Important Note: This weeks competition is over and no futher scores will be accepted.
As the lone defender of the last remaining outpost, you are under attack by an overwhelming force of mysterious phantom tanks that disappear and reappear at will while destroying all that stands in their way. Your vital mission is no simple task--defend the outpost and destroy the enemy as they advance relentlessly through your defense mazes. Only brilliant strategy, perfectly executed can save you--and the free world.

Game Information
- Game Name: Tanks But No Tanks
- Released By: Zimag, 1983
- Left Difficulty: N / A
- Right Difficulty: N / A
- Game Mode: Game 1
- Chosen By: roadrunner
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday June 2nd at 1:00 AM (CST). |
Current High Scores - 18,600 (toymailman) [+11]
- 10,400 (SpiceWare) [+10]
- 9700 (roadrunner) [+9]
- 6400 (Zoyx) [+8]
- 6100 (Tr3vor) [+7]
- 4800 (oyamafamily) [+6]
- 4100 (LarcenTyler) [+5]
- 3400 (zylon) [+4]
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Best Tips
Challenges
TwinGalaxies Top 3 | (Game 1, Difficulty B) | - 47,800 (James Randall)
- 4800 (Tom Duncan)
- 4500 (David B Yancey)
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| Current Standings |
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Scoring Points in Tanks But No Tanks
- Each enemy tank is worth 100 points. But if you sacrifice yourself by crashing into the enemy, you receive 200 points (and the Low Sanity Medal).
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Hints and Tips
The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a
typed copy available online. Here is the hint it provides:
- Post yourself in the mid to lower section of the screen and wait for the enemy tanks to approach you on a horizontal level. You can wait for them to make their move, then destroy them. Or, if you feel adventurous, you can go up a tittle to pursue them. This strategy is effective because it prevents the bad guys from getting close enough to destroy your base while you're off somewhere else trying vainly to reach them.
roadrunner
Make close range shots, far away shots will usually miss.
--Zero