Lord Helmet, on Tue Jun 1, 2010 10:46 AM, said:
Wait... does the 7800 emulator available on the Wii Homebrew Channel actually emulate the Pokey too? *EDIT* That was rather stupid of me since I've played Ballblazer on it. I guess what I meant to ask is whether there are any issues with it emulating modified games with Pokey support that did not originally include it...
Bakasama, on Thu Aug 26, 2010 6:38 PM, said:
Hmm. I'm not a fan of the Xevious intro tune - via the Pokey - on the 5200 from what I've seen/heard. Some of the actual effects - such as blasting enemy aircraft - do sound better on the Pokey version though. Even though it isn't very faithful to the arcade, I do prefer the Mothership's effects via the TIA in the 7800 version...
Which brings me to the following question... can you run TIA and Pokey audio at the same time or was the 7800 specifically designed to shut off the internal audio if it did detect a Pokey chip in the cartridge? Forgive me if this has been answered over and over again; just trying to figure out if 6 channel sound was possible... It appears that AtariNerd's later post states that with the XM, you can use the Pokey and the Yamaha chip at the same time, but no word if you could use both of them with the TIA at the same time...
AtariNerd, on Wed Dec 22, 2010 1:23 PM, said:
Those were impressive. Wait...that person installed a SID and a Yamaha sound chip in an old CP/M machine? Impressive.
Kinda makes me teary eyed that the ST didn't have the same Yamaha sound chip included...
One feature I'd like to see on all versions of Pac-Man - including authorized releases from Namco - would be the addition of the "Zoom" button feature. It was probably an unauthorized mod created by GCC but I vividly remember a lot of arcades here in Sacramento having it installed on their Pac-Man/Ms. Pac-Man units. It was like a super turbo boost to the game. If GCC actually created it, it's a shame they didn't include it by default in the 7800 version.
Edited by Lynxpro, Thu Feb 3, 2011 10:53 AM.













