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Bombs Away!


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#51 yuppicide OFFLINE  

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Posted Fri Mar 12, 2010 7:50 AM

I forgot to copy version 37 to take home, so I'm playing version 31, thought I'd share my comments.

Seems the scanline issue (screen flicker and roll) is almost completely gone. Although, when I get to level 10 or above, I do get an occasional screen roll. Happens at random times (maybe when screen action is too fast), but also happened once when a bomb hit my city below.

#52 Atarius Maximus OFFLINE  

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Posted Fri Mar 12, 2010 3:44 PM

View Postyuppicide, on Fri Mar 12, 2010 7:50 AM, said:

I forgot to copy version 37 to take home, so I'm playing version 31, thought I'd share my comments.

Seems the scanline issue (screen flicker and roll) is almost completely gone. Although, when I get to level 10 or above, I do get an occasional screen roll. Happens at random times (maybe when screen action is too fast), but also happened once when a bomb hit my city below.

I don't remember what I did between versions 31 and 37, but it may be fixed now. I haven't tried it on real hardware yet, but when I run the breakif 262 command in stella it never stops the program.

I was trying to think of a way to use up the remaining 4K and I came up with something new for the game. Every other level (starting with level 2), you'll stop and enter one of the city buildings and have to race to defuse some bombs before they explode. Just run around the room and shoot them. If you let one explode, it takes one of your six lives away. The bombs will start to flash right before they're about to explode. There is a moving obstacle in the room that will push you back to the room's entrance if it hits you. Not sure what to call the obstacle in the room yet, I guess you could call it a motion sensing laser? Once you've cleared the room of bombs the game will continue as normal and you'll go on to the next level. I've spent quite a bit of time working on this new feature and haven't had much time to fully test this new verison to make sure there's no bugs. I just did a quick 5 minute playthrough now and it didn't seem to have any scanline issues or any other major problems, but I need to test it more. The only other change is that there are now more falling bombs in each level to clear, each level seemed to end a little too quickly before.

Also, at least for now, you can enter a city building and defuse bombs anytime you want by pressing fire on the right joystick. After clearing the room, it will take you back to the same point in the game. This was put in to make it easier for me to test that part of the game, I may remove that later.

Thanks,

Steve

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Edited by Atarius Maximus, Fri Mar 12, 2010 3:55 PM.


#53 sandmountainslim OFFLINE  

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Posted Sat Mar 13, 2010 7:29 PM

I seriously LOVE this game. Keep up the good work
Wp

#54 yuppicide OFFLINE  

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Posted Mon Mar 15, 2010 2:21 PM

Just downloaded 45. Will try it when I get home and post comments tomorrow.

#55 Atarius Maximus OFFLINE  

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Posted Tue Mar 16, 2010 8:00 PM

Well, no new updates to the game, but I had to share a pic of me and my new T-shirt. It was a gift from a friend who knows me too well. :)

Steve

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  • represent.jpg


#56 yuppicide OFFLINE  

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Posted Wed Mar 17, 2010 6:42 AM

I wanted to buy that shirt, but being that the joystick is wrong I decided to boycott it. We had a thread going here on how people can't make a shirt with the correct joystick on it. My idea is to make one that says something like "The Real Representation", have the correct joystick and an AtariAge logo with all proceed going to the website.

#57 Atarius Maximus OFFLINE  

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Posted Wed Mar 17, 2010 7:30 AM

View Postyuppicide, on Wed Mar 17, 2010 6:42 AM, said:

I wanted to buy that shirt, but being that the joystick is wrong I decided to boycott it. We had a thread going here on how people can't make a shirt with the correct joystick on it. My idea is to make one that says something like "The Real Representation", have the correct joystick and an AtariAge logo with all proceed going to the website.

I didn't even notice that the joystick wasn't exactly right until you just pointed that out. Oh well, I still like the shirt, but I have to agree that a more accurate representation would have been nice. I guess "Represent" means "this joystick kind of represents a CX-40". ;)

Steve

#58 Philsan OFFLINE  

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Posted Wed Mar 17, 2010 7:59 AM

I agree with yuppicide.
But they say "you shouldn't look a gift horse in the mouth".



#59 Random Terrain ONLINE  

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Posted Wed Mar 17, 2010 8:05 AM

View PostPhilsan, on Wed Mar 17, 2010 7:59 AM, said:

I agree with yuppicide.
But they say "you shouldn't look a gift horse in the mouth".
I try not to look anything in the mouth. The danger of receiving a bite or getting a whiff of bad breath is too high.

#60 yuppicide OFFLINE  

yuppicide

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Posted Wed Mar 17, 2010 10:23 AM

Think Geek sold that shirt also. They wrote on the page about it not being correct, but that shows their true geekiness. I told the they have enough money and resources and customers to make the correct shirt and I bet it would outsell.

#61 Atarius Maximus OFFLINE  

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Posted Wed May 12, 2010 7:26 PM

Has anyone been playing this? Any more bugs found? I've gone over it a few times in the past month and tested it on real hardware, and it seems to be working fine. I think I'm going to call the most recently posted version (v45) the final version.

Steve





#62 Random Terrain ONLINE  

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Posted Wed May 12, 2010 8:18 PM

View PostAtarius Maximus, on Wed May 12, 2010 7:26 PM, said:

Has anyone been playing this?
Not for a while. It's not my kind of game, so I didn't play it for too long. I did notice that moving from easy to hard goes by pretty fast on the settings screen. Is it possible to slow it down a little more?

#63 Atarius Maximus OFFLINE  

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Posted Wed May 12, 2010 10:55 PM

View PostRandom Terrain, on Wed May 12, 2010 8:18 PM, said:

View PostAtarius Maximus, on Wed May 12, 2010 7:26 PM, said:

Has anyone been playing this?
Not for a while. It's not my kind of game, so I didn't play it for too long. I did notice that moving from easy to hard goes by pretty fast on the settings screen. Is it possible to slow it down a little more?

Yep, that would be a very easy change to make. :) I'll post a change soon.

I have another game almost complete that I'll be posting soon. it's complete except for audio, which is always my biggest challenge. Making music and sound effects is hard, so I always leave it until the end.

Steve

#64 Random Terrain ONLINE  

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Posted Wed May 12, 2010 11:23 PM

View PostAtarius Maximus, on Wed May 12, 2010 10:55 PM, said:

It's complete except for audio, which is always my biggest challenge. Making music and sound effects is hard, so I always leave it until the end.
It's a lot easier now:

http://www.randomter...nd_sound_editor

I used that to add two sound effects to the game I'm working on so far and it seems to be working great. I might actually get a game finished.




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