I modified 4 bytes of the code in the Stella debugger to force the "man" to the top of the screen at all times, which lets him survive the golden bars.
It's not playable, really, but if you've ever been curious what would happen if you could somehow survive past the golden bars of death, well, now you can find out.
It's mostly just more screen glitches; not too exciting, but sort of interesting in a Pac-Man split-screen sort of way.
I was curious if it would loop around to the beginning, but nope: eventually the scrolling slows to a halt. Here are some screenshots of the "new" ending.
Enjoy!
--Will
EDIT: If you play around with the memory location $AA as RevEng suggests below, it will indeed loop back to the playable screens after a VERY long time.
Attached Files
Edited by e1will, Wed Apr 21, 2010 11:37 PM.















