solidcorp, on Thu Oct 20, 2011 6:47 PM, said:
Which ports did you like and why?
First off, to me, the Lynx was the console of arcade ports, it just had most every great arcade game that I always wanted to have. Ok, maybe what I mean is that I wanted these arcade games done right, not half-assed, and I knew I could count on Atari to do that for me. I remember just drooling over screenshots in EGM and Gamepro. It certainly has it's own great original titles like Slime World, Checkered Flag and Warbirds, but it's always been the Arcade ports that have endured the system to me, and I still enjoy them 20 years on. Was I too naive because I thought that this was an Atari machine, and of course Atari would have the best ports of their games on an Atari? With that out of the way and to try and answer this question of yours and in no particular order:
-Roadblasters: I know you said you wrote this game. It is absolutely a spot on translation. I mean, this thing has nothing lost from the yoke controller in the arcade, the controls are spot on perfect. The voice is perfect, and there are some little differences maybe in weapon sound effects, but with the Nitro Booster you get that same chaotic rush sensation due to a fantastic sense of speed and the sound effects of the booster itself. Nitro was always my favorite 'weapon' but just like in the arcade, you die a split second after you use it, but its a great challenge. I love this game, it's not the greatest game ever or even my favorite on the Lynx probably, it's just an amazing translation. It's contemporary was probably the Genesis version which is pretty good too.
-Xenophobe: Everybody wanted this game or atleast talked about it in my circle of friends. We loved playing it in the arcade, and the 3 other guys in my high school that got Lynx's all bought this game so we could lynx-up. I can't think of a more well rounded game to showcase all of the Lynx capabilities, it's pretty to look at, it's challenging, and the Lynx-up was perfectly suited to this game. Yeah, there were some enhancements like adding the ability to play as a Snotterpillar, and the Fire Extinguisher 'weapon', but I don't know if I'd go so far to say its better than the arcade, as it's missing some of the little things you could do in the arcade, mostly in the interactions with the background. Here again though, this had a proprietary controller that translated perfectly to the Lynx, I never had problems with the controls.
-Robotron: The best version IMHO. This is even better than the 7800 version. The graphics are better and the audio is absolutely the best. The control scheme is genius, because unlike almost any other dual joystick game translated to home console, this version is the only one I can think of to do it correctly, using the A/B to cycle the directions 1/8th at a time.
-Joust: Same as Robotron, perfect graphics and audio, and actually this one is miles better in those departments over the 7800 version. This game is arcade perfect from what I can tell, and it's freaking hard too, just like the arcade. No extras, no bonus levels, just a pure and perfect port. Nothing wrong with that.
APB: I only got to play this in the arcade a few times, and it left a big impression on me. I was always happy to have this on the Lynx, and it's kind of amazing to me the complexity of this game, and it was ported not nearly perfect at all, but all the elements are there. The biggest let down I guess is the field of view is tiny compared to the arcade version, which makes knowing where you are and where you should go very difficult. It's missing the interrogation beatdown bonus screen, but what it has going for it are some very accurate sprites, a few of the voice samples, and a seemingly endless supply of APB's to track down, this game seems to go on forever and I've never come close to finishing it, if that's even possible. If I had to really complain I'd say the controls give me cramps, because holding down the Siren button too much kinda sucks when you're also mashing the accelerator at the same time with the same thumb. Here's a good example of how the Lynx could have used a shoulder button or side buttons for flexibility.
Pac-Land: Even if a person didn't like this game, which is likely, objectively you'd have to admit that there is nothing wrong with this port in any category. Personally I like the game, always have, but I also think it's kind of boring too. Just on a technical level this thing appears to me in all circumstances to be perfect, like Joust perfect.
Xybots: C'mon, this is an ambitious game and they pulled it off with flying colors. This is another one that I played only a handful of times in the arcade, and I do think the Lynx version is graphically superb. The sound loops are repetitive on the Lynx, did the arcade have such a limited soundtrack? I would say the Lynx version isn't nearly as action packed either, meaning there are far fewer enemies to fight and they are less aggressive. I finished this game quite easily on the Lynx, all 50 levels. It has all the basics of the arcade game though, just less. Great Lynx-Up game too which I've been fortunate to play.
Klax: Best version period. Can you believe the audio in this game? From the little fart noise the tiles make to the girl's voice, this game is a treat.