Tutankham for the TI-99/4A
Started by retroclouds, Apr 4 2010 9:42 AM
114 replies to this topic
#51
Posted Sun May 30, 2010 9:34 AM
Or he could call it "TUT-99" and be all trashy
#52
Posted Sun May 30, 2010 9:51 AM
Or "TUT-22" after the year of its discovery
.
#54
Posted Sun May 30, 2010 12:50 PM
No, the name of the game will be "Tutankham"
Here are some mockup pictures of the cartridge label (thanks ti99userclub!)
PICT2444.JPG 545.76K
41 downloads
PICT2446.JPG 536.7K
37 downloads
PICT2450.JPG 684.76K
25 downloads
Here are some mockup pictures of the cartridge label (thanks ti99userclub!)
PICT2444.JPG 545.76K
41 downloads
PICT2446.JPG 536.7K
37 downloads
PICT2450.JPG 684.76K
25 downloads
#55
Posted Sun May 30, 2010 1:17 PM
Wow that looks great!!!!!
#56
Posted Sun May 30, 2010 2:15 PM
Excellent!
retroclouds, on Sun May 30, 2010 12:50 PM, said:
No, the name of the game will be "Tutankham"
Here are some mockup pictures of the cartridge label (thanks ti99userclub!)
PICT2444.JPG
PICT2446.JPG
PICT2450.JPG
Here are some mockup pictures of the cartridge label (thanks ti99userclub!)
#58
Posted Mon May 31, 2010 1:06 AM
Hey Ciro,
WOW!!! Damn fine job on that!!! It is perfect--- could not be any better, in my opinion. Even reminds me of the old coin-op stand-up arcade version---the art on the side looked similar!
WOW!!! Damn fine job on that!!! It is perfect--- could not be any better, in my opinion. Even reminds me of the old coin-op stand-up arcade version---the art on the side looked similar!
#59
Posted Mon May 31, 2010 6:48 AM
Opry99er, on Mon May 31, 2010 1:06 AM, said:
Hey Ciro,
WOW!!! Damn fine job on that!!! It is perfect--- could not be any better, in my opinion. Even reminds me of the old coin-op stand-up arcade version---the art on the side looked similar!

WOW!!! Damn fine job on that!!! It is perfect--- could not be any better, in my opinion. Even reminds me of the old coin-op stand-up arcade version---the art on the side looked similar!
thank you so much! !
I am very pleased and very happy too! but I must say that even inspire retroclouds very well with its beautiful games!
Now we need to do the manual ... the cover is already almost over ... but in the meantime is in the finishing straight manual Pitfall, missing only the correct translation of some paragraphs in French and Spanish ... then ended and printable :-) ... I can not wait for this!
#60
Posted Sat Jun 5, 2010 10:36 AM
Updates!!!!!! I demand updates NOW!!!! Hehehehe
#61
Posted Sat Jun 5, 2010 11:11 AM
ti99userclub, on Mon May 31, 2010 6:48 AM, said:
Opry99er, on Mon May 31, 2010 1:06 AM, said:
Hey Ciro,
WOW!!! Damn fine job on that!!! It is perfect--- could not be any better, in my opinion. Even reminds me of the old coin-op stand-up arcade version---the art on the side looked similar!

WOW!!! Damn fine job on that!!! It is perfect--- could not be any better, in my opinion. Even reminds me of the old coin-op stand-up arcade version---the art on the side looked similar!
thank you so much! !
I am very pleased and very happy too! but I must say that even inspire retroclouds very well with its beautiful games!
Now we need to do the manual ... the cover is already almost over ... but in the meantime is in the finishing straight manual Pitfall, missing only the correct translation of some paragraphs in French and Spanish ... then ended and printable :-) ... I can not wait for this!
if u need help for french translation, i'm here !
Edited by rocky007, Sat Jun 5, 2010 11:11 AM.
#62
Posted Tue Jun 8, 2010 11:31 PM
unhuman, on Sun May 30, 2010 10:01 AM, said:
Fine. Let's just have him call it Tuty Fruity. End of discussion.
Nutty Tutty
or
Tutuncommon -- you get the name AND cartridge rarity all in one!
--Rich
#63
Posted Wed Jun 9, 2010 9:32 AM
The name and cartridge rarity all at once...... Ha!!!
#64
#66
Posted Sat Jun 19, 2010 9:10 AM
So, the cart label is complete... The game demos are looking awesome. Any new progress to report, retroclouds? I am salivating over one of these carts! If its anywhere near as awesomwe as the Pitfall port, we'll be looking at one truly wicked awesome game!!! =) I have quite a bit of stuff to do on the Beryl game before I do up another YouTube video, so right now I'm trying to live vicariously through other great programmers. =) Hope to see some more soon... You're a pillar in our community, Filip!!
#67
Posted Sun Jun 20, 2010 2:26 AM
Opry99er, on Sat Jun 19, 2010 9:10 AM, said:
So, the cart label is complete... The game demos are looking awesome. Any new progress to report, retroclouds? I am salivating over one of these carts! If its anywhere near as awesomwe as the Pitfall port, we'll be looking at one truly wicked awesome game!!! =) I have quite a bit of stuff to do on the Beryl game before I do up another YouTube video, so right now I'm trying to live vicariously through other great programmers. =) Hope to see some more soon... You're a pillar in our community, Filip!!
thanks for asking
yeah, development has been real slow lately. Too much real-life stuff in the way.
That's also the reason why I originally planned the release date for 2011.
However, the good news is that in August I'll be having some time off. That should allow me to make some decent progress
#68
Posted Sun Jun 20, 2010 12:44 PM
Well, even though my progress on Tutankham is rather slow, my friend ti99userclub has been very busy
Check out his beautiful artwork on the manual cover
Tutankham Cover Manual.jpg 802.77K
32 downloads
Check out his beautiful artwork on the manual cover
Tutankham Cover Manual.jpg 802.77K
32 downloads
#69
Posted Sun Jun 20, 2010 1:07 PM
Wow!!!
#70
Posted Sun Jun 20, 2010 2:47 PM
retroclouds, on Sun Jun 20, 2010 12:44 PM, said:
Well, even though my progress on Tutankham is rather slow, my friend ti99userclub has been very busy
Check out his beautiful artwork on the manual cover
Tutankham Cover Manual.jpg
Check out his beautiful artwork on the manual cover
amazing !!! it's not really fair to show so gorgeous things (covers, cartridge labels ), and told us to wait until 2011
#71
Posted Sun Jun 20, 2010 8:10 PM
If it's anywhere near as excellent as Pitfall, it's definitely worth the wait.
#72
Posted Sat Jun 26, 2010 12:16 AM
Played Freddy today quite a bit on my CF7--- I was just thinking: "THIS is our Tutankham substitute?!". Tutankham is going to fill a large gap in our software library.
#73
Posted Sat Jun 26, 2010 7:55 AM
Really? That's what Freddy was supposed to be? I guess that now makes sense since I can't get anywhere with King Tut and I couldn't get anywhere with Freddy either... Or maybe it was b/c I was tired of the chunky play... Who knows.
Opry99er, on Sat Jun 26, 2010 12:16 AM, said:
Played Freddy today quite a bit on my CF7--- I was just thinking: "THIS is our Tutankham substitute?!". Tutankham is going to fill a large gap in our software library. 
#74
Posted Sat Jun 26, 2010 12:42 PM
I don't know that it was designed to be a Tutankham replacement--- but it was certainly designed to fill the void of the Egypt-style adventure game... A Tutankham replacement in name only... But still, sadly short of the original. Doesn't mean I haven't been having fun playing it.
#75
Posted Mon Jun 28, 2010 11:04 AM
Quote
Note that my homebrew version is not related to the ultra-rare-only-1-to-find-prototype mentioned at the Videogame House.
How about doing "original version" too and adding it to same cartridge?
As that ultra-rare EXISTS (even no-one has it, okay, one person in the world has it) I think it should be existing on this homebrew cartridge too!
What I mean is, that you could have TWO games on same cartridge then!
Once you have your homebrew one finished, you just have to make very little amount of "extra" graphics (different player head, and some little details somewhere) and make a way to activate "original version" too. Ok, I have no idea, if original version had some difference in gameplay and player control, but anyway, by just adding right graphics, you have the game, which really (at least) looks like original one!
So, two choices:
1) game could start on your homebrew mode, but if you press some key(s) on booting, "original version" starts instead (this idea is used on some MSX homebrews/ports to give you something special)
2) just make little MENU which auto-starts when cartridge is inserted, one key gives homebrew, another key gives original.
It just feels, that it is a shame to not put "original version" on same cartridge, if it is as easy as what I just described.
"Just my thought"...
Edited by mäsäxi, Mon Jun 28, 2010 11:08 AM.
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