So about screen layout. Based on game three which is random item locations.
Keys cant be in castles or you might not be able to get in
Keys need to appear in first 16 screens outside of castles
Screens outside of castles are 1-16
Chalice should be in black castle or white castle 17-24
Black castle room 25
nothing will be in screens higher then 25
3 Castle screens 26,27,27
Inside yellow castle 29
Secret room 30
This will make random locating ranges easy
Random locate keys 1-16
Random locate Chalice 17-24
Random locate Dragons,Magnet,Bridge,Bat 1-25
Now 2 screens change, the room in the black castle, which according to this drawing stays in game 2,3 but has 2 exits instead of 1
and 1st of 3 dark maze screens, in game 1 it is just a room.
At first I was just thinking relocate memory based on game selection, but if this is a cartridge we cant do that so now I'm thinking add to more screens.
31 black castle single room
32 dark maze single room
nothing will random locate in these as they don't exist in game 3.
This now gives me a screen map looking like this,
Any thoughts.