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split charset in rasters


tebe

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Whilst working on MM with the cycle counting for mid scanline changes, I've noticed a slight difference in the amount of acceptable cycles between Awin+ and Alterra. I was planning to do some tests between them and the real hardware.

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color yellow = charset #0

color blue = charset #1

 

http://atariarea.krap.pl/forum/viewtopic.php?pid=108675#p108675

 

Atari800Win show screen OK, but Altirra no

 

Yes, it looks like you've found an emulation bug -- ANTIC needs to respond one cycle later to the CHBASE change.

 

In general, timing accuracy in Altirra is a bit better for GTIA than it is for ANTIC or POKEY. I've fixed some of the issues in 1.5, but haven't done a full release yet, so the DMACTL and STIMER fixes are only in 1.6 test releases:

 

http://www.virtualdub.org/beta/Altirra-1.6-test15.zip

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disabled "badlines" (GED+ mode without badlines)

 

new g2f feature, but 5-th color missed and 8 first and 4 last lines from screen

interesting, so it's a software char mode via mode E? I'll go take a look at this now. Edited by Tezz
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But, what advantage does it offer over traditional G2F techniques, or Mode E?

 

I can visualise a situation where you might have 3 splits so you can use characters 0-119 of 8 character sets over 24 lines, but it isn't going to give any memory savings, plus you'd be stuck with whatever attributes the initial character has (bit 7).

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