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Prototype: Code Name MazeGame


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#1 Primordial Ooze OFFLINE  

Primordial Ooze

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Posted Mon Apr 12, 2010 7:54 AM

Hi,

I wanted to give you guys a sneak peek at a new game puzzle game i am creating. In it you are a ship trying to escape a exploding planet. However your ship is stuck in a cave beneath the crust of the planet. Since it is very dark you can't see the wall of the cave. Your ship has a laser that will allow you to light up the rooms of the cave, but it will consume 1 energy as long as you use it, as well as 1 energy every time the ship moves. If you crash into a wall you get sent back to start. This "demo" includes all 5 of the easy levels of the game. There is a bug in the game where if you have low energy and push your joystick left/down and hold fire at start, you can roll over the score and have unlimited moves. Please let me know what you think.

Sincerely,

Orbit Ooze

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#2 yuppicide OFFLINE  

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Posted Mon Apr 12, 2010 9:43 AM

Screen shot, please! Will see if I have time when I get home to test it. I love puzzle games.

#3 yuppicide OFFLINE  

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Posted Tue Apr 13, 2010 10:03 AM

Interesting. Really pissed me off at first though, because I forgot about the "light". Once I remembered that it became fun.

This is similar to a game I am/was/maybe still working on.. mine you can always see the path and if you fall off you die, but mine was to have moving things
you can't hit, supposed to have icy paths, etc.

Fun game. Will be interesting to see when you have a bunch of levels and to see how far people can get because it's a race against time.

Here are my ideas..

1 - Your start and end points are always the same.. How about each starting point starts off where the last one ended or just all different or whatever?

2 - Take a look at the arcade game Indiana Jones and The Temple of Doom. Would be nice to have an opening screen like that. Basically there's three doors and
you walk into one to start Easy, Medium, or Hard level.

3 - How about side paths? Like, one way goes to the level exit, one goes to something that will give you more time. You need to decide if it's worth taking
the side trip for more time or not. It may work out to your advantage, it may not.

4 - Something quick in between levels. By quick, I mean very quick. Don't just go into the next level. I was thinking a few frames of playfield animation to
make it look like you're moving to the next level.

Great so far.. keep up the good work.

#4 Primordial Ooze OFFLINE  

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Posted Fri Jan 20, 2012 3:34 PM

View Postyuppicide, on Tue Apr 13, 2010 10:03 AM, said:

Interesting. Really pissed me off at first though, because I forgot about the "light". Once I remembered that it became fun.

This is similar to a game I am/was/maybe still working on.. mine you can always see the path and if you fall off you die, but mine was to have moving things
you can't hit, supposed to have icy paths, etc.

Fun game. Will be interesting to see when you have a bunch of levels and to see how far people can get because it's a race against time.

Here are my ideas..

1 - Your start and end points are always the same.. How about each starting point starts off where the last one ended or just all different or whatever?

2 - Take a look at the arcade game Indiana Jones and The Temple of Doom. Would be nice to have an opening screen like that. Basically there's three doors and
you walk into one to start Easy, Medium, or Hard level.

3 - How about side paths? Like, one way goes to the level exit, one goes to something that will give you more time. You need to decide if it's worth taking
the side trip for more time or not. It may work out to your advantage, it may not.

4 - Something quick in between levels. By quick, I mean very quick. Don't just go into the next level. I was thinking a few frames of playfield animation to
make it look like you're moving to the next level.

Great so far.. keep up the good work.
I just started working on this again. I was wondering, what should the official name of this game be? I can't seem to come up with a noncopyright nonused(as in doesn't show up in search engines) and would like to have one soon as i plan on creating a site for this with domain and all. Any assistance would be greatly appreciated.

Sincerely,

Primordial Ooze

#5 Random Terrain ONLINE  

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Posted Fri Jan 20, 2012 5:34 PM

View PostPrimordial Ooze, on Fri Jan 20, 2012 3:34 PM, said:

I just started working on this again. I was wondering, what should the official name of this game be? I can't seem to come up with a noncopyright nonused (as in doesn't show up in search engines) and would like to have one soon as I plan on creating a site for this with domain and all. Any assistance would be greatly appreciated.

Maze Malaise

Escape from Planet Boom

Space Tedium

Dark Deliverance

Laser Cave

Operation Clean Slate

Warp Walls of Planet Wibble

Deep Shadows

Corridors of Despair

Bleak Passage

#6 Pioneer4x4 OFFLINE  

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Posted Fri Jan 20, 2012 6:40 PM

Change the spaceship to a canoe, and call it

"Paddle Faster"
(I hear banjos)

or

"This river don’t go to Aintree!"

#7 Primordial Ooze OFFLINE  

Primordial Ooze

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Posted Sat Jan 21, 2012 1:38 PM

Is a 20 character domain name considered long cause there is one perticular name i like, but it's preety long as far as domain name standards. Any assistance would be greatly appreciated.

Sincerely,

Primordial Ooze




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