Show descriptions are copied from the Youtube pages.
Matt Chat #78: Arnold Hendrick Interview Pt. 1
[url="http://www.youtube.com/watch?v=I30dzwiNxLk"]http://www.youtube.c...h?v=I30dzwiNxLk[/url]
This is the first part of a multi-segment interview with Arnold Hendrick, the designer of Darklands as well as several of Microprose's best military simulation games. In this part, Arnold and I talk about how history influenced his designs, what it was like working with Sid Meier on Pirates!, and why Darklands was such a difficult production.
Matt Chat: #78: Interview with Arnold Hendrick Pt. 2
[url="http://www.youtube.com/watch?v=XZClSiClBuQ"]http://www.youtube.c...h?v=XZClSiClBuQ[/url]
In the final segment of my interview with Arnold Hendrick, we discuss sandbox or "themepark" style vs. linear gameplay, tips for Darklands novices, an awful show-stopping bug that doomed Darklands to poor sales.
Matt Chat #78: Interview with Arnold Hendrick Pt. 3
[url="http://www.youtube.c...h?v=iIlsepGUW30"]http://www.youtube.c...h?v=iIlsepGUW30[/url]
In the final segment of my interview with Arnold Hendrick, we discuss sandbox or "themepark" style vs. linear gameplay, tips for Darklands novices, an awful show-stopping bug that doomed Darklands to poor sales.
Matt Chat #79: Scott Adams' Early Days
[url="http://www.youtube.com/watch?v=2UUlYErh5CE"]http://www.youtube.c...h?v=2UUlYErh5CE[/url]
Scott Adams was a software pioneer, designing and publishing a line of adventure games when personal computing was still in its infancy. His company, "Adventure International," in many ways epitomizes the earliest days of the computer gaming industry. In this first segment of the interview, Scott talks about his childhood, high school years, first projects, and science fiction.
Matt Chat #80: Adventureland with Scott Adams
[url="http://www.youtube.com/watch?v=eKYyjfmzOJI"]http://www.youtube.c...h?v=eKYyjfmzOJI[/url]
In the second installment of my interview with the industry pioneer, Scott Adams and I focus on Adventureland, the first-ever commercial adventure game for home computers. Programming on a humble TRS-80 Model I, Scott achieved what many in the industry considered impossible. We also cover Colossal Cave Adventure and Scott's favorite computers, the Atari ST and the TI-99 4.
Matt Chat #81: Questprobe and More with Scott Adams
[url="http://www.youtube.com/watch?v=40czHPVZhRY"]http://www.youtube.c...h?v=40czHPVZhRY[/url]
In this third and final segment of my interview with computer games pioneer Scott Adams, we talk about the Questprobe series featuring Marvel super heroes. We also talk about Scott's current gaming interests and his thoughts on the history and current state of the industry.
Matt Chat #82: Interview with Rebecca "Burger" Heineman Pt. 1
[url="http://www.youtube.com/watch?v=F4WuTp4faKA"]http://www.youtube.c...h?v=F4WuTp4faKA[/url]
This is the first part of a multi-segment interview with Rebecca "Burger" Heineman, one of the most influential women in the history of the videogames industry. In this first segment, Becky and I chat about her background--and how a knack for Space Invaders on the Atari 2600 led to her amazing career as a games programmer and designer.
Matt Chat #83: Rebecca Heineman Pt. 2
[url="http://www.youtube.com/watch?v=UrzSfZO3OJE"]http://www.youtube.c...h?v=UrzSfZO3OJE[/url]
This is the second part of my interview with Rebecca "Burger" Heineman, one of the most influential coders and designers in the games industry. In this part, we discuss Becky's programming background, John Carmack vs. John Romero, text vs. graphical games, and why Sir-Tech's Wizardry is such an important game.
Edited by triverse, Sun Dec 5, 2010 1:18 AM.