A beam matrix of iridescent blue engulfs the distant blackness of Earth-Space. You stand watching. First mesmerized, you now realise the beams carry weapons. Frightening creations in endless configurations. Intriguing to watch, but will you -- yes you, dear reader -- take action? You will??!! Then roll up your sleeves, mount these beams and.....ride!!

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday June 9th at 1:00 AM (CST). |
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TwinGalaxies Top 3
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The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here is the hint it provides:
- Maintain precise control by learning to TAP the Control Stick to move your ship a single beam at a time. And stay near the centre beams so you won't get boxed into a corner with nowhere to run.
- Zap the white enemy saucers as early in their approach as possible. And check this out: You can hit them when they're slightly off the beam, before they can drop their missiles.
- When you see a yellow rejuvenator, don't abandon all caution as you move to catch it or you'll likely wreck your ship. If an enemy object is blocking the rejuvenator, you can use a torpedo to blast it out of the way. Then, catch the rejuvenator. But remember, you only have three torpedoes and they're your only weapon against the Sector Sentinel.
- And while we're on the subject, when the Sentinel is about to approach, don't sit on the beam you plan to shoot from. Green Blockers will swarm on to it immediately! Instead, wait on a beam you're not going to shoot from (like the one nearest the Sentinel's first sighting). As soon as the Blockers are `locked' onto that beam, zip over to an unblocked beam and torpedo the ship.
- Last, but not least, take time to notice the enemy attack movements. They generally follow a pattern of motion that allows you to anticipate many of their moves.
We have played this game twice before in the HSC, in Season 2 and again in Season 4.
oyamafamily
- DON'T SHOOT the yellow rejuvenator (extra ship).
- Position your ship at the center (or near the center) of the screen. This action decreases your risk of collision with White Enemy Saucers, Brown Space Debris, Green Blocker Ships, Green Bounce Craft, Green Chargers and Orange Trackers.
- The maximum number of ships in reserve displayed at the bottom of the screen is 13, BUT YOU CAN continue catching more and more yellow rejuvenators (extra ships) in order to get more bonus points via destroying the Sector Sentinel.
- For each sector, reserve ONE or TWO TORPEDOES to try to destroy the Sector Sentinel in order to score bonus points.
--Zero













