solidcorp, on Sun Oct 30, 2011 11:28 AM, said:
The Lynx was just great tech*. What I mean is an Xbox360, PS3, or Wii is just a fancy computer until someone makes a Halo, Drakes Fortune, or Zelda for it. The Lynx suffered from too many coin op style games and ports and no truly GREAT games, no platform sellers. I don't think we (I want to say "they" but I was there too) understood the value of the killer app, even though titles like Super Mario Brothers (1985) and Zelda (1986) were already driving NES sales like crazy. The Lynx was also not distributed as well as the GameBoy. Nintendo got into all the retailers, and from what I remember Atari couldn't keep manufacturing up with demand. The result was that retailers made better deals with Nintendo than Atari and the vastly inferior** GameBoy "won". The marketing was also anemic. Anyway, that's my two cents on how the superior Lynx didn't come out on top.
Were there any guidelines from the higher ups at Atari as to what kind of games were to be made, or were they pretty much open to any ideas a dev would present them? I could imagine that the plan was to have the Lynx as a portable arcade system, kind of relying on the kind of games the Atari-brand was associated with.
One thing that I think may have helped the Lynx somewhat would have been to actively approach European developers. While there are not nearly as many hits coming from Europe as from the US and Japan, there were great devs here... and unlike the US where third parties were very tied up with Nintendo, Europe was mostly into homecomputers throughout the 80ies. Meaning that they were stil free to support any console or handheld they wanted. The restrictive policies and high fees of Nintendo or Sega could have given Atari a chance to gain lots of support around here if they had actively approached them and made them a good deal. Imagine guys like Factor 5 bringing Turrican to the system. Or things like Another World and later Flashback or Rayman. Let alone all the games that could have been designed but never were because developers were too small and could not afford the licensing for other systems. The Lynx could have been a great playground for up- and-coming devs.
I don´t say this would have made the Lynx the winner, but I do think that maybe there would have been a bigger supply of original software, and possibly some really good games that would have been exclusive. This could have helped sales, and in turn drawn the attention of more well-known developers.
Of course it´s easy to say such things today, and the idea may have not been as easy to pull off as it sounds.
solidcorp, on Sun Oct 30, 2011 11:28 AM, said:
*Man those guys at Epyx were really technical geniouses, Dave Needle, RJ Michael, (both credited for the creation of the Amiga, and later 3DO) Stephen Landrum... they not only made the extraordinarily innovative platform, they wrote the best set of manuals, examples, and libraries I had seen to date. The development material blew anything Atari had done clean out of the water. ** I wrote BattleZone & Super Breakout on the GameBoy for THQ so I know exactly the features and shortcomings of both platforms. I think it's funny, that even when I wrote for the GameBoy, I was porting Atari games

Hehe, must have been a big difference to switch from developing Lynx-games to doing stuff for the GameBoy. I would think that you get used to the luxury of the more powerful Lynx-hardware and then working with the GB posed a serious challenge. I am no coder myself, but I do find the GB port of Battlezone quite impressive. Wouldn´t have thought that the GB could handle vector graphics so well.