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Tutankham for the TI-99/4A


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#76  

    Stargunner

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Posted Mon Jun 28, 2010 11:50 AM

The TI-99/4A Tutankham prototype has minor graphic changes compared to the colecovison version.
Also it behaves a bit differently, however it's very hard to tell by only looking at the short video on the Videogame House.

Would be willing to give it a try if I can get some more information on what the differences are.
Remember: no one has ever played this prototype, except for Toucan. :|

#77  

    River Patroller

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Posted Mon Jun 28, 2010 2:56 PM

The author of the original will not allow even a single copy to be made, per his contract.... A-hole

#78  

    Star Raider

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Posted Tue Jun 29, 2010 4:13 AM

View PostOpry99er, on Mon Jun 28, 2010 2:56 PM, said:

The author of the original will not allow even a single copy to be made, per his contract.... A-hole

I was expecting this and I was expecting that nobody knows real differences (except little graphical differences).

That´s why I was suggesting graphical hack to be made = finish homebrew, and then make graphical hack from it, and voilá! You can have "two" games on same cartridge! :) Of course that graphical hack will behave exactly same as homebrew/colecovision one, but at least it will LOOK like TI original did. :)

Of course, if anyone can get chance to play .ROM dump of TI original, then that may give hints what it is like, to make "original version" behaving at least somewhat like original one. :) So, no need to get .ROM dump of original from author, if you make a hack. :) Of course it will not be a original, but... you know what I mean.

Edited by mäsäxi, Tue Jun 29, 2010 4:16 AM.


#79  

    River Patroller

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Posted Fri Jul 30, 2010 5:15 PM

Any updates for us Filip? I can't wait to get my hands on this game!!!

#80  

    Stargunner

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Posted Sat Jul 31, 2010 2:21 AM

Thanks for asking Owen.

I've barely done any TI stuff lately, so no progress. Crazy life got in the way again.
Just yesterday I got back home from a trip to Belgium. Went to see my relatives, so I was rather quiet in the forums too :)

The good thing is that I have a 3 week vacation coming up right now.

Ask me again at the end of August, I should have something to show you :P

#81  

    River Patroller

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Posted Sat Aug 7, 2010 7:09 AM

Im in Key West right now playing music, and I saw a Tutankham stand up coin op in an old bar down here!!! I wanted to play it so badly, but it was not plugged in and I was in a hurry. Shame... :) maybe the fella will sell it to me!!

#82  

    Stargunner

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Posted Sat Aug 7, 2010 11:26 AM

View PostOpry99er, on Sat Aug 7, 2010 7:09 AM, said:

Im in Key West right now playing music, and I saw a Tutankham stand up coin op in an old bar down here!!! I wanted to play it so badly, but it was not plugged in and I was in a hurry. Shame... :) maybe the fella will sell it to me!!

Yeah, wished I had one of these. Unfortunately I don't have the space for it :|

#83 ONLINE  

    Stargunner

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Posted Thu Aug 12, 2010 10:29 PM

View PostOpry99er, on Sat Aug 7, 2010 7:09 AM, said:

Im in Key West right now playing music, and I saw a Tutankham stand up coin op in an old bar down here!!! I wanted to play it so badly, but it was not plugged in and I was in a hurry. Shame... :) maybe the fella will sell it to me!!

Ask him if he will sell it!! Especially if it does not work, that's the best kind of coin-op to have since they are fun to fix and you can get a really good price because you buy them broken.

Matthew

#84  

    Combat Commando

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Posted Tue Aug 17, 2010 5:15 AM

Would love to have Tutankham on a cartridge, and Freddy as a hidden bonus game would be great. But a new cart with Tutankham on it is already the jackpot for me. Great work, can't wait to play it.

Edited by MeteorBelt, Tue Aug 17, 2010 9:19 AM.


#85  

    River Patroller

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Posted Thu Sep 9, 2010 6:46 AM

Filip--- are you scrolling one tile at a time in this video or is it a more pixel-based scroll? The video isn't coming through very clear over here. :)

#86  

    River Patroller

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Posted Thu Sep 9, 2010 6:56 AM

Nevermind--- I did the smart thing and re-read the thread. 1 pixel at a time scroll. That's awesome. :)

#87  

    Stargunner

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Posted Thu Sep 9, 2010 12:51 PM

View PostOpry99er, on Thu Sep 9, 2010 6:46 AM, said:

Filip--- are you scrolling one tile at a time in this video or is it a more pixel-based scroll? The video isn't coming through very clear over here. :)

yeah, it's kinda hard to see on the video.

As in the colecovision version I'm scrolling 1 tile at a time. Ofcourse, all sprites move fluently, they are not bound to tile boundaries.
Moving a maze like that 1 pixel at a time is almost impossible on the 9918 if you ask me.
However, the cool thing about scrolling 1 tile at a time is that if you do it at a certain speed it really looks fluent.
I think a good example of that should be Bump 'n Jump on the colecovision.

Not sure, but I think that moving a maze pixel wise at the speed of Jr. Pacman should be possible on the TMS9918.

Edited by retroclouds, Thu Sep 9, 2010 1:34 PM.


#88  

    River Patroller

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Posted Thu Sep 9, 2010 1:31 PM



this is also single-tile scrolling. :) and I agree, it CAN look very fluid and smooth when done at proper speeds. :)

can't wait for Tutankham!!!

Edited by Opry99er, Thu Sep 9, 2010 1:32 PM.


#89  

    Stargunner

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Posted Fri Sep 10, 2010 1:50 AM

I've decided I won't be releasing any ROM images of WIP versions anymore.
There will be a BETA phase for a closed group of people before the cartridge comes out.
I might release the final ROM to the cartridge buyers and release to the public domain at a later stage. But that isn't confirmed at this time.

#90  

    7800 Developer

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Posted Fri Sep 10, 2010 1:56 AM

View Postretroclouds, on Fri Sep 10, 2010 1:50 AM, said:

I've decided I won't be releasing any ROM images of WIP versions anymore.
Has anything in particular prompted you to change your policy?

#91  

    Stargunner

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Posted Fri Sep 10, 2010 2:36 AM

View PostGroovyBee, on Fri Sep 10, 2010 1:56 AM, said:

View Postretroclouds, on Fri Sep 10, 2010 1:50 AM, said:

I've decided I won't be releasing any ROM images of WIP versions anymore.
Has anything in particular prompted you to change your policy?

Yes, but I wouldn't see this particularly as a bad thing though.
I will still be releasing plenty of stuff for free in the future.
But for Tutankham plans go in another direction.

#92  

    River Patroller

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Posted Tue Oct 26, 2010 3:01 PM

Im curious Filip, is the release of Tutankham tied in with the release of SPECTRA2? You said at one point that Tutankham would be your pilot game for SPECTRA2---

I guess I'm just hoping for an update. I bought an old bunch of Coleco, INTV, and Atari games to resell from a local guy and saw Tutankham in there. Prompted me to post. Hope the project is still alive and well... Or at least walking around as a mummy. :)

#93  

    Stargunner

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Posted Tue Oct 26, 2010 11:33 PM

View PostOpry99er, on Tue Oct 26, 2010 3:01 PM, said:

Im curious Filip, is the release of Tutankham tied in with the release of SPECTRA2? You said at one point that Tutankham would be your pilot game for SPECTRA2---

I guess I'm just hoping for an update. I bought an old bunch of Coleco, INTV, and Atari games to resell from a local guy and saw Tutankham in there. Prompted me to post. Hope the project is still alive and well... Or at least walking around as a mummy. :)

I haven't given up on Tutankham, it's just delayed for now.
Actually Tutankham will be the second game based on SPECTRA2. The first pilot game based on SPECTRA2 is a game you know real well ;)

#94  

    River Patroller

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Posted Wed Oct 27, 2010 7:24 AM

Well--- I gotta say... I'm quite excited about this. :)

#95  

    River Patroller

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Posted Wed Nov 17, 2010 1:04 AM

http://www.giantbomb...nkham/61-14336/

This review says the original name was "Tutankhamen", but the entire name wouldn't fit onto the arcade logo/sign they made for it. =) I wonder if that's true? Sorry, just struck me. =)


***edit***

THIS is a cool logo.... perhaps the coolest ever...

Posted Image

Edited by Opry99er, Wed Nov 17, 2010 1:09 AM.


#96  

    Star Raider

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Posted Thu Nov 18, 2010 3:14 AM

Nice logo indeed, but if you ask me, it doesn´t look egyptian-like at all! (and Tutankham was egyptian)
It looks much more like native South-American stuff. :)

#97  

    Chopper Commander

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Posted Tue Jun 14, 2011 7:29 AM

the time is always a big problem but i had time to starting the instrucion pages of the manual for tutankham:

this is the example for the first page in English instructions ...

becouse i haven't details on command or other things that will have the game, i imagine something and i will change when retroclouds will finish the game ;)

i think the languages will be: English, Italian, German and French

what you think about the page style ? :D

Attached Files


Edited by ti99userclub, Tue Jun 14, 2011 7:53 AM.


#98  

    Moonsweeper

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Posted Tue Jun 14, 2011 8:28 AM

AWESOME!

#99  

    Chopper Commander

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Posted Thu Jun 16, 2011 4:04 AM

Thankyou ! :D

after suggestion from "rocky007" ;), i realized this other style... what you think about of this new style ???

i will use Egyptian number for page.. and the papyrus sheet will be different for every page :D

it's better in this style or a more simply style ?

Attached Files



#100  

    Chopper Commander

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Posted Thu Jun 16, 2011 5:53 AM

honnestly, me i love them both... 1st version is more clear & light, 2nd is more in style of the games... ;)

difficult to choose...





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