Hardware durability wise, Lynx.
All the the Game Gear out in the wild now are broken. It's due to the SMS mount that plague the system and it needs to be replace in order for the Game Gear Screen and sound to be functional. I wrote about my capacitor issue in my blog and just fixed it last year after starting this project 2-3 years ago due to anxiety. If you want to get a Game Gear and you're good at soldering circuitry stuff, I would just buy random Game Gear system that can power on off Ebay. Then do surgery on it, it's the only way to get a perfectly functional Game Gear.
http://members.optus...b/ggrepair.html - has the info for it.
The Atari Lynx doesn't suffer from it capacitor drying out, 90% sure. Yet, I read that one component can render it broken.
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Atari Lynx uses a 65SC02 series processor while the Game Gear uses z80 processor. Which is better, I don't know LOL.
The Atari Lynx has 64KB of RAM, which is a lot of a handheld system and it's worth it. Game Gear has 8KB of RAM and 16KB of VRAM.
Atari Lynx has a color pallete of 16. GameGear 32 colors. It can color change the pallete per scan line like Shadow of the Beast and that football game Cyberball. Game Gear has the ability to do this as well, Sonic Blast, Gunstar Heroes first stage. Only draw back is the little fuzzy dots that hovers around the region where the color has change(only on the GG screen not emulator.)
The Lynx has variable width text and the Game Gear can do so too. Only problem for the Game Gear, it has to take some room on the tile sheet to print the text into.
Parallax scrolling, Lynx wins. Game Gear can do this, but like most 8bit system they animate the tile to simulate this feature.
The Game Gear is restricted to a name table and tile sheet while the Lynx can seems to draw any size graphic anywhere on screen.
The feature that the Game Gear lacks is the ability to scale graphics.
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It all come down to the games.
Edited by Kiwi, Fri Feb 18, 2011 1:17 AM.