tebe Posted April 11, 2010 Share Posted April 11, 2010 (edited) color yellow = charset #0 color blue = charset #1 http://atariarea.krap.pl/forum/viewtopic.php?pid=108675#p108675 Atari800Win show screen OK, but Altirra no split_charset.zip Edited April 11, 2010 by tebe Quote Link to comment Share on other sites More sharing options...
Tezz Posted April 11, 2010 Share Posted April 11, 2010 Whilst working on MM with the cycle counting for mid scanline changes, I've noticed a slight difference in the amount of acceptable cycles between Awin+ and Alterra. I was planning to do some tests between them and the real hardware. Quote Link to comment Share on other sites More sharing options...
phaeron Posted April 11, 2010 Share Posted April 11, 2010 color yellow = charset #0 color blue = charset #1 http://atariarea.krap.pl/forum/viewtopic.php?pid=108675#p108675 Atari800Win show screen OK, but Altirra no Yes, it looks like you've found an emulation bug -- ANTIC needs to respond one cycle later to the CHBASE change. In general, timing accuracy in Altirra is a bit better for GTIA than it is for ANTIC or POKEY. I've fixed some of the issues in 1.5, but haven't done a full release yet, so the DMACTL and STIMER fixes are only in 1.6 test releases: http://www.virtualdub.org/beta/Altirra-1.6-test15.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 11, 2010 Share Posted April 11, 2010 can someone post a screenshot how the demo should look like? Quote Link to comment Share on other sites More sharing options...
phaeron Posted April 11, 2010 Share Posted April 11, 2010 can someone post a screenshot how the demo should look like? Here's a picture from my NTSC 800XL. YCMV (your colors may vary). Adding a one-cycle delay to CHBASE seems to fix the problem: http://www.virtualdub.org/beta/Altirra-1.6-test17.zip Quote Link to comment Share on other sites More sharing options...
tebe Posted April 18, 2010 Author Share Posted April 18, 2010 disabled "badlines" (GED+ mode without badlines) new g2f feature, but 5-th color missed and 8 first and 4 last lines from screen disable_badlines.zip Quote Link to comment Share on other sites More sharing options...
Tezz Posted April 18, 2010 Share Posted April 18, 2010 (edited) disabled "badlines" (GED+ mode without badlines) new g2f feature, but 5-th color missed and 8 first and 4 last lines from screen interesting, so it's a software char mode via mode E? I'll go take a look at this now. Edited April 18, 2010 by Tezz Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 18, 2010 Share Posted April 18, 2010 So this uses some sort of VScrol trick? But, what's the use of disabling badlines? That should mean you get stuck with the same 40 characters and would need to change character set every 8 lines. Quote Link to comment Share on other sites More sharing options...
tebe Posted April 19, 2010 Author Share Posted April 19, 2010 interesting, so it's a software char mode via mode E? yes Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 19, 2010 Share Posted April 19, 2010 But, what advantage does it offer over traditional G2F techniques, or Mode E? I can visualise a situation where you might have 3 splits so you can use characters 0-119 of 8 character sets over 24 lines, but it isn't going to give any memory savings, plus you'd be stuck with whatever attributes the initial character has (bit 7). Quote Link to comment Share on other sites More sharing options...
tebe Posted April 19, 2010 Author Share Posted April 19, 2010 But, what advantage does it offer over traditional G2F techniques, or Mode E? nothing special, only "we can do it" Quote Link to comment Share on other sites More sharing options...
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