Jump to content



5

Doom 1.5?


68 replies to this topic

#51 S1500 OFFLINE  

S1500

    River Patroller

  • 2,148 posts
  • STATUS UNDER LITIGATION FROM ATARI
  • Location:Twin Cities

Posted Mon Apr 5, 2010 11:48 AM

Wow all this talk of IP law, copyrights, trademarks & stuff. Seems to be un-avoidable in any Jaguar new game idea discussion. Now you're playing with power!™

#52 sh3-rg OFFLINE  

sh3-rg

    Dragonstomper

  • 626 posts
  • /|\
  • Location:NORTH-WEST ENGLAND

Posted Mon Apr 5, 2010 3:39 PM

New video up, level 5. It's a biggie & had to be worked on quite a bit to get it going, but that's good as he learned a few more things in the process. I'm going to say sorry now for failing the jump so many times & quitting at the end, I suck, it's true :)

#53 walter_J64bit OFFLINE  

walter_J64bit

    River Patroller

  • 3,441 posts
  • Location:Goldsboro NC

Posted Mon Apr 5, 2010 4:41 PM

WOW, that's a big level and the Jag ran it just fine :thumbsup: :thumbsup: and it's one of the Doom 2 level's I hate the most! :x :x

#54 sh3-rg OFFLINE  

sh3-rg

    Dragonstomper

  • 626 posts
  • /|\
  • Location:NORTH-WEST ENGLAND

Posted Mon Apr 5, 2010 5:06 PM

View Postwalter_J64bit, on Mon Apr 5, 2010 4:41 PM, said:

WOW, that's a big level and the Jag ran it just fine :thumbsup: :thumbsup: and it's one of the Doom 2 level's I hate the most! :x :x

It has been edited quite a bit I'm told, but the secrets are still all there (though I failed to get the other two, even the one right in front of me at one point :P I tried it without cheating & I couldn't get anywhere!). But it does bode well for possibilities for future JagDoom-based games if a level like this works :thumbsup:

#55 carmel_andrews OFFLINE  

carmel_andrews

    Quadrunner

  • 12,343 posts
  • Location:from somewhere, anywhere and no where

Posted Wed Apr 7, 2010 1:18 PM

just a thought, does jaguar cartridges support bank switching (to allow larger rom sizes) reason being is that you could have all the doom jag original levels and a heap of doom 1.5 levels as well, and also have a built in level editor (so you can design your own doom levels)

#56 Zerosquare OFFLINE  

Zerosquare

    Stargunner

  • 1,306 posts
  • Location:France

Posted Wed Apr 7, 2010 3:41 PM

View Postcarmel_andrews, on Wed Apr 7, 2010 1:18 PM, said:

does jaguar cartridges support bank switching
No need for bankswitching, a 6 MB cart would probably suffice.

#57 neo_rg OFFLINE  

neo_rg

    Chopper Commander

  • 140 posts
  • Location:U.K.

Posted Wed Apr 7, 2010 4:14 PM

the jaguar doom rom has about 600k of empty space. getting more levels, including the original
ones to fit would not be a problem, as for a level editor, best to stick with the pc versions
i doubt anyone could edit a level with the jagpad, not even me, and i've done a few.

#58 Video OFFLINE  

Video

    Quadrunner

  • 6,745 posts
  • Location:Here

Posted Tue Apr 13, 2010 3:25 PM

Yet another awesome video. That's awesome.

I wish there was a working editor for the PC, I'd love to play with making my own levels. (Yeah, I know there are....supposedly....but I've seen none that will work for me :( )

#59 neo_rg OFFLINE  

neo_rg

    Chopper Commander

  • 140 posts
  • Location:U.K.

Posted Wed Apr 14, 2010 10:16 AM

I am on holiday for the next 10 or so days, so internet for me will be very limited.
When I get back I will show people how I managed to hack new levels into doom using
a hex editor and a few wad programs. It's all pretty simple really, the hard part is
making those levels run on the Jaguar. Quite a few changes have to be made, I may given
enough time and if people are interested write down a few rules to follow so you don't
have to go through what i did, maps not working plus gpu and draw errors, caused by the
Jaguar Doom engine complaining.

At the moment I am busy working on other things, but I will get back to Doom hacking
again, with possibly a release of a set of utilities to make porting levels and changing
anything you want in the Jaguar Doom wad somewhere in the near future.

For those people going to Outline 2010, they will be able to see and play whats been done
so far, and maybe Jagfest UK in September. I won't be taking this project any further.
Everything that has been learnt from doing it will help in future Doom Engined games.
There will be more of them in the future ;)

#60 walter_J64bit OFFLINE  

walter_J64bit

    River Patroller

  • 3,441 posts
  • Location:Goldsboro NC

Posted Wed Apr 14, 2010 2:57 PM

View Postneo_rg, on Wed Apr 14, 2010 10:16 AM, said:

I am on holiday for the next 10 or so days, so internet for me will be very limited.
When I get back I will show people how I managed to hack new levels into doom using
a hex editor and a few wad programs. It's all pretty simple really, the hard part is
making those levels run on the Jaguar. Quite a few changes have to be made, I may given
enough time and if people are interested write down a few rules to follow so you don't
have to go through what i did, maps not working plus gpu and draw errors, caused by the
Jaguar Doom engine complaining.

At the moment I am busy working on other things, but I will get back to Doom hacking
again, with possibly a release of a set of utilities to make porting levels and changing
anything you want in the Jaguar Doom wad somewhere in the near future.

For those people going to Outline 2010, they will be able to see and play whats been done
so far, and maybe Jagfest UK in September. I won't be taking this project any further.
Everything that has been learnt from doing it will help in future Doom Engined games.
There will be more of them in the future ;)
Have a good time on your holiday!

#61 doctorclu OFFLINE  

doctorclu

    River Patroller

  • 4,744 posts
  • (Bubsy Bobcat fan)
  • Location:Kuwait- UAE

Posted Wed Apr 14, 2010 11:58 PM

View Postneo_rg, on Wed Apr 14, 2010 10:16 AM, said:

I am on holiday for the next 10 or so days, so internet for me will be very limited.
When I get back I will show people how I managed to hack new levels into doom using
a hex editor and a few wad programs. It's all pretty simple really, the hard part is
making those levels run on the Jaguar. Quite a few changes have to be made, I may given
enough time and if people are interested write down a few rules to follow so you don't
have to go through what i did, maps not working plus gpu and draw errors, caused by the
Jaguar Doom engine complaining.

Oh wow, definitely looking forward to this!

#62 primeform OFFLINE  

primeform

    Chopper Commander

  • 197 posts

Posted Thu Apr 15, 2010 4:07 AM

View Postneo_rg, on Wed Apr 14, 2010 10:16 AM, said:

I am on holiday for the next 10 or so days, so internet for me will be very limited.
When I get back I will show people how I managed to hack new levels into doom using
a hex editor and a few wad programs. It's all pretty simple really, the hard part is
making those levels run on the Jaguar. Quite a few changes have to be made, I may given
enough time and if people are interested write down a few rules to follow so you don't
have to go through what i did, maps not working plus gpu and draw errors, caused by the
Jaguar Doom engine complaining.

At the moment I am busy working on other things, but I will get back to Doom hacking
again, with possibly a release of a set of utilities to make porting levels and changing
anything you want in the Jaguar Doom wad somewhere in the near future.

For those people going to Outline 2010, they will be able to see and play whats been done
so far, and maybe Jagfest UK in September. I won't be taking this project any further.
Everything that has been learnt from doing it will help in future Doom Engined games.
There will be more of them in the future ;)

RAD! :thumbsup:

#63 CD-i OFFLINE  

CD-i

    Chopper Commander

  • 231 posts

Posted Thu Apr 15, 2010 6:02 AM

View Postneo_rg, on Wed Apr 14, 2010 10:16 AM, said:

I am on holiday for the next 10 or so days, so internet for me will be very limited.
When I get back I will show people how I managed to hack new levels into doom using
a hex editor and a few wad programs. It's all pretty simple really, the hard part is
making those levels run on the Jaguar. Quite a few changes have to be made, I may given
enough time and if people are interested write down a few rules to follow so you don't
have to go through what i did, maps not working plus gpu and draw errors, caused by the
Jaguar Doom engine complaining.

At the moment I am busy working on other things, but I will get back to Doom hacking
again, with possibly a release of a set of utilities to make porting levels and changing
anything you want in the Jaguar Doom wad somewhere in the near future.

For those people going to Outline 2010, they will be able to see and play whats been done
so far, and maybe Jagfest UK in September. I won't be taking this project any further.
Everything that has been learnt from doing it will help in future Doom Engined games.
There will be more of them in the future ;)

hey, thats cool, maybe i look around at outline 2010 :)

#64 kevincal OFFLINE  

kevincal

    Quadrunner

  • 5,393 posts
  • Location:Fairfield, California

Posted Thu Apr 15, 2010 10:05 AM

neo_rg any chance you could contact id software / carmack etc. and ask permission to release this on the Jag? :^)

#65 Hyper_Eye OFFLINE  

Hyper_Eye

    River Patroller

  • 2,320 posts
  • IDSPISPOPD
  • Location:Huntsville, AL.

Posted Thu Apr 15, 2010 2:07 PM

View Postkevincal, on Thu Apr 15, 2010 10:05 AM, said:

neo_rg any chance you could contact id software / carmack etc. and ask permission to release this on the Jag? :^)

It isn't up to Carmack or id anymore. It is up to ZeniMax now as they own id. Belboz has had communication with Carmack and he has stated already that any releases on the Jag must be completely free of the game content ip. All the assets have to be original and distribution of the game engine has to be adherent to the GPL or the original Doom license the engine was released with. Someone can e-mail this question to Carmack but he is simply going to direct them to inquire with ZeniMax. The prospects of Carmack allowing the content ip to be used in a Jag release were already low in my opinion but I think the prospects of ZeniMax allowing it are nonexistent. I would absolutely love for someone to prove me wrong. I just want to make sure anyone who takes up this cause knows who holds the power to make it happen.

As for the instructions on how someone could do this on their own (assuming the content being manipulated is possessed legally)... cool. I think there are a few in the community who would enjoy trying it out.

#66 neo_rg OFFLINE  

neo_rg

    Chopper Commander

  • 140 posts
  • Location:U.K.

Posted Sat Apr 24, 2010 2:36 PM

Hello again everyone.

Had my holiday but didn't go anywhere thanks to a volcano, but while I was at home I
started on the tutorial for hacking levels into doom. I've come across one major
problem, the assets. I don't want to spread them as thay are still © but I think
if you are interested in hacking levels and can prove you own a jaguar doom cartridge.
i.e. send me an email with a picture of you holding it, and maybe your name on a bit of
paper too... just to stop people using google picures. Then I can save you the hassle
of trying to extract them youself and put them into a compatable wad format. These would
be then emailed to you with a disclaimer.

What are your thoughts, is there an easier way to do this for people interested.

#67 the.golden.ax ONLINE  

the.golden.ax

    Toss me

  • 10,345 posts
  • Just don't tell the Elf

Posted Sun Apr 25, 2010 12:48 AM

:ponder: anonymously

#68 ovalbugmann OFFLINE  

ovalbugmann

    River Patroller

  • 2,008 posts
  • Location:Phoenix, Arizona

Posted Sun Apr 25, 2010 9:25 PM

View Postdoctorclu, on Wed Apr 14, 2010 11:58 PM, said:

View Postneo_rg, on Wed Apr 14, 2010 10:16 AM, said:

I will show people how I managed to hack new levels into doom using
a hex editor and a few wad programs.

Oh wow, definitely looking forward to this!

F#@K Yeah!, doc. :)

View Postprimeform, on Thu Apr 15, 2010 4:07 AM, said:

View Postneo_rg, on Wed Apr 14, 2010 10:16 AM, said:

I will show people how I managed to hack new levels into doom using
a hex editor and a few wad programs.

I will get back to Doom hacking again, with possibly a release of a set of utilities to make porting levels and changing anything you want in the Jaguar Doom wad somewhere in the near future.
;)

RAD! :thumbsup:

RAD!? -Damn right, it's Prime! :P :D

View Postneo_rg, on Sat Apr 24, 2010 2:36 PM, said:

Hello again everyone.

I started on the tutorial for hacking levels into doom. I can save you the hassle
of trying to extract them youself and put them into a compatable wad format. These would
be then emailed to you.


Killer! :D
Just totally Awesome neo! -your cool man! :cool: I really appreciate your willingness to share your Doom hacking knowledge! I will have to get that pic to you, for your tutorial - don't know if I can successfully hack a Doom wad but I will try!

Edited by ovalbugmann, Sun Apr 25, 2010 9:32 PM.


#69 neo_rg OFFLINE  

neo_rg

    Chopper Commander

  • 140 posts
  • Location:U.K.

Posted Mon Apr 26, 2010 6:52 AM

i will upload the first part of the tutorial soon, its just to let you know what programs
and things you will need. and basically how to set up a program for our uses. most of the
programs are free and a couple are trial versions, but you will need a Doom II wad file and
an Atari Jaguar Doom rom file. Why a Doom II wad file and not normal Doom one..? Doom II uses
map with just numbers i.e. MAP01, MAP02, and so on. Normal Doom uses maps with numbers and
episodes i.e. e1m2, e3m4 and so on. Jaguar Doom uses the Doom II map numbering.

You will need the Atari Jaguar Doom rom too. Otherwise we'll have nothing to hack.. it may be
a good idea to get Project Tempest as well. It will be an easy way to test the maps you either
make or port there and then and gives an accurate indication of how the maps look and play on
the Jag. It will also be easier to take screenshots from if you get a crash screen. Once you
are happy with that, upload to your Skunkboard 8-).

see what i mean here ..

Attached Thumbnails

  • Noname.jpg





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users