Thanks.
[I should probably say that I know about reboot, but that can screw up random numbers, so I want to avoid it.]
Edited by Random Terrain, Sun Mar 14, 2010 3:17 AM.
Posted Sun Mar 14, 2010 2:52 AM
Edited by Random Terrain, Sun Mar 14, 2010 3:17 AM.
Posted Sun Mar 14, 2010 1:43 PM
Random Terrain, on Sun Mar 14, 2010 2:52 AM, said:
player0y=255:player1y=255:missile0y=255:missile1y=255:bally=255If you want to do it from several places in your program, you can make it a subroutine:
reset_sprites player0y=255:player1y=255:missile0y=255:missile1y=255:bally=255 return(I was going to suggest setting them to 0, but part of player1 was still visible at the top of the screen, so I went with 255.)
Edited by SeaGtGruff, Sun Mar 14, 2010 1:44 PM.
Posted Mon Mar 15, 2010 1:00 AM
Posted Mon Mar 15, 2010 10:42 AM
SeaGtGruff, on Sun Mar 14, 2010 1:43 PM, said:
Random Terrain, on Sun Mar 14, 2010 2:52 AM, said:
player0y=255:player1y=255:missile0y=255:missile1y=255:bally=255If you want to do it from several places in your program, you can make it a subroutine:
reset_sprites player0y=255:player1y=255:missile0y=255:missile1y=255:bally=255 return(I was going to suggest setting them to 0, but part of player1 was still visible at the top of the screen, so I went with 255.)
Posted Mon Mar 15, 2010 8:33 PM
Cliff Friedel, on Mon Mar 15, 2010 10:42 AM, said:
SeaGtGruff, on Sun Mar 14, 2010 1:43 PM, said:
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