my demo. Then just use "INPT5" instead of "INPT1" as you're working, which will use the second joysick's button instead. This maps to "f" by default in stella.
Then when you're ready to test on real hardware, just search and replace INPT5 with INPT1 and rebuild.
I am still working on Stella, but I've had to take a break for the last few weeks due to exhaustion from other things. Not to mention that I'm just now starting to watch the Farscape box set I bought before Christmas (yes, I don't normally get to watch a movie until 2 months after I buy it). And as I'm finding the series extremely addictive, I still haven't gotten back to Stella.
There are quite a few fixes already in what will become Stella 3.1. However, I've torn out the old disassembler and integrated Distella, and it's all still a WIP. And I can't do a new release until it's back to the same functionality as before. However, I see no reason why a new controller can't be added to Stella.
As to the new controller, I have a few questions (probably already answered in this thread, but better to ask again for clarity):
1) It uses the normal joystick directions, correct?
2) There are two buttons, one the normal joystick button, and the other INPT5?
3) What should I name this new 'controller' (Stella identifies controllers by name, so I have to call it something).