Major confirmed features:
- November 2, 2010 North American release (no other regions have had a launch date since the march 2010 japanese release date blew by)
- ~1000 cars, ~200 "premium" cars with huge detail, and about 800 "standard" cars.
- premium cars have details like full damage, detailed interiors and modeled undercarriages
- standard cars have only recently been seen. (here's a vid). These are the upscaled GT4 carryovers, and *may* have black interiors as seen in gt-psp. They still look pretty good
- premium cars have details like full damage, detailed interiors and modeled undercarriages
- GT5 is the first game in the series with damage (see damage/effect trailer)
- can effect physics
- panel separation on premium cars
- dirt scratches and dents on all cars
- can effect physics
- high beam headlights for premium models
- reverse lights confirmed
- day/night transition in long races (demoed at e3)
- head tracking with the ps3-eye for looking around interior cockpits and through corners (demoed at e3)
- 3d support for compatible TVs (demoed at e3)
- photo mode returns with greatly increased resolution
- expanded online, with BBS, mail, personal logs, private races, "my lounge" and online spectator mode
- WRC rally licence (previous gt's have had 'unlicensed' rally races)
- Official NASCAR license
- rollover now part of physics model
- crowds are dynamic, and change based on race type. (example: tents for long races)
- supports advanced wheel features like feedback, clutch and shifter pods. (not really 'news' since gt5p and time trial demos have too)
- real tuning returns after being missing from GT5P, time trial demo and GT-PSP.
- Premium version of the game announced includes 1:43 GTR model, driving book and key chain
- little info on tracks, but the E3 demo featured 10 new tracks including the top gear test track.
There are two new big things that make this game feel very ready at this E3. They are the large hands-on demo showing off almost all of the games proposed features, and that creator Kazunori Yamauchi is on hand, answering almost every question thrown his way in a much more direct way than GT fans are used to. He even gave my Gran Turismo forum an interview, and their questions were very specific.














