Okay, so as I'm coding my kernel, I'm noticing that all I really know how to do right now is the bare minimum...and that it uses up a hell of a lot more RAM than some more efficient ways. I'm also noticing that I know very little in the ways of graphics, movement and input.
I've read through Andrew Davie's tutorials, Kirk Israel's tutorial and cookbook, a guide on what each of the opcodes do, and the Stella Programming Guide, all thoroughly. I spent a whole night reading and re-reading the SPG. I still feel I really don't know much about what I'm doing.
Further backing this fact is that I can hardly understand how the kernels in games like Adventure and Pitfall really work. I understand that these are very advanced kernels. So I looked at Donkey Kong and River Raid. As with the other two, I understood what each function was. However, I didn't understand how it all came together.
Are there any tutorials/guides on more advanced kernels?
Edited by johnon, Wed Mar 31, 2010 10:03 PM.














