philipj, on Mon Jun 13, 2011 3:45 PM, said:
kool kitty89, on Tue May 24, 2011 2:29 PM, said:
philipj, on Sat May 21, 2011 8:49 AM, said:
(with -somewhat mediocre- adlib support rather like castlevania . . . mediocre in the sense that it's not really a good remix of the NES tunes, the ST, Amiga, and C64 versions were better in that respect -it's not the worst example of Adlib use though, unfortunately)
I get a kick out hearing TMNT 1 music from something other than an NES... Didn't really consider other version of TMNT on other system considering I was an NES junky back in the day.
Now, today, it's a lot easier to find out by just looking online . . . TMNT (or TMHT rather) is considered one of the best looking Spectrum games ever made.
Though we did have a PC with good gaming (and multimedia) capabilities by 1993/94 (multiple PCs if you count my dad's office workstation), though that early set-up for the family computer actually used a grayscale monitor (and a bunch of old/used parts) yet was capable of full speed multimedia/streamign video on games of the era and X-wing in pretty high detail/speed. (by 1995 we had a color monitor and we got the CD version of x-wing around that time)
philipj, on Mon Jun 13, 2011 3:34 PM, said:
Austin, on Sat Jun 11, 2011 2:12 PM, said:
high voltage, on Sat Jun 11, 2011 2:04 AM, said:
1. Fun games.
2. Super Mario Bros.
3. Computers weren't as prevalent in the average household as they were in the UK.
4. The platformer craze of the late '80s.
5. Fun games.
Personally in regards to #3, I didn't even know what a C64, Amiga, or ST was until I started collecting in the mid '90s, nor did I know anyone else that did either. I could just be generalizing, but back then it seemed everyone knew what a NES was. Not so much for home computers though..
And yes, aside from the burst in the mid 80s around the C64, computer gaming was niche in most parts of North America. Apple II, PC, C64, Atari 8-bit, ST, Amiga, all were niche for games compared to the overall console market, though some more popular than others within that niche. (had the Amiga 500 been released earlier and/or marketed as aggressively as the C64, it very well may have maintained a strong computer game market longer in the US -Atari Corp simply lacked the resources to market the ST that way and PCs ended up becoming most popular for US game developers, a rather fitting successor to the Apple II supported by many of those devs or similar ones
And then you had PC gaming really starting to get big in the early 90s and leading into the mainstream games market in the mid/late 90s. (it was also that time when you started seeing PC games pushing beyond the capabilities of the Amiga or current game consoles of the time as well as evolutions of those staple PC genres like graphic adventures and flight sims -with 256 color highly detailed drawn or CGI graphics, speech/multimedia, and rapidly improving 3D/pseudo 3D as well as multimedia support -from the campy and sometimes charming live action FMV games, to highly detailed drawn/pixel art graphic adventures with ever advanced sound and speech -and story/plot, to truly modern incarnations of cinematic cutscenes in non-adventure games like Wing Commander, X-Wing, and the amazing production quality of Wing Commander III and IV -which predate Sony's major push for high-end multimedia games in the 5th generation and most definitely are not style over substance, but style complementing substance
Home computers (largely thanks to the European market) sported all of the other categories of good, fun games in the right genres, but simply lacked interest on a large scale in the US. (rather like the Master System . . . though I think the PC/computer game market may have beaten the SMS by a wide margin, perhaps even PC games alone)
Rex Dart, on Mon Jun 13, 2011 4:09 PM, said:
I wonder if Commodore could have kept the C64 going against the NES if they'd marketed it really well in the late 80s. (though the disk loads would be a major pain in the ass, maybe they could start pushing cartridges more again)
There definitely seemed to be a huge market catering to existing install bases into the late 80s at least, but less so for any efforts to maintain mass market interest in the US. (in Europe there were no such problems . . . I think it lasted far, far longer than CBM management ever planned for -which is why they failed to fully capitalize on that in some areas)
Quote
It was also on the technically humble (but well respected) Apple II that several major game developers started off with. (including Origin Systems with their Ultima games and Sierra's adventure games)
Origin actually supported some rather elaborate enhancements like high-end midi modules as well as the more common mockingboard sound card, like so:
By the time I was in grade school in the early 90s, PCs seemed to be the standard. Lots of edutainment stuff on there . . . we had to play through Oregon Trail at one point too. There was also Jazz Jackrabbit and some other stuff installed, and later on a really cool computer lab teacher who set-up networked gaming and had Jazz 2, Descent, and some other stuff installed in the late 90s.
But I was already set on loving computer games due to what my dad had at home. (X-Wing probably number 1, but I loved some of those quirky FMV adventure games like Return to Zork -actually like that a LOT more than the far more popular Myst of the same time)
My dad didn't really get into PC gaming either until the early 90s. He'd played a bunch of ST and Amiga stuff on loaned/work computers in the late 80s (had a few TRS-80 games prior to that), then got an NES in 1990 as a gift from some friends, then PCs, then SNES alongside PCs, N64+PC, etc. (having PC games complemented the increasingly genre-specific Nintendo offerings more and more too
Actually, I think Tandy was getting pretty big in schools with their 1000 line in the mid/late 80s too, so a fair amount of kids probably had experience with those. (and the older TRS-80 model 1 and 3 rather popular in schools in the early/mid 80s, or PETs for that matter, all significantly worse than the Apple II for games
Edited by kool kitty89, Mon Jun 13, 2011 10:28 PM.













