xenomorpher, on Thu May 27, 2010 12:10 PM, said:
For as long as it had been in development, I expected more from Alan Wake. I agree that the music is great, but it's an above average game to me VS a mind blowing one. I might to play it more, who knows, but there was so much they could have done with it. The whole light thing reminds me of the fire element in the newer Alone in the Dark game. I read somewhere a long time ago that the story would change dynamically to how you played and what you did. The whole game was so mysterious and promising when I first saw the trailers years ago. I didn't play through the whole game, but according to IGN the story is the same. I really wish they would have done more with it, but I'm glad it plays without any problems.
The game is on rails just as much as any modern action game. It isn’t really open ended at all.
I've been looking for a game that was as creepy as that very first
Alone in the Dark back in the early 1990s. With AW, we definitely get that.
But I was also holding out hope for a truly good story. Most survival horror puts the story second. I think that’s what makes a game like Portal so good. You piece together the story by actively observing the game space and have a few “wow” moments when you realize how much context you can get from their minimalist approach. For example, in Portal, how cool was is when you saw the notice for “take our daughters to work day” and realized that your character must have been a daughter on that fateful day – the same day GLADOS killed everyone? They never needed to tell you all this, they let you assemble it from the environment.
With Allan Wake, they made the story out to sound as if it would twist back on itself and give you some of those “wow” moments.
As it turns out – it
really does!
There are as many twists as an episode of
Lost or
Twin Peaks. Remember waaay back in episode one when Wake sees the Thomas Zane books on the table and comments “some guy I never heard of.” If you are like me, you chalked that up to typical adventure game play. After all, Wake will comment on lots of things, he’s a video game charachter! But did you stop to ask: “Wait a sec. if AW is a famous thriller novelist, and those books say ‘bestselling author Thomas Zane’ across them, how can AW never have heard of him?”
If you're like me, you never give this a second thought.
So how cool was it in the third or fourth episode when you realize the chilling significance of that observation?
I haven’t enjoyed the narrative of a video game this much since
Tex Murphy: Under a Killing Moon and
Tex Murphy: The Pandora Directive. In fact, if I had to encapsulate what Alan Wake is in a single sentence, I’d say it’s
Tex Murphy film noir meets
Alone in the Dark with higher production values than both combined.
If you have not seen episode four yet, you must play through this! Like some television series, it takes a few episodes to find its legs. Episode four is where it all comes together.