Pretty much all of the AtariSoft titles for the C-64 were well down (possible exception being
Centipede, which feels a tad incomplete), but
Donkey Kong particularly stands out. It was one of the few home ports that got both the number of screens and the positions of Donkey Kong and the hammers correct on every screen. It bests even the Atari 8bit version, in my opinion.
Activision put an extra layer of gloss on their 2600 remakes for the C-64, but there were some notable originals too.
Park Patrol is one of my favorites, and of course
Ghostbusters plays much better on the C-64 than on the 2600.
Very few lists of C-64 favorites are without least one or two titles from Epyx. Classics like
California Games and
Impossible Mission got their start on the C-64. My personal Epyx favorite is
Jumpman.
Electronic Arts also had some good originals. I think my favorite of theirs is
Realm of Impossibility. Sadly their translations weren't as hot;
Marble Madness left a lot to be desired.
Virgin and Cosmi were good for quirky European titles. My favorites include
Psychastria (a horizontal SHMUP),
Slinky (a Q*Bert clone with cute interpretations of several well-known classical tunes) and
Cosmic Causeway (not entirely unlike a 3-D version of
Marble Madness, only over endless plains instead of Escher-inspired fortresses).
Taito and their hired guns did an excellent job with the arcade ports they released.
Arkanoid and
Arkanoid II are almost spot on.
Bubble Bobble works, even if it feels a bit slow compared to the arcade game.
Sky Shark (
Flying Shark to those elsewhere in the world) could have used a little more polish, but is still pretty darn good as is.
Sega also did a very good job with their arcade ports. Games like
Out Run,
Space Harrier and
Thunder Blade may have lost a lot in the translation from the arcades, but they still pack a good punch on the Commodore. Only
After Burner is anywhere near a disappointment.
I must also mention one of the last commercial releases for the C-64, Konami's port of their arcade game
The Simpsons. Not only does it help us prove just how long the Simpsons have been around ("They have games on the NES and even the Commodore!"), but it actually does a surprisingly good job of replicating the arcade game. Konami also released a port of
Teenage Mutant Ninja Turtles at the same time, but
The Simpsons fared much better.
One thing that makes Commodore games, even some bad ones, so memorable, is the unique sound hardware that went into the Commodore. Revolutionary at the time, it still doesn't sound quite like anything that went into any other system during the era of analog sound. And in the hands of a programmer who knew how to tap the hardware properly, a mediocre game could turn into a bona-fide classic (just look at
Rambo: First Blood Part II). Commodore musicians became celebrities of sorts, sought after by small companies hoping the music would turn their lead games into gold. If you're considering a game that happens to list who did the music, and you see a name like Ben Daglish, Rob Hubbard, Jonathan Dunn or the Maniacs of Noise, odds are the game will be worth buying, if only for the music.
Edited by FujiSkunk, Thu Apr 22, 2010 3:13 PM.