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Burgertime Colecovision possible proto dump


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#1 ONLINE  

    Dragonstomper

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Posted Fri Mar 19, 2010 4:03 PM

I recently sold a Burgertime cart that came from a Coleco employee in Hartford, CT and the buyer gave me permission to post the dump. It's only two bytes different from the release but those two bytes seem to have something to do with the player and enemy sprite timing. On an NTSC system, the game works fine, but in an emulator, the two byte change causes the player and enemy sprites to not display properly. I suspect this may have been a bug that only appeared on PAL systems that was patched before release.

Of course, it could be just bit rot, but I seriously think not, because the first different byte effects the enemies and the second different byte effects the player and they're in way different locations. Too much of a coincidence to be bit rot, I'd think! :)

I've attached the dump if anyone would like to have a peek at it and offer an opinion.

Attached Files


Edited by djpubba, Fri Mar 19, 2010 4:04 PM.






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